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Release Notes 06/26

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Director of Player Experience

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All Mastery Tree points have been refunded for this week due to Mastery Tree Changes


  • A NEW CHAMPION APPROACHES: Cho'Gath, the Black Terror
    • Rupture: Cho'Gath causes the ground to rupture. After a short delay a spire will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
    • Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
    • Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
    • Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
    • Carnivore (Passive): Cho'Gath gains life upon killing units.
  • A NEW CHAMPION APPROACHES: Amumu, the Sad Mummy
    • Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
    • Despair: Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
    • Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
    • Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
    • Cursed Touch: (Passive) Amumu's physical attacks reduce his target's Magic resist.
  • Deathsinger:
    • Fallen One:
      • Now correctly shows buff tooltips
    • Defile:
      • Changed cooldown from 1 to .5
    • Wall of Pain:
      • Modified Slow Percent from 80% to 40/50/60/70/80%
  • Annie:
    • Pyromania:
      • Modified stun duration from 1/1.25/1.5/1.75/2/2.25/2.5 to 1.75
    • Stats:
      • Attack Speed reduced to be in line with other casters
  • Ashe
    • Changed Volley’s cone to be locked to Ashe.
  • Master Yi:
    • Double Strike:
      • Reduced proc chance from 15% to 12%
  • Cardmaster:
    • Gate:
      • Moving and the beginning and end of Gate no longer cancels the channel
  • Tristana:
    • Buster Shot:
      • Reduced ability power ratio from 1.8 to 1.5
  • Evelynn:
    • Malice and Spite:
      • The malice and spite charge now only lasts three minutes
      • Can now be cast while stealthed (without breaking it)
    • Hate Spike:
      • Increased radius from 330 to 350
      • Modified base damage from 25/50/75/100/125 to 30/50/70/90/110
      • Increased ability power ratio from .25 to .28
  • Singed:
    • Poison Trail:
      • Increased Mana Cost per second from 10 to 13
      • Poison trail will now apply slightly in front of him while not moving
    • Insanity Potion:
      • Reduced bonus stats from 30/55/80 to 30/50/70
      • Reduced duration from 30 to 25
  • Warwick:
    • Hungering Strike:
      • Modified cooldown from 12 seconds to 12/11/10/9/8
    • Remake: Blood Scent:
      • Changed to be a pure passive, when an enemy below 66% comes in range of warwick he gains incredibly heightened movement speed
  • Yeti:
    • Absolute Zero:
      • Is now canceled upon casting Flash
    • Visionary:
      • Reduced number of attacks to proc this effect from 10 to 8
  • Twitch:
    • Ambush:
    • Reduced the self slow % from 30% to 0%
  • Sivir:
    • Fixed an issue with Spiral Blade that caused it to display the wrong ability power ratio in the tooltip

  • Elementium Cloak: Changed the name to Null-Magic Mantle
  • Thornmail: Added back into the game!!!
  • Vision Ward: Increased max stacks from 1 to 3
  • Boots of Swiftness: Increased combine cost from 570 to 700
  • Mercury's Treads: Decreased cost combine cost from 700 to 600
  • Force of Nature:
    • Reduced movement speed from 8% to 7%
    • Reduced Health Regen % from 1.2 to 1
    • Reduced Health Regen proc from 50% life to 40% life
  • Spirit Visage:
    • Increased combine cost from 550 to 650
    • Reduced Health Regen % from 1.2 to 1
    • Reduced Health Regen proc from 50% life to 40% life
  • Lich Bane:
    • Reduced movement speed from 8% to 7%
    • Increased cost from 710 to 950
    • Removed Amplifying Tome component (reduces ability power from 100 to 80)
    • Added Null-Magic Mantle component (increased magic resistance from 0 to 32)
  • Amplifying Tome: Increased cost from 420 to 460
  • Blasting Wand: Increased cost from 800 to 880
  • Abyssal Scepter: Increased combine cost from 1000 to 1050
  • Archangels Staff: Increased combine cost from 1000 to 1050
  • Sorcerer's Shoes: Increased combine cost from 125 to 140
  • Mejai's Soulstealer: Increased combine cost from 500 to 550
  • Sheen: Increased combine cost from 250 to 275
  • Zhonya's Ring: Increased combine cost from 900 to 1000
  • Kage's Lucky Pick: Increase combine cost from 360 to 380
  • Fiendish Codex: Increased combine cost from 390 to 420
  • Guardian Angel: Fixed a bug which caused it to proc more often than once every 5 minutes
  • Summoners:
  • Rally:
    • Reduced Armor from 50 to 25
    • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds)
  • Clairvoyance:
    • Reduced cooldown from 2 ½ minutes to 2
  • Flash:
    • Now cancels channeled abilities upon casting (no more Absolute Zero hopping)

Mastery Trees:

Offensive Tree
  • Deadliness - Increases critical strike chance by 0.66% per rank for 3 ranks.
  • Cripple - Reduces armor and magic resistance by 25, and increases it's duration by 0.5 seconds.
  • Plentiful Bounty - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
  • Archmage's Savvy - Increases the caster's ability power by 0.2/0.4/0.6 per level.
  • Sorcery - Reduces cooldowns of abilities by 0.75% per rank.
  • Alacrity - Increases attack speed by 1% per rank.
  • Archaic Knowledge - Grants 15% magic resistance penetration.
  • Sunder - Physical attacks ignore 2 armor per rank.
  • Offensive Mastery - Increases damage to minions and monsters by 2 per rank.
  • Brute Force - Increases physical damage dealt by 1 per rank.
  • Master Taunter - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
  • Lethality - Increases critical strike damage by 3.33% per rank.
  • Improved Rally - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
  • Havoc - Increases damage dealt by 5%.

Defensive Tree
  • Mender's Faith - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
  • Resistance - Increases magic resistance by 2 per rank.
  • Preservation - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
  • Hardiness - Increases armor by 2 per rank.
  • Strength of Spirit - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
  • Evasion - Increases dodge chance by 0.5% per rank.
  • Defensive Mastery - Reduces damage from minions and monsters by 1 per rank.
  • Nimbleness - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
  • Harden Skin - Reduces damage received by 1 per rank.
  • Veteran's Scars - Increases health by 15 per rank.
  • Will Power - Increases the duration of Boost by 2 seconds, and reduces the cooldown by 30.
  • Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
  • Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  • Tenacity - Reduces damage received by 5%.

Utility Tree
  • Spatial Accuracy - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
  • Good Hands - Reduces time spent dead by 3.33% per rank.
  • Perseverance - Increases health and mana regeneration by 2% per rank.
  • Haste - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
  • Awareness - Increases experience gained by 1.25% per rank.
  • Expanded Mind - Increases your maximum mana pool by 1.25% per rank.
  • Greed - Grants 1 gold every 10 seconds for the game.
  • Meditation - Grants .33/.66/1 mana regeneration per second.
  • Utility Mastery - Increases the duration of buffs from monsters by 15% per rank.
  • Quickness - Increases movement speed by 1% per rank.
  • Blink of an Eye - Reduces the cooldown of Flash by 15 seconds.
  • Intelligence - Reduces cooldowns by 2% per rank.
  • Mystical Vision - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
  • Presence of the Master - Reduces summoner ability cooldowns by 15%.
  • Other
  • Expanded Mind and Intelligence are no longer linked.
  • Hardiness, Brute Force, and Meditation have one less rank.

Bug Fixes
  • Fixed grammatical errors with a few Tooltips
  • Fixed all issues relating to neutral minion tooltips
  • Fixed some bugs with cone targeting. It should feel a lot better now
  • Fixed a bug where teemo’s passive and singed’s poison trail were leaving dots on the minimap
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs
  • Increased performance on low performance settings by disabling aggro unit highlighting
  • Fixed a bug where the wrong sound played when you got hit by a spell
  • Fixed a bug where enchanted arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa
  • Fixed a bug with order queuing
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen
  • Load screen now shows users name before they connect
  • Fixed a problem with buffs sometimes showing up when they shouldn’t
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range. (unless the spell already launched and projectile is in motion)

  • Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800
  • Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor)
  • Increased Damage gain per minute from 5 to 6
  • Decreased Armor gain per minute from 3 to 2.5
  • Outer Turrets now scale for only 5 minutes (down from 10 minutes)
  • Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes)
  • Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret
  • Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game)
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes)
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes)

  • Spell Shield, Banshee's Veil, and Boost no longer get consumed by autoattack abilities like frost shot or toxic shot
  • Changed the way negative Armor and negative Magic Resist are calculated to make them less painful
  • Updated items 'builds into' section
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs
  • Added friendly/enemy tooltips to sight ward and rally
  • Updated tooltips to Super Minions
  • Stealth units now have a smooth fade
  • Added Alt+Enter for fullscreen/window toggling
  • Reduced the bandwidth required a little. (Should help a bit with lag)
  • Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)

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Junior Member


to much to read

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Senior Member


3rd? talk about a sad community back then it now only takes seconds for the first page to fill up now

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Senior Member


This is probably the only way i can ever get a post on the front page of patch notes.... Kinda sad how there is only 3 replies to this

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Senior Member


i will be known for this post.

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finda fun snooping around the forms I find these fun things all the time

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Gold Buddha



patching million times, yet they dont fix ddos drop hack