What factor most contributes to a victorious team?

Killing towers 15 60.00%
Killing champs 7 28.00%
Item management 0 0%
Leveling competitively 4 16.00%
Lane management 7 28.00%
Other (please specify) 2 8.00%
Multiple Choice Poll. Voters: 25. You may not vote on this poll

The Fundamentals of Victory

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SoupXXVII

Junior Member

12-05-2009

Can you describe the basic, general objectives your team needs to complete to be victorious?

I've played a few games that go like this:

(0-15 minutes) Early Game: Everyone on our team holds their lane and levels competitively, maybe even killing a champ or two, or vice versa. People have the first items in their item tree, of course.

(15-30 minutes) Mid Game: Everyone continues to hold and push a lane while leveling competitively, maybe even killing a tower or two and a few more champs, or vice versa. People are building item trees at the second or third tier.

Late Game: One team starts jungling, switching lanes, getting ganked by the other team while alone, losing towers while on the other side of the map, and ultimately, losing the match. Items and levels may be top notch. The other team is suddenly grouping together, leveling higher, and killing towers.

What makes another team victorious? Is it leveling? Is it tower killing? Is it ganking? Is it a steady combination of all three? Is it whoever begins doing this first? When do you start to lose a match? When do you start to win?

If you could summarize the fundamental objectives for any team to win against any other team, what would you say they are? Try to put it in general basics instead of granular details. Divide them up into early, mid, and late game.

I've played too many matches where we held or pushed a lane strong, leveled competitively, and even killed a few champs, but suddenly it's late game and no one knows how to actually win.


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Proletaria

Senior Member

12-05-2009

All those factors matter, but killing structures (obviously) wins the game. No matter how ganktastic the enemy is they'll still loose if you defend well and have a crafty back-door squad at your disposal. Inhibitors may respawn, but towers do not, so if your team is efficient at killing towers (and not feeding the enemy overly much while doing so) they've got a pretty good shot at winning if they don't get stalled at the enemy's base (which happens quite a bit, but that's another story).

The basic template for winning depends a lot on your champ make-up and your team strategy. If you're all grouping at 5mins to promote/rally rush a lane with 4 tanks and a support hero then you have a wildly diffirent strat than the team with a variety of summoner abilities and champ types.

On the whole i'd say it usually goes: hold the lane until level 6 (give or take). Try to set-up any over-extended champs for a gank. Group up as one, or in two teams and push (as one you have brute force, in two teams you have a distraction) in the mid-game. Late game take a look at the map. Who has more towers? Which lane looks like it can be pushed? Where should you defend and how defensible is that location from the other team as a whole? If you can't take their team 5 on 5 you need to carefully bait and back-door or defend and hope to kill a few before you push. If you can kill them 5 on 5 you need to get to work on pushing lanes as a group and be careful not to give up stupid kills to the enemy by sloppy pushing or getting seperated.


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GNOY

Senior Member

12-05-2009

What factor most contributes to a victorious team? Getting good line-up of heroes, making strong dual lanes combos and good solo at mid. Conversation over ventrilo is also crucial, but that is obvious. Also - straight hands ftw.


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condon

Senior Member

12-05-2009

Quote:
Originally Posted by SoupXXVII View Post
I've played too many matches where we held or pushed a lane strong, leveled competitively, and even killed a few champs, but suddenly it's late game and no one knows how to actually win.
Smash the Nexus.

Progressive opportunistic tower pushing while the enemy team tries to gank. Depends on mobility.

"Backdooring" or generally sneaking around killing towers solo. Depends on a strong carry, who is wary of the minimap.

Score an Ace. Requires excellent team fight capabilities, and corralling of enemies to ensure none escape.

lolpromoteteam. Be fat, wait till level 4. Lane together, spam heals/promote/rally. Win. (Disclaimer, only works in low tier games where people don't know their heads from their asses)


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wildfire393

Senior Member

12-05-2009

Teambattles, plain and simple.

Which mostly comes down to hero choice, but not entirely. In general, the winning team will have:

3-4 Area of Effect abilities that either disable, do high damage, or both.
At most 1 Carry and one Support or 2 carries without AOE, but capable of dealing high physical damage.

It's ridiculous how many times I've seen outleveled/better itemed teams composing of people like Yi/Tristiana/Soraka/Jax/Ashe do well early and then come up to the late game and realize that there is no possible way that they can beat Nasus/Anivia/Nunu/Ryze/Corki in a team fight and consequently lose the game.


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SwampZero

Senior Member

12-05-2009

Other (communication)


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Krrr8or

Member

12-05-2009

Effective early creep farming
Avoiding gank attempts
Ganking enemy champs
Winning team fights
Destroying towers


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Xate

Senior Member

12-05-2009

Everything comes into play for a successful win really.

One thing I find that a lot(=pretty much all) people in the normal que tend to make there leveling a bit less of a priority as the game dwells close and more into mid game(you should never stop leveling, within reason) because they think they can head off and get an instant gank or two in another lane and score some easy gold.
While I'll admit this works sometimes depending on which champs your playing and if your lucky enough to find somebody already kinda low, but it becomes an issue when you have somebody leaving there lane to sit in a bush for 3 minutes while they raid for an opportunity to gank, then they make a shot at it and get the guy to 1/4 HP, he gets away and they go back to sitting in the bush for another 3-4 minutes before going back to there lane after realizing the guy is playing defensive now expecting a random gank.

Congratulations, You've just put yourself 4-6 minutes behind in leveling time against other players on the opposing teams and you have accomplished nothing in return.

Some people seem to have a fetish for this.

People dont realize also how much of an advantage you can gain through killing the dragon early game everytime he is up, once you down him 2 or 3 times you are gaining an advantage.
Sadly, people don't want to take the time out of there early game to group up for an early dragon kill.

Warm hands helps too.
(ever tried playing with cold hands? seriously..)


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Charmicarmicarmicat

Senior Member

12-05-2009

early game ganks and towers, as well as winning teamfights near baron/dragon/towers.

Getting firstblood on a carry is so nice, because items early on snowball you skyhigh, as items early on have a significant effect.


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jerzy

Senior Member

12-05-2009

Matchmaking. The rest doesn't really matter if you don't have competent (quite possibly knowledgeable) people to play with.