Great guide, went with this build 9/6/19 against a competent team. I was quite mediocre most early/mid game, but once some of the items are done, this guy starts to own hard. And in end game, he is a beast. I don't know if it was only my damage, but the enemies kept dying like fleas.
Thanks for the feedback, I'm glad this build is working out for so many of you!
Couple of notes,
1. This build is optimized for level 30. That gives you access to all the runes and masteries and spells that are tailored specifically for the build. A level 1 summoner who's lacking the extra couple hundred mana and especially the 9% cooldown in masteries and 6% in runes won't see as much value from this build and should adjust accordingly.
2. Dulhyra, the reason we don't use Chalice here, is because the boots and veil cover most of the magic resist. With a mana pool over 4k, mana regen isn't as necessary and regen doesn't contribute to Overload damage.
Also, the Chalice passive is less useful here because it doesn't scale for larger mana pools. For example. You have 100 mana and chalice, you fire off your spell that uses 90 mana. Chalice goes crazy because you're missing 90% of your mana. Versus - You have 1000 mana, fire off a spell using 90 mana and your chalice regen stays low since you're only missing .9% of your mana pool.
3. One of the things I really like about this build is that you can cover all of the core elements in just 5 items. You've got your survivability down, huge mana pool and max cooldown. That means you can adjust the 6th item to your playstyle. Like Arghanos' beast survivability build or Patyrn with your Deathfire Grasp, there is some adaptability late game.
4. This build is about optimization, dps from cooldown and sustainability versus spike damage. But, even though this is a low-AP build it doesn't mean you're without damage. On top of the speed at which you're able to use and reuse your abilities, you've still got approximately 150+ AP from Archangel's Staff and the Void Staff. With your large mana pool, you're looking at an Overload of at least 700+ damage and more if you want to go with Zhonya's Ring or an AP/Mana 6th item. Coupled with Spell Flux for Dmg/Debuff this can still do some decent spike damage.
I can speak for this approach. I tried out the concept going Guise -> Catalyst -> Frozen Heart -> RoA -> RoA.
Sure, I didn't gib things quite as fast, but I also was able to stick around fights MUCH longer and just spam my abilities. Even with <100 AP I could easily blow up 80% of a carries HP.
I do hope the OP know that every single AP item (except Rylais) also have +mana.
You want to get AP? You will also get mana... You don't have to "specc" mana or "itemize" for it.
Tried this build and I wasn't much impressed of the results (compared to the old "AP build"). Spell flux have lower AP ratios because it's no longer an ultimate. Overload got lower AP ratio because it's +dmg per mana no longer based on current but maximum mana. In other words all these changes are for balance reasons; Ryze would be same old OP if they had kep the old AP ratios. So saying his AP ratios is "bad" is just dumb.
-CD is a not a high priority for any dmg caster; AP and survavability is. On ryze it seems redundant to "specc" for it when you already have all of them on low-CD.
And for the record he is still a nuker...and not some utility support hero. "AP build" with +300- 1300 dmg fulfills this roles alot better than casting a bunch of weak spells every few seconds more often.
Barbedwire, this build is for DPS not burst. What you're suggesting is a burst build like the old Ryze.
It is two different playstyles.
Both can be effective if played well, but where as the burst damage is great for ganking and getting last hits, the cooldown spam build is great for sustained pressure and damage.
In actualy practice, people know that once a AP stacked Burst Ryze blows his load, he's done and can be basically ignored for a bit because he doesn't really have anything else due to low AP ratios. A DPS Ryze on the other hand has constant lockdowns and damage flow, while that damage is not as large all at once, it can be larger due to the consistency of the damage.
The downfall of a cooldown based build is in getting silenced/stunned without a Cleanse available, this stops this build's damage/control stream to put a serious hurt on that Ryze's damage output. Where as a Burst build will just unleash when the silence is up and their over all damage is little changed other than the timing of that damage.
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