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Analysis of why I disagree with the Singed nerfs (warning math inside)

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Fire Lord Iroh

Senior Member

03-19-2013

Quote:
Drekor:
The wiki doesn't have a value because there is no baseline item to compare it to so any calculations you come up with are based on completed items which are vastly more gold efficient than base items which all the efficiency calculations are based upon.

In essence it's a horribly unfair comparison. If you look at Seraph's for example it gives 4558 gold(without it's passive or active) worth of stats for 2700g. You can't go and say well because of that all MP5 is free! You must have a common base or you cannot make a reasonable comparison.

There have actually been several calculations done on Tenacity. I remember there was a thread a while back that had the calculations for the value of each mastery. Lo and behold the value of 5% tenacity was 10 gold.

Furthermore, you're actually wrong. The calculation for Seraph's gold efficiency is a function that accounts for both the AP and Mana provided by it's passives. It gives 4558 gold worth of stats WITH the passive. In fact it's not even cost effective unless AA has stacked 88 mana. That means it grows more effective over time.

Tenacity on the other hand is a flat stat. It is not a function of another stat and would not be expected to behave at all similar to AA in terms of gold efficiency. In all reality, you've provided a really bad example and proved nothing. Tenacity is a stat that has a flat value which can be calculated. AA on the other hand can be calculated, but does not have a flat value as it's gold efficiency calculation involves a function.

Furthermore, gold efficiency =/= a free stat. Nobody is saying that the MP5 is free. The only case in which it could be said that the MP5 was free is if there was no MP5 component leading up to the combination of the items and the combine cost did not account for MP5 being provided.


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Spaghadeity

Senior Member

03-19-2013

Here is some more math, as to why if they wanted to nerf singed the tenacity was not the place to do it.

35% Tenacity is how much Merc Treads give you.
20% is how much rank 3 Insanity Potion gives.
15% is how much the tenacious mastery gives.

Tenacity is multiplicative, which means that these values are multiplied. Assuming we start with the biggest source as our base we get

Merc Treads+Potion+Mastery = 55.8% Tenacity.
Merc Treads+Mastery = 44.75% Tenacity
Potion+Mastery = 32% tenacity.

As you can see, all this will do is make Merc Treads more neccessary. He used to be able to slip by using movement speed boots, while still having slightly lower tenacity than anyone how had just bought merc treads. However for a singed who buys merc treads, removing the 20% from his ult will remove all of... 11% effective tenacity.

What a magical nerf.

If you want to get worked up about something get worked up about his fling. That nerf was overboard.


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Fire Lord Iroh

Senior Member

03-19-2013

Quote:
Spaghadeity:
If you want to get worked up about something get worked up about his fling. That nerf was overboard.

The only reason the Fling nerf is a bit excessive is the fact that they didn't lower the mana cost to compensate for taking off a huge chunk of its damage.