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Collision: Turn off Rammus' power ball collision in ghost or wielding Phantom dancer

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Senior Member


It's a simple concept: tune ghost more viable on rammus.

Let collision check on power ball as same as general unit collision, so Rammus will not hit anyone if he uses ghost or has phantom dancer.
Furthermore, make Q2(turning power ball off) as a denoting spell and the size of denotation is as large as normal Q size.

Final result: rammus ghosts through minions and catches anything he wants by pressing Q again.

Collision on/off could be another new crowd control mechanism as well.