Quote:

**mortgar**:

ok lemme sum it up for u why i think crit chance is better.

31% chance to do twice the dmg (with 20% crit chance runes), vs 11% chance to do 2.5 times the dmg (with 50% dmg runes).

which should theoreticly be something like:

lets say u do 100 dmg, no armor, no armor pen or **** like that.

now over 100 hits, it would be 69x100 + 31x200=13100

same math on the 11% chance but 250% dmg.

89x100 + 11x250 = 11650

1500 dmg difference.

not to mention u allready get crit dmg from ur Q skill, and in the end infinity edge if it lasts that long. its a complicating sum. but in the end, the one thing thats gona make the difference is the fact that ur EARLY harrasment will be huge with crit chance runes in comparance to crit dmg runes.

U seem to be forgetting tryndamere doesnt get cooldown reduction on his E skill for critting a huge number, its for alot of crits. same goes for his Q skill. which gives in return dmg and heals.

And yes, crit chance is easy to buy, but thats the whole thing about tryndamere!

Bottom line: u can play trynd how u want to play him, but he needs to get crits. and lots of them.

Critting a lot helps almost exclusively early game. And it's not hard to get infinity edge in every game you play if you're smart. And 3 avarice blades are cheap, dont hinder your farming, and give you all the crit chance you need. Furthermore, my crits will hit ridiculously hard even early game. So while you *may* have a higher chance to crit, my crits will be doing 40+% Damage more than yours.

With a full runepage right now, I have almost 50% crit damage, almost as good as Infinity Edge, and the kicker is that msot of my runes are tier 2 with tier 3 quints. Your crit chance runes lose efficiency at about 6 minutes in, when I have some avarice, and my crit damage begins to out perform yours.