Frequently Asked Questions or Mechanics

Comment below rating threshold, click here to show it.

Facebreaking

Junior Member

01-13-2010

i cant find play button! i looked at how to start tutorial but that didnt help!


Comment below rating threshold, click here to show it.

Hiyatsu

Junior Member

01-14-2010

question, do the atk speed reduction stuff stack? I know the movement one doesnt


Comment below rating threshold, click here to show it.

Excstazy

Member

01-15-2010

Im looking for info on hardcaps for the stats in game.

I know that the hard cap for Attack Speed is 2.5. But can't find info on the other stats.
Well, offcourse the cap for crit chance is 100%, but dont know the other stats.

If anyone could point me in the right direction woudl be awesome.


Comment below rating threshold, click here to show it.

PineappleThis

Senior Member

01-15-2010

Excstazy,

If you could be more specific about which stats then we could answer your question. Most of what your looking for should be posted on the first page of this thread. For example, Cooldown Reduction is capped at 40%. Dodge isn't capped but adds with linear/diminishing returns. I don't think there is a cap on things like attack damage, ability power, armor, magic resist.


Comment below rating threshold, click here to show it.

Sharien

Junior Member

01-15-2010

anyone knows how death time is calculated?
always wondered about it...
dunno if it was answered already...didnt read the whole thread...**** too many pages....
if anyone knows pm me or even put it in the entry post if enough ppl are intrested in the answer
thx in advance


Comment below rating threshold, click here to show it.

Entengummitiger

Junior Member

01-16-2010

Quote:
Q: What are these diminishing movement returns? (Credit to Guinsoo)

A: For each point of movement you would have above 490, that amount is reduced by 50%. So if your final movement speed was 748, it would be reduced to 490 + (748-490)*0.5 = 604. For each point of movement you would have above 415, it is reduced by 20%. So if your speed after all mods was 445, you would end with 415 + 30 * 0.8 = 439.
do i get this right? according to this, my movement speed will not get reduced at all if i manage to get to exactly 490 ms? like, 490 + (490 - 490)*0.5 = 490... while somebody at 489 will go down to 415 + 74 * 0.8 = 474.2?


Comment below rating threshold, click here to show it.

Stumpster

Adjudicator

01-16-2010

No, both movement modifiers take effect. So if you had 490ms you would take a 0% reduction from the first for:

490 + (490 - 490)*0.5 = 490

and a reduction from the second of:

415 + 75 * 0.8 = 475


Comment below rating threshold, click here to show it.

PhoenixLark

Senior Member

01-17-2010

If Udyr has Sword of the Divine, does it work with Tiger Stance?


Comment below rating threshold, click here to show it.

Razzee

Member

01-21-2010

Quote:
Originally Posted by PineappleThis View Post
Excstazy,

If you could be more specific about which stats then we could answer your question. Most of what your looking for should be posted on the first page of this thread. For example, Cooldown Reduction is capped at 40%. Dodge isn't capped but adds with linear/diminishing returns. I don't think there is a cap on things like attack damage, ability power, armor, magic resist.
where can I find the dodge formular with dimishing returns etc?
I'm currently looking at dodge vs health in yellow runes :/


Comment below rating threshold, click here to show it.

Stumpster

Adjudicator

01-21-2010

Quote:
Originally Posted by Razzee View Post
where can I find the dodge formular with dimishing returns etc?
I'm currently looking at dodge vs health in yellow runes :/
On the first page.