Suggestions on how to fix Yi.

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Skoron

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Senior Member

05-09-2013

These changes are aimed to make both AD and AP Master Yi viable while preseving the feel of both.


Passive - Double Strike
Master Yi strikes twice every 7th attack for (+1.0 AD) physical damage and (+0.25 AP) magical damage per attack.

** Now has an AP ratio. This not only allows AP Yi to take advantage of it but also adds a cool new gameplay element with it's new interaction with Alpha Strike (see below). Now lane Yi has the option to stack up his passive via autoattack and then apply it via Alpha Strike, though doing so will cause him to push the lane and be in danger for harass. This adds some extra risk vs. reward gomeplay options for Yi.


Q - Alpha Strike
Cooldown: 18 / 16 / 14 / 12 / 10
Active: Master Yi leaps across the battlefield striking up to 3 enemies, attacking each enemy once for (+1.0 AD) physical damage and applying an on-hit effect dealing 75 / 120 / 165 / 210 / 255 (+.8 AP) magic damage to each enemy hit. This ability does 25% more damage to minions.

** Attack mechanics changed. Hits one less target and now attacks the target closest to the last target hit (like Katarina's Bouncing Blades) allowing Yi and his opponent to predict to which targets he will go. Additionally, each target hit now counts as an autoattack that also deals extra magic damage. This means that it will apply on-hit effects such as his passive and give him one charge towards his passive for each target hit. Base damage reduced because of it now scaling with his auto attack. Scaling damage reduced to account for the new interaction with his passive.


W - Meditate
Cooldown: 35
Active: Master Yi channels, restoring 28 / 56 / 84 / 112 / 140 (+40% of ability power) health every second for 5 seconds for a total of 200 / 350 / 500 / 650 / 800 (+200% of ability power) health. While channeling, Master Yi gains 100 / 150 / 200 / 250 / 300 (+0.6 bonus AD) armor and magic resistance.

** Bonus resistances now scale off AD while heal still scales off AP. This helps AD Yi stay alive in teamfights by "tanking" the enemy for several seconds while not making AP Yi's Meditate rediculous.


E - Wuju Style
Cooldown: 24 / 22 / 20 / 18 / 16
Active: Master Yi focuses his mind and energy, giving his next ability additional effects.

** Ability completely changed. Now acts as a "buff" to his next ability (much like Karma's Mantra). These options are meant to give Yi a meaningful choice of which ability to augment.

Q - Increases the number of targets hit to 5 and slows each target hit for 15%/20%/25%/30%/35% for 2.5 seconds.

** The "offensive" option. More AoE damage for AP Yi and a slow to help AD Yi stick to his target (and proc Liandry's for AP Yi).

W - Master Yi is now immune to all forms crowd control during his Meditate, but he must Meditate for the full duration.

** The "defensive" option. This allows Yi to get off a full Meditate without being interrupted at the cost of him not being able to cancel it early. He will still need to use it strategically, but it should open up more options for AD Yi.

R - Increases the duration by 20%. Additionally, assists now reduce the full base cooldown amount.

** The "utility" option. This option helps increase the chance Yi has of getting resets at the expense of using a Wuju-empowered Q or W.


R - Highlander
Cooldown: 75
Active - Increases Master Yi's movement speed by 40% and Attack Speed by 40 / 60 / 80 %, and he becomes immune to all slowing effects for 8 / 10 / 12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)

** Stays the same.


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TheOnlyDavid

Junior Member

05-09-2013

Bump


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MMHSTerror

Senior Member

05-09-2013

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy


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Sidsgothem

Senior Member

05-09-2013

Yi is fine as long as he doesn't get fed early to the point he nearly 1 shots you... the only thing i feel that is broken about him is that heal... like wtf? it can outheal an entire team then he does his alpha strike and u can't see him then he sprints away!

But anyways hes entirely dependant on getting fed early to win lanes other than that he kinda sucks... honestly lol


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CerealBoxOfDoom

Senior Member

05-09-2013

Quote:
Originally Posted by Sidsgothem View Post
Yi is fine as long as he doesn't get fed early to the point he nearly 1 shots you... the only thing i feel that is broken about him is that heal... like wtf? it can outheal an entire team then he does his alpha strike and u can't see him then he sprints away!

But anyways hes entirely dependant on getting fed early to win lanes other than that he kinda sucks... honestly lol
even if he gets fed early...


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RileySupport

Senior Member

05-09-2013

so, It seems to be the general consensus that AP Yi is a complete pain in the ass.

Ward each side of the midlane, to spot out ganks. This is very important because you need to be closer to the side brushes on midlane in order to farm without being in alpha strike range.

Clear the wave as fast as possible while getting as much CS as possible.

If you are standing close to minions when he alpha strikes, don't run away. It is already too late and you've been hit by it. Instead, run forward when you see him alpha strike. I can't stress this enough, The only reason Yi is remotely good is because you are trying to run away from the alpha strike. If you run forward when he alpha strikes you will be able to trade with him, and punish him for harassing you. Because AP yi only has 1 ability that does significant damage in a trade, practically every other mid will be able to out trade him and walk away.

When he roams, call the MIA. But do not leave lane, instead shove it hard and try to take down the tower. If you get Yi's tower before he gets yours you've practically won.
Yi loses his usefullness as the game progresses. If you can manage to not die too many times, and stay ahead of him in CS you will do more for your team.

A common first item that many mids can use against YI is an early chalice rush.
It gives you MR and the sustain you need to use your abilities to waveclear.

Towards mid game consider picking up a zhonyas hourglass. You can completely negate the damage from an alphastrike this way. Zhonyas also buys you about 2 seconds worth of cooldowns, so there are alot of great baiting tactics you can employ with it.

Make sure you keep all of your teams lanes pushed up so that he can not backdoor.

I can not stress enough that you need to stand to the side, away from your creeps when farming. To do this safely you need a ward in the brush you will be close to. Yi will then have to make a decision, alphastrike the creeps for the CS or alphastrike you. If he alphastrikes you, ignore him. Shove the wave and go back or chug a pot. This will make him miss creeps and give you the advantage.

Your main goal when playing against AP Yi is to keep yourself relavent by keeping up in farm, not feeding too hard, and waveclearing so that he can not take your tower early.
As the game goes on he will find himself useless. Feel free to tell him so. Feel free to call him a scrub for picking a 0 skill champion such as ap yi and feel free rub it in his face that he should be ashamed for trying to beat you with a gimmick.


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RlVENONAPRAYER

Senior Member

05-09-2013

Yi needs more buffs than nerfs, honestly.
Or am I just stupid?


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RileySupport

Senior Member

05-09-2013

Quote:
Originally Posted by Siconius View Post
Yi needs more buffs than nerfs, honestly.
Or am I just stupid?
you're stupid.

there is little to no counter play against an AP yi
the counterplay that does exist is extreemly taxing on the player and makes the lanephase less fun and stale.
somthing riot apparently dislikes