I have to admit, the old Karma was more interesting. She had that ancient feel about her like a Taoist type theme with the fans/magic, design of clothing and her overall persona.
Now her theme is more subtle, she just looks like some Marvel superhero who shoots lazers out her tush. I am not upset about the new design, it would have been a sweet alt costume but not default. The issue is they had something interesting and kinda took it away.
(I apologize for the length--feel free to scroll over this if you are not SirLapse)
I've played Karma for a long time and instantly fell in love with her when I first played her. Although Riot made some good points about Karma being a bit on the weak end, I would have to disagree on certain things, like about how Karma didn't really bring much to a team fight. Any LoL support player would know when the tank is about to initate and ready a mantra shield on him or her. This would help burst down the enemy team and give a shield to the tank that is taking hits. The AoE heal was a great game changing skill when the friendly team looks like they're about to lose a team fight. So Riot you're wrong on that end.
Also when I first read on Karma's ability I knew instantly that her "theme" was Balance. Both sporting offensive and defnsive capabilites, she could do anything. I knew her theme was Balance the moment I read her name, though being a Buddhist may have helped with that. I agree this was a not a theme that really showed "The Iconic Ioinian Leader" easily, and the splash art didn't help either, but I enjoyed the theme of Balance none the less.
Furthermore, thanks to her new kit, Karma is able to use her abilities more effectively in team fights. The shield not only does damage, but also shields the ENTIRE TEAM if mantra'd. I find this to be a wonderful addition to her shield. I also like that her W is great for getting away from ganks and her Q for even more poking.
But, alas, there are some sadness to see that her old passive is being replaced. I personally loved the old passive because this could help the turn the game around, such as when they are right about to ace you and you're being chased by 3 low health champ with low helath yourself. A quick R-E and you can help push to turn the game around.
Also, Karma's W is a bit lacking in orginality and potential. To me, her tether is now an easier to land Leblanc E, being single target cast and not a skill shot.. I liked having the option of slowing enemies or speeding up allies. Cause in lane or after a team fight, you might have to use E to help your teammate get away, but then they are ganked by people with gapclosers, and you're out of range to use your W on an enemy beacuse your teammate has ran away with the help of the earlier speed buff.
This IS just one person's opinion but the forums are meant for opinions to be shared. I hope I made some good points, and thank you Riot, I've been waiting on this rework/relaunch/promotion forever. Go Ionia!
Wait, why are people discussing alternative Karma redesigns? Riot clearly stated in what direction they are heading Karma, and everything will become clear once and for all on the Tuesday Reddit AMA, (hopefully she will be released on PBE on the same day). There is no point in re-imagining her anymore, because they have already created the new concept and will stick to it. Let us just wait and see how she goes. If we are lucky they might actually buff her in PBE or slightly change mechanics.
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