@Morello ; About the upcoming Rengar "rework"

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Djiimon

Senior Member

05-03-2013

Quote:
Originally Posted by Classick View Post
The goal is to be able to choose which path you want to go based on what you rank / choose to use for Ferocity / items built. With these changes where we can achieve a better balance for Rengar we can make his assassin build more viable as it won't create nearly as toxic of an experience.



It will now play for anyone who is within his vision range during the ultimate, including enemies in FOW.
Two questions:

1) If he ults while out of sight, will then enemy be unaware of him?

2) Are you going to give him at least average base health regen?


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ChocoKelly

Senior Member

05-03-2013

Btw more asks if you could reply ;

His hp regen will getting buffed?
His ult delay will removed?


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Ankokukai

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Senior Member

05-03-2013

Quote:
Originally Posted by Classick View Post
Another change we're currently looking at is tweaking how his ultimate works. Currently Rengar jumps at you out of no where and it's very hard to react to him because there's not much information being conveyed to the opponent. Now when Rengar activates his ultimate all enemies that Rengar sees will be made aware that he's in the area. What this does is gives the opponent more information so that they can react to the situation.

With this change it allows us to put a lot more power into the ultimate, increasing the duration and speed. While Rengar may lose the ability to jump on an unsuspecting enemy, it enables him to create really cool mind games and toy with his opponents which we've seen from internal testing. On top of that Rengar can get to a location much quicker and stay in stealth much longer retaining the feel of hunting down wounded opponents or scouting an area for priority targets.


Nothing here is set in stone but it's currently the direction we're going, hopefully that helps shed some light on the upcoming Rengar changes.
Thx, you effectively ruined the Rengar feel for me, and a lot of people that play him for the predator feel

The only thing that kept me playing Rengar after you guys destroyed him, was his ultimate, the hunting feeling you get from all the components of the ultimate, and specially, the part that they DONT KNOW SOMETHING IS HUNTING THEM

Now, people just see an icon pop on their heads and they dash to their turret (trist, ez, graves, draven, to name carries, and dont let me get started on the infinite dashes top and mid laners have), and you just wasted your ulti

Basically, Rengar's ultimate is gonna be a laughable version of TF's ultimate ~ enemies know when TF activates Destiny, but he's appearing RIGHT NEXT TO THEM, so, it doesnt matter

Attachment 677384 Unseen Predator which can be seen/spotted/felt, etc, thx for FURTHER destroying one of my most enjoyable champions

And if your internal testers say they can feel the same Rengar with this change, none of them love Rengar and only focus on his power level, which even if it may get increased with the changes, they kill the predator feel

Im just gonna keep playing Evelynn, because even when you destroyed her ultimate, she can still stalk enemies and appear almost right next to them, effectively giving me a hunter feeling


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League of Luck

Senior Member

05-03-2013

Quote:
Originally Posted by Classick View Post
I may not be Morello, but figured I can provide some insight on the Rengar changes for you guys .

The main point to emphasize is that we're not trying to change Rengar's feel at all. What we do want to change is some of the not so appreciated components of Rengar that make him difficult to balance.

One of these problems is the fact that his Ferocity effects are more powerful based on the rank of the spell. As seen since Rengar's release, builds that capitalize on double casting the ability you're maxing has been problematic (early double Q all-in builds/Tank splitpush double W build). The current solution for this problem is scaling his Ferocity effects with his level across the board (like his heal currently does).

This will make the Ferocity effects equal in power regardless of what you are maxing, allowing you to choose the Ferocity effect that is best suited for the situation you are in instead of being obligated to use whatever spell you have the most points in. This will also allow us to put more power into his base stats and base abilities which should help with his jungle clear.

Another change we're currently looking at is tweaking how his ultimate works. Currently Rengar jumps at you out of no where and it's very hard to react to him because there's not much information being conveyed to the opponent. Now when Rengar activates his ultimate all enemies that Rengar sees will be made aware that he's in the area. What this does is gives the opponent more information so that they can react to the situation.

With this change it allows us to put a lot more power into the ultimate, increasing the duration and speed. While Rengar may lose the ability to jump on an unsuspecting enemy, it enables him to create really cool mind games and toy with his opponents which we've seen from internal testing. On top of that Rengar can get to a location much quicker and stay in stealth much longer retaining the feel of hunting down wounded opponents or scouting an area for priority targets.


Nothing here is set in stone but it's currently the direction we're going, hopefully that helps shed some light on the upcoming Rengar changes.
All I want to know is if I can still insta-gib stupid carries who build no armor.

I love current Rengar and honestly have no idea why he's getting changed.


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chuckdeez59

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Senior Member

05-03-2013

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Originally Posted by Tachi View Post
In the meantime, the first true hunter just sits and stares.

Poor Warwick.
Warwick is fine. Sacrifices 1-5 dominance for incredible 6+ dominance. Not many junglers outgank WW after 6. Also WW's dueling power is one of the top in game with one of the best team buffs in game too.


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Iridos

Senior Member

05-03-2013

I like what Classick is telling us. I just hope it actually works out like this.


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Comedian

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Senior Member

05-03-2013

Quote:
Originally Posted by Classick View Post
The goal is to be able to choose which path you want to go based on what you rank / choose to use for Ferocity / items built. With these changes where we can achieve a better balance for Rengar we can make his assassin build more viable as it won't create nearly as toxic of an experience.



It will now play for anyone who is within his vision range during the ultimate, including enemies in FOW.
Sure that's nice for the gank targets, but now it's pretty much screws rengar over, like hey guys I'm ganking you look out.. And if I'm laning him I can't pretend to retreat and gank my own lane opponent after ulting from a bush or my turret... Now in lane there is pretty much no use for his ultimate


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TheFailBus

Senior Member

05-03-2013

Quote:
Originally Posted by ChocoKelly View Post
Sorry but its a nerf. Even a huge nerf.
Which is why they said it was a nerf and why they said it allowed them to put more power into his ultimate. What part of that is confusing? Nerf the part that has no counterplay and holds back the rest of his kit and buff the rest to make him actually good without being horribly frustrating. Pretty much what they've done with every hero they've updated.


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chuckdeez59

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Senior Member

05-03-2013

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Originally Posted by Urzdaym View Post
All I want to know is if I can still insta-gib stupid carries who build no armor.

I love current Rengar and honestly have no idea why he's getting changed.
I'm with this guy. I feel like rengar is one of the harder champs to play well but one of the most rewarding champions when you win your lane. Destroying out of position squishing is so fun. I realize Zed can do this better and more consistently, but who wants to play the same champ over and over.

I am scared that rengar will become another tanky/bruiser bc his all in assassin build isn't efficient enough


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Ir0nbeard

Senior Member

05-03-2013

So the changes on his ult are only sound? Is there a visual indicator?

I play with my sound off. (Because I hate people that spam Lux laugh and music is > Champions yelling)

Will I need to turn my sound back on?