Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Howling Abyss now on PBE!

Comment below rating threshold, click here to show it.

ashkon77

Senior Member

03-23-2013

Will you also add a queue for ABAM? (picking instead of random)


Comment below rating threshold, click here to show it.

dirtpoor

Senior Member

03-23-2013

First game was boring. Ill try some more. Needs a big rotating plate in the center that randomly turns a 1/4 to 1/2 spin to jumble up team fights. Maybe 2 conveyor belt enchantments down the center that randomly blows (wind) you forward or backward very rarely throughout the game. (The wind howls get near a pillar!) Give each player an option on death to respawn right in the middle, at first tower, or second tower three times a game or once every 4-5 minutes. To enable trapping tactics to turn around deaths if enemy is over extended and snowballing if failed during insta res. Because the fights are wayyy boring and snowballing may be welcomed.


Comment below rating threshold, click here to show it.

dirtpoor

Senior Member

03-24-2013

I noticed big giant Roc Birds in the background on the art. Implement Roc and Dire-Bat bombers which drop bombs, caltrops and blanket fire from up high. Shadows would start real small on the ground and get bigger and bigger until bombs hit so people could dodge them.

Have the bridge slowly crumble in small spots, section, rows or columns. And broadcast this crumbling so people have time to get out of the way. Creates uniquely laid out obstacle to jumble up the footwork randomly throughout the map. Have runes on the bridge magically repair the bridge after a few seconds returning it to normal.

A gaint dragon that forces everyone to get off the bridge once a game. Have it so 30 minutes before that dragon attacks you hear a tremendous ROAR! And the bridge shakes.


Comment below rating threshold, click here to show it.

Zerej

Junior Member

03-24-2013

when we will be able to play it?


Comment below rating threshold, click here to show it.

Senikil

Recruiter

03-24-2013

Quote:
Zerej:
when we will be able to play it?

Scroll down


Comment below rating threshold, click here to show it.

SleepyDeath

Senior Member

03-25-2013

so an official aram map is acceptable, but we cant have the old twisted treeline 3v3 map because 'it would split the community' !?!?!? wow, whats this bs


Comment below rating threshold, click here to show it.

Shehriazad

Senior Member

03-25-2013

Quote:
SleepyDeath:
so an official aram map is acceptable, but we cant have the old twisted treeline 3v3 map because 'it would split the community' !?!?!? wow, whats this bs


How is that even related... 3v3 always had a queue and yes since the 3 v 3 community is already ****ing small it does make sense.

Aram on the other hand side never had a queue and for a long time not even an own map...to this day on the live servers it doesnt (murder bridge is just a slightly modified tutorial map)


So why the hell are you comparing this...

A game mode that is already established with a queue but a small fanbase vs
A game mode that isnt official yet and with no queue but a big demand.


Comment below rating threshold, click here to show it.

Reset Button

Senior Member

03-26-2013

Some sort of shadow/lighting glitch I found. May vary from what it looks like in the picture

Repro:

Find the appropriate zoom and walk towards the snow pile

Edit: Whoops forgot to attach the screen shot


Comment below rating threshold, click here to show it.

Kebber

Junior Member

03-26-2013

That means the normal wins will be accumulated super fast right? anyone hit 5000 normal game wins yet?


Comment below rating threshold, click here to show it.

Xihark

Member

03-26-2013

Quote:
Brackhar:
Own + free to play.


Not precisely sure how to phrase this concern absolutely properly, because it's a bit awkward, so here's an attempt...

Wouldn't players who own less champions be at less risk in this game mode?

Let me clarify...

If you own 15 champions. Most of them are say, bruisers... That's your play style, then 15 (we'll say you only own 1 of the free champions), then 24 champions total... Of which more than half suit your play style, no problem. You're pretty likely to get something you can play/enjoy playing/whatever... But then there's that guy who owns all the champions (like me on live, 111 champions owned before Zac)... Arams have always been difficult because there's so many champions that aren't quite as enjoyable in them as they are in other game modes, just as there are champions that aren't as enjoyable in those other game modes, (which is why you pick champions to suit the game type)... But in aram, you're stuck with it, because you're not choosing. So, unless you specifically buy only champions that are things you would enjoy in that game mode, you have a chance of getting randomed into something that would be "no fun".

Not really sure the best way to address this sort of concern, as the only thing that comes to mind immediately would be that any summoner in this game type would be randoming from all available champions (which is only a half solution, as inexperienced players would be forced to play something they never have before). But I figured it couldn't hurt to attempt to voice it...