Types of players who win games

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Zadakiel

Junior Member

01-03-2010

How can you forget "The Vampire":
He's the guy you think you'd kill but he'd prove you wrong.He starts the fight with less than 50%Hp you toss everything you have at him, he has about 5% of remaining Hp while you have full Hp, and you proceed for the kill...When all of a sudden you start to realize he actually has more Hp than you and he's the one proceeding to kill you now.He will kill you and whoever comes to save you because he is aware of his life leaching and hp regenerating skills.
It usually takes at least 3 players to get this monster down,he's the one you're gonna see being thrown all possible spells and attacks at so the other team could get rid of him and anhilate his skills and presence.
A very powerful deceiver.I think only Mundo and Warwick fit this type.


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disastR

Junior Member

01-03-2010

Nasus is also a candidate for the vampire - with some lifesteal items, Siphoning Strike and his ult, he can net some surprising kills.


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Satyr Saint

Member

01-03-2010

The Hacker

You start the game, and then you're at the victory screen with +500,000 XP and IP. Man, where would you be without this guy. Well, for starters, you'd still have a LoL account.

The Killstealing Carry

You're playing a game with some feeding scrub. In the laning phase he goes 0/4/0 on a good day. He probably loses his tower if, by some nightmare, he gets a solo lane. It's only 15 minutes into the game, and you're getting ready for your first teamfight. The enemy initiates, and you expect a beating. However, due to great coordination, a well-rounded team, and a few people on you're team who did well in the laning phase, you manage to kill the entire enemy team. After the dust settles, you look at your new kill count and... you have no more kills than you did before. Almost all the kills went to the Killstealing Carry, who barely even helped out during the teamfight, except to score last-hits. This process repeats itself every team battle. Eventually you're team has 45 kills total, with the Killstealing Carry holding an impressive 41/4/0 at 30 minutes into the game. In what you think to be the final assault against the enemy base, they have a miraculous comeback, forcing you to retreat. The Killstealing Carry does not run. He is focused, CC'd, and nearly killed. But when the stuns run out, the slows and snares will only help to stall his advance as he drops the entire enemy team with careless auto-attacking, destroys both Nexus towers, clears away all creeps, and finishes the game while you bluepill.

An incredibly humorous, if not obnoxious, version of the Apocalyptic Carry. Twitch probably fills this role best with Stealth, Expunge and Spray and Pray.


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Piznit

Senior Member

01-03-2010

The "Off-Laner"

while you are pushing/fighting/defending one lane with your team, he is quietly destroying turret after turret of the opponents in another lane. Then you hear the lovely voice say "your team has destroyed an enemy turret" and all of your enemies flee back to their base allowing you to chase them down and ace them

otherwise known as the Backdoor or "BD"


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Parkinsonian

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Recruiter

01-03-2010

The Laner

Often found in groups, Laners are the paragon of the early game. Standing at the end of an enemy's caster minions, managing to harass the enemy away from the experience line and gold giving minions and last hitting every creep between the two of them, Laners are the start of the snowball and will often hit level 4 before their opponents hit level 2. They dictate the pace of their lane and can maintain their dominating tempo for a long time.

Example Champions Soraka, Ashe, Mundo, etc. Really any character with a ranged auto attack/ranged nuke can apply.


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meorah

Member

01-04-2010

Quote:
Originally Posted by Zadakiel View Post
How can you forget "The Vampire":
A very powerful deceiver.I think only Mundo and Warwick fit this type.
fiddle.


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Hikaratu

Senior Member

01-04-2010

The Captain:
The hero with amazing damage or utility to bring to your team, he also brings morale and inspiration. The last person who should be initiating, with a cackle and a rain of cannonballs he charges into the fray and destroys the enemy carry before either team realizes what happened, only to appear beside your team again to charge and finish off the other four with his newly invigorated team. Even if he's a real ****bag the whole game you can't help but feel the tides will turn when he gaits unnervingly into the other team from some unlikely angle. Most notable hero of this catagory tends to be gangplank I find, but I've seen it from a few others (veigar and heimer a couple times, to much amusement.)


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Adorno

Senior Member

01-04-2010

The Trainer

When they spot a noob feeder in one of their lanes, they give them helpful advice. Be careful. Stick near your tower. They can stun and kill you in one second...just stay behind your creeps and level and you'll be fine. They may even go into the lane with them, or offer a lane swap, so that the player can watch and play with someone supportive.

Pretty soon, your team is caught up to theirs again. You aren't dealing with a Twitch who is Level 18 while the rest of you are around 12-13. You roll their team. All thanks to a little text.

The trainer's arch-nemesis is the flamer, who is more interested in showing that he can abbreviate "what the ****" than in winning.


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Loch

Junior Member

01-04-2010

Quote:
Originally Posted by Adorno View Post
The trainer's arch-nemesis is the flamer, who is more interested in showing that he can abbreviate "what the ****" than in winning.
I can't even begin to convey how much it irks me when people flame instead of offering constructive criticism. Being flamed just upsets people and makes them play worse than they would have otherwise. Infighting should have no place in a team game.


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ChocMilk

Senior Member

01-04-2010

Quote:
Originally Posted by Livingsword View Post
Captain America: he takes control of the team early on and never stirs you wrong, you follow his every comand because it's obvious he knows what he's doing, even when your job is suicidal diversion so your Yi/Sivir can push turrets. Whenever he leaves your base you and the rest of your team naturaly gather around him as if he had just yelled "Avengers Assemble!". Just seen him in a team fight reasures you that you'll be victorious. Finaly while telling everyone what to, who to target first and so on, he never insult you for failing, will always have a "gj" ready for you and will stand his ground and die so the rest of the team can get away.

I've been in 2 games with such a player and greatly regreted not having added them to my buddy list.

Second chance to add me.