Frequently Asked Questions or Mechanics

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gniksivart

Senior Member

12-23-2009

Quote:
Passive: Gain an additional 1 DMG and .25 % lifesteal per kill. Cap 40 DMG and 10% lifesteal. Lost
upon dying.
This is the passive off of the blood thirster. Can anyone tell me for sure that if you get two of these the effect on the passive it will have for instance if you get to will it Gain an additional 2 DMG and .5 % lifesteal per kill. Cap 80 DMG and 20% lifesteal. Lost upon dying or will it just double the DMG and percent lifesteal per kill you get allowing you to reach the cap faster if you die?


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versatil

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Senior Member

12-24-2009

Quote:
Originally Posted by gniksivart View Post
This is the passive off of the blood thirster. Can anyone tell me for sure that if you get two of these the effect on the passive it will have for instance if you get to will it Gain an additional 2 DMG and .5 % lifesteal per kill. Cap 80 DMG and 20% lifesteal. Lost upon dying or will it just double the DMG and percent lifesteal per kill you get allowing you to reach the cap faster if you die?
If you get 2 BT's each can get 100 dmg and whatever their limit for lifesteal was so yes killing a single minion will give you +2 damage up until you get +80 damage between the 2 BT's. There is no cap on cumulative lifesteal %.


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versatil

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Senior Member

12-24-2009

Quote:
Originally Posted by versatil View Post
Can someone tell me what I'm doing wrong?

2% dodge from masteries
2 x .75 dodge runes = 1.5
7 x .67 dodge runes = 4.69

2+
(98 * .0619) = 8.0662

yet in game I have only 7% dodge? in the rune book it shows 6.1% dodge so if

98 * .061 I would be just slightly under 8%.

if this is the case it's hardly appropriate seeing how the dodge runes themselves go by the hundredth of a percentage.

can someone get back to me on this?
Okay something is wrong here

Added a tier 2 dodge quint. Rune page says 7.3% dodge.

2% from the mastery points.

2 + ( 98 * .073 ) = 9.154
Yet in game it rounds to 8%?

Something just ain't right at all!


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psionicmatrix

Junior Member

12-24-2009

does magic damage crit? (i.e. katarina's death lotus)


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versatil

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Senior Member

12-24-2009

Quote:
Originally Posted by psionicmatrix View Post
does magic damage crit? (i.e. katarina's death lotus)
afaik nope. (i use katarina like... exclusively... her ult just hurts a lot.)

I think the only exception is Gangplank's shot thing but I'm not sure if it's magic or physical damage, I always get confused with that skill.


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Daegen

Senior Member

12-25-2009

Does anyone know the cap on Critical Damage % ?

A friend told me I cannot go higher than 50%...


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Stumpster

Adjudicator

12-25-2009

@vers

Honestly, I have no idea. You're calculating it right, I'm not sure why it's displayed differently ingame.

Quote:
Originally Posted by psionicmatrix View Post
does magic damage crit? (i.e. katarina's death lotus)
No, although there has been an item in the test realm that does add a chance for spells to crit, it hasn't been added into the real game yet.


Quote:
Does anyone know the cap on Critical Damage % ?

A friend told me I cannot go higher than 50%...
There is no cap.


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versatil

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Senior Member

12-25-2009

Is it only displayed differently or is what is displayed the actual dodge chance I'm getting?

How can we find out?

Thanks Stumpster.


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Stumpster

Adjudicator

12-25-2009

For such a low number it is pretty difficult to test, so it's hard to say which actually applies. My best guess as to what might be causing it is if each individual rune is being calculated towards diminishing returns instead of all together (like they are in the rune book).


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Stumpster

Adjudicator

12-25-2009

As a test to that earlier theory (using your example):


2 +
(98 * .0075) = .735
(97.265 * .0075) = .729
(96.536 * .0067) = .647
(95.889 * .0067) = .642
(95.247 * .0067) = .638
(94.609 * .0067) = .634
(93.975 * .0067) = .630
(93.345 * .0067) = .625
(92.72 * .0067) = .621

2 + .735 + .729 + .647 + .642 + .638 + .634 + .63 + .625 + .621 = 7.9% dodge

Still doesn't make any ****ed sense sadly, unless it's doing this and then going on to round down (which it shouldn't).