Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Building a champion - advice

1
Comment below rating threshold, click here to show it.

Amgyn

Junior Member

05-13-2013

Hey all - just had a question about building champions towards their innate abilities...

do you buy items to enhance their abilities, or do you buy items to compliment them?

example:

on MF - do you buy Moba boots because of strut - or do you buy something to help with her AA/wave clear?

on Varus - do you buy attack speed to make his passive more effective - or do you buy straight AD?

When do you make the decision to get a hybrid build AD/AP vs going straight for a certain attack type? ie: Trinity force on Trist, or just build AD items.

Thanks - I'm not that new so I'd like to learn more about the subtle aspects of the game.


Comment below rating threshold, click here to show it.

PogoPogoPogoPogo

Senior Member

05-13-2013

When you're new, the best bet is to simply follow suggested items or look up build guides for the champions. It's important to learn the roles and understand what each player is expected to do in each role.

While Boots of Mobility would get MF moving really fast out of combat, that's really not that important. It takes away from the damage you could be doing in combat with Beserker's Greaves.


Comment below rating threshold, click here to show it.

Amgyn

Junior Member

05-13-2013

Quote:
PogoPogoPogoPogo:
When you're new, the best bet is to simply follow suggested items or look up build guides for the champions. It's important to learn the roles and understand what each player is expected to do in each role.

While Boots of Mobility would get MF moving really fast out of combat, that's really not that important. It takes away from the damage you could be doing in combat with Beserker's Greaves.


There are usually many different builds for a single champion - where can I get good consistent builds?


Comment below rating threshold, click here to show it.

AcornGames

Senior Member

05-13-2013

Quote:
There are usually many different builds for a single champion - where can I get good consistent builds?

Actually, many of the guides for any champion share the same core items. ( Unless the guide is for a different lane/role. Ex: Trundle Top vs Trundle Jungle. )

As far as consistency in builds go you should be adapting to each new game youre in. Theres always a couple core items that youll want in 90% of your games, but you should be looking at each game as a unique situation.

You may need more sustain in lane and rush a Blood Thirster. You may need some MR and go for Maw of Malmortius. You might be getting focused down a lot in teamfights and decide to pick up a Guardian Angel or extra Armor.


Comment below rating threshold, click here to show it.

Amgyn

Junior Member

05-13-2013

Thanks for the input!
i'll just check core items and build from there.


Comment below rating threshold, click here to show it.

noxToken

Senior Member

05-13-2013

Learn the available items. You're right in following the core, but as Acorn said, you have to be flexible. If you're an AD champ against an all AP team with heavy CC, you'd be a fool not to grab Mercurial Scimitar. It takes a little bit to know what each item's stats and passives are, but you can sift through the mass by using the in-game item UI. Check the box to filter out items without the desired stats.

Junglers or supports grab Aegis, but knowing if you should upgrade it to Runic Bulwark immediately or after another item depends on how many AP champs your team is facing and if they're even dealing a lot of damage.


Comment below rating threshold, click here to show it.

Voyager

Junior Member

05-13-2013

It seems that you have already gotten some help. Just in case you are wondering about item builds. Core items are pretty much what you are going for 90% of the time. But once you have those, don't just look to enhance your own ability, look for items that will counter the items and abilities of the enemy champions.

For example, if you are getting hurt by their AP mid, then try looking into an item that will give you magic resist (MR) like Spirit Visage or Banshee's Veil.


Comment below rating threshold, click here to show it.

Toge

Senior Member

05-13-2013

for champions with augmented AAs, you may want to think about runaans hurricane. Varus and Teemo for example, Teemo can spread his ap poison to an entire wave of minions or to the entire enemy party. Varus can place blight on multiple champs and then break it with his AoEs or his ult if it spreads.

If you are interested in trying it btw, AP varus is a fun champ for an AP mid. runaans and nashor's with a rylais and a rabadons. Use an ability to break the blight for about 24% of their health. So every 4 hits you deal about 24%, the fourth hit being an ability will name it near 26. meaning using your abilities on a team, will absolutely wreck them.
I've done it and won bc of it.


Comment below rating threshold, click here to show it.

Kultunas

Senior Member

05-13-2013

All champions have their own guidelines and core builds, however all champions share commonalities with certain items or item builds;

- If you play a champion that acts as a mana battery (such as Syndra, Malzahar, Caitlyn, etc.) it's wise to get a mana potion or two early game to start, regardless of what items you buy late game. Consistent mana batteries, usually mages, want at least one mana regen item early. A good bet is the Chalice, which restores mana per second at an overly large rate. For champions that don't rely as heavily on mana, a few early potions should be fine, but some champions also benefit well from mana generating items (such as Urgot, Ezreal, Master Yi, etc.). Generally these are AD champions using a Manamune or other item.

- If you're an AD champion, there are some differences; ranged champions want early mobility and heavy damage immediately to capitalize on their ability to farm minions. Rank two boots and a BF sword are useful here, although for a crit champion you should get an Avarice Blade. Melee champions should get early health and boots as well, as they need to close the distance. Even a simple ruby crystal can boost you easily. And while we're at that...

- Get some early health. A ruby crystal, maybe a defensive item, etc. Even health runes are a good substitute. A little bit of survivability keeps one safe for farming.

- CDR. Get at least one CDR item, period. I don't care what champion you play, even right-click-afk-Ashe will enjoy the extra Volleys or Crystal Arrows across the map. There's a CDR item for at least each role, try and fill it in. If nothing else, 5% extra CDR from runes can be lovely.

Beyond that, it's a matter of practice and research. Champions benefit from certain builds, but you'd be surprise how flexible champions are.


1