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Howling Abyss Feedback and Bugs Go Here!

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MeanderingBeaver

Senior Member

03-20-2013

I know there was mention that the floor level was lowered some (when compared to SR//PG//SI) thus getting the camera a bit farther away from character models than normal. Thus things look smaller, have a wider range of vision, and it seems (correct me if I am wrong) the viewing angle almost seems a bit sharper than normal? I've been noticing I've been having a hard time seeing VFX (Smaller FX elements: Lux Singularity, Jayce energy ball, Nidalee spears etc) & keeping track of my character during gameplay(Character silhouettes are just not reading well for me on this map) . Now I'm not sure if this is because of things looking so much smaller than normal, the color scheme or a combination of both, but it is very misplacing. Anyone else running into this?


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Simisear

Recruiter

03-20-2013

i cannot even play the map. It doesn't even allow me to play it. any help would be great.


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DwarfWoot

Senior Member

03-20-2013

Quote:
NotBuzzJack:
There's no visual indicator of when the shop is closed.


This is my biggest problem.
This, the bushes, and the lack of a good indication of where the Fountain is.


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RossumEcho

Senior Member

03-20-2013

Howling Abyss more feedback and bugs:

I noticed you guys changed something regarding the bunnies.

I was just wondering if they were uhm...supposed to follow me everywhere? I can out run them to get rid of them, but for any short distances they stick to me like glue....

Before you could chase the bunnies all over the map....

As much as I love them...I ended up getting 3 of them to follow me around everywhere.....


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Volski

Senior Member

03-20-2013

Quote:
ManWolfAxeBoss:
These are great guys. Thank you.

When can we expect the ARAM mode back up?
Murderbridge is not Murderbridge without aramu.


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Wagons

Huntsman

03-20-2013

There's a weird graphical bug where turrets will show up as alive for a second then crumble again once destroyed. It happened on every turret when I was on purple side but could not get it to work on blue side.


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Wrathful Wombat

Junior Member

03-20-2013

My only issue with the map so far is that is is much less distinct where the vision of your charter ends. The 'fog of war' is not much darker than what the player can see. This is a little confusing and disorientating.


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Lavantant

Member

03-20-2013

When some things die IE; some champions, towers, inhibitors.
They frequently show the death animation a second time.


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Shehriazad

Senior Member

03-21-2013

Poros seem to sometimes run from stealthed characters...minor detail but still shouldn't happen right...because usually it doesn't :[]


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Fulgulet

Senior Member

03-21-2013

A graphical bug where a chain between a pillar and a wall is missing, then appears, then missing again, etc..

http://i.imgur.com/UtLfxlN.jpg

http://i.imgur.com/gRaEoJJ.jpg

http://i.imgur.com/SraVfdx.jpg

http://i.imgur.com/xxFzsri.jpg