Malphite/Mundo/Garen/Udyr/Olaf/Poppy

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Krellnus

Senior Member

11-11-2010

Why do people think these Champions are tanks, more to the point, why are their tank builds more effective than their correct dps builds?


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Majotawack

Junior Member

11-11-2010

Well, I don't know about all of those, but i've found both Malphite and Garen to be rather effective built as tanks, because they have both got decent initiation abilities and can take a fair bit of damage while still dishing out some making them a threat.

Garen's "Spin to Win + Sunfires + Ult" and Malphite's "Unstoppable Force and Ground Slam" are very good at making the other team see you as a threat making them attack you.

For Mundo, he should be built rather tanky cause he can take advantage of his Masochism and Burning Agony for damage, and he needs the tanky items to survive rushing the other teams carry. But I wouldn't try to initiate with him, since using his abilities costs health and a simple ignite or gankplank / katarina would ruin you.


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MrJon3s

Senior Member

11-11-2010

Because all of them have great survivability. Garen has a nice damage reduction with a good aoe. Malphite can initiate and has a great aoe AS slow and passive shield based off life. Mundos all means he can take a lot of damage and if you get merc treads and have burning agony on you pretty much can't be CC'ed. Udyr has some built in dodge with his passive and a spammable aoe and shield with a nice stun. Olaf's just can't be stopped and scares people which makes them focus you. Poppy has a passive that reduces damage that does over 10% of her current hp by 50% which is pretty insane and with an armor skill and an ult that makes you immune to only 1 person for 6 seconds thats pretty nice.


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McRofls

Senior Member

11-11-2010

They all do good damage without any AD items.

Then you just have to look at it, what will benefit this character more? In nearly every case on those characters (well, except poppy) stacking defensive items will grant you a better benefit than mixing in AD too.


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RoflTroll

Senior Member

11-11-2010

They're not tank, but they are fairly tanky and with proper build they can charge at the enemy's carry once the fight start.

And the enemy team have the choice of either let their carry die a horrible death or try to CC you down.
(Especially with Mundo, let your initiator start the fight, turn ult on and run in flaming, with Cleaver's slow and ult's extra MS, it's very hard to escape from you)


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CaptainMĂ„rvelous

Member

11-11-2010

The main reason is that they can usually wade into a fight, survive a long time and rack up some decent damage. Along with this many tank items are relative to HP, which some characters benefit from greatly (Olaf and Mundo, for example)

Udyr, however, can serve as a pretty good tank if you max out his Turtle stance and use it often. It functions as a sort of Banshee's veil except with any attack. No taunt, sure, but he can make a pretty good alternate tank.


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MrEnzyme

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Senior Member

11-11-2010

Poppy has no place in the list, but as for the rest:
Udyr/Garen - both do great damage with their base abilities and can be built as tanks due to innate mitigation skills
Mundo - not a tank, best built as beefy dps with SV and Starks
Malphite - great tank, the utility from his skills far outweighs the damage and he can afford to be built tanky
Olaf - he is built dps, not sure why he is in the list either. Getting hp on him directly boosts his damage, so people get items like mallet on him to give great survivability with his ult along with great damage


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IPlayWithSinged

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Senior Member

11-11-2010

malphite - ALL of his attacks have a terrible AP ratio, also his ground slam or w/e its called(which is his 2nd best damage attack) is based off armor. Building tank = more damage.


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Minrog

Senior Member

11-12-2010

I would say only two of the guys you listed is actually capable of tanking.

Malphite and Udyr can both disrupt the enemy team. Malphite has great initiation abilities, and Udyr can constantly stun. Neither is strictly as good as Shen or Amumu, imo, but both can pull it off.

The others are all DPS. They are melee ranged fighters and they build a lot of hit points into their stuff, but they are helpless to protect their team mates if the enemy walks past them.

I keep seeing people in matches who believe that Poppy and Mundo are tanks. It's wishful thinking on their parts so they can blame others when they select Master Yi or whatever. They'll tell you to build Warmog's on Poppy, too, which is just sad.


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Cenerae

Senior Member

11-12-2010

People like to look at champs with good survivability and declare that it is a tank, without actually stopping to ask if the champ would make an effective tank or not. Tanks need some way to protect their team, whether it's via initiating (a la Amumu) or by disrupting the enemy squishies with disables (a la Shen). If they can't do that, then they need to be dangerous enough that they are worth targeting in a fight without stacking damage items to do it (A la Garen).

If you don't actually have a way to do this, then you're not a tank. Sorry, tank Morde players, you're not actually tanks.

Malphite is a natural born tank, especially since his primary nuke actually scales off his armor. He's much more effective against physical DPS teams, but his initiation combo is frighteningly strong.

Udyr isn't a true tank in the literal sense, but he protects his team by running around smacking the enemy team at random in bear stance to disrupt them, while using phoenix stance's active to aoe them a bit.

Garen has good damage output with his spin, but doesn't scale well with traditional DPS items, hence the popular 'spam sunfire capes' build.

Olaf and Mundo are beefy DPSers. You see a lot of tank Mundos and it is sad. Beefy DPSers are supposed to get one or two tanky items/items that offer a lot of health, and then augment it with actual DPS gear. What would scare you more, a 5k hp Mundo that hits for peanuts outside of his cleavers (which won't kill you fast) but will take foreeeeeeveeeeer to kill, or a 3.5k hp Mundo with a frozen mallet, stark's and infinity edge, and still be durable enough that you're not going to drop him fast? Yeah.

Poppy tanks, but not in the traditional sense. Building her with tank items is wrong. She tanks by initiating for your team in that she will dive at the nearest dangerous target and destroy it before it can fight back. And she can't do that with sunfire capes.


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