[GUIDE] Masteries

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Frozt

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The Council

08-03-2009

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MASTERY INTRODUCTION
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Mastery Trees allow you to further customize your summoner to whichever way you want it to be. When your summoner is level 30, you have the option to construct full Mastery Trees. When building these, the most important thing you want to keep in mind before spending your talent points is which summoner spells you plan on using. Every summoner spell has an upgrade that can be obtained through Masteries, and if it does take you too off-track, you may want to pick a different summoner spell.
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NEW PLAYERS

If you're new to the game or somewhat low level, there are a few talents you should start with. And, they're all loaded up in the utility tree. Good Hands is excellent, as it can shave off seconds which could count for a tower, inhibitor, or even your Nexus. 3/3 Good Hands reduces the time you spend dead by 10%. Awareness, which you obtain on the second tier in the utility tree, increases your experience gain by 5%. As a new player this can help you keep up in levels.

TIPS

  • You can respec during the loadscreen by minimizing and going to your PVP.net client
  • The talent "Greed" in the Utility tree is useless; don't get it, if you want to know why simply do the math
  • "Offensive Mastery" and "Brute Force" in offense tree are useless, too; they give a bonus that sums up to 1/3 of a Longsword [420g]
  • "Defensive Mastery" in defense tree is useless

*Note* - To get to your Masteries page, go to your summoner profile and select the Masteries tab on the bottom.

Here's an overview of the stats you can get if you spec into all of the stat boosts in each tree:

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~OFFENSE~

Critical Strike Chance: +2%
Ability Power per Level: +0.60
Cooldown Reduction: -3%
Attack Speed: +4%
Magic Penetration: +15%
Armor Penetration: -6
Damage to Minions: +4
Attack Damage: +3, +5%
Critical Strike Damage: +10%
Magic Damage: +5%

SUMMONER SPELL UPGRADES

Exhaust: -25 armor, -25 magic resist, +.5 second duration
Smite: +5 gold, -5 second cooldown
Promote: Siegerider +20 armor, taunts towers, -15 second cooldown
Rally: +20% magic damage, +5 second duration
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~DEFENSE~

Magic Resistance: +6
Armor: +6
Health Regeneration: +0.30% of Max Mana
Dodge: +2%
Physical Damage Reduction: +2
Minion Damage Reduction: +2
Damage Reduction: +5%
Health: +60

SUMMONER SPELL UPGRADES

Heal: +75 heal, -10 second cooldown
Revive: +400 health for 90 seconds, -20 second cooldown
Boost: -30 second cooldown, +2 second duration
Fortify: +6 damage to minions when off cooldown
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~UTILITY~

Death Timer Reduction: -10%
Health Regeneration: +4%
Mana Regeneration: +4%, +1/sec
Experience Gain: +5%
Mana: +5%
Gold: +0.10/sec
Neutral Buff Duration: +30%
Movement Speed: +3%
Cooldown Reduction: -6%
Summoner Cooldown Reduction: -15%

SUMMONER SPELL UPGRADES

Teleport: -.5 second cast, -5 second cooldown
Ghost: +8% movement speed, +1.5 second duration
Flash: -15 second cooldown
Clairvoyance: 30 second invisibility vision, +30 second duration
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Obviously, Offense is more for Physical DPS, Defense is more for tanks, and Utility is more for Caster DPS, but they can work for either champion class.

The summoner spell improvements that you get, as stated before, should really define your mastery tree. Keep in mind that if one of the summoner spell improvements takes the champion of your choice out of the tree that benefits him the most, simply switch your summoner spell. It's not worth it.

When constructing your mastery trees, try to find the most efficient way to get to the mastery you want. You don't have to max out every mastery you get, you can just put a point or two in it and move on.

Useful Links:
Mastery Tree Discussion
Beta Bug Reports - keep watch for known mastery bugs
Guides & Strategy - look for which masteries are suggested for specific champions


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Logo

Senior Member

08-03-2009

You has a mistake in the utility tree. The last point for cooldown reduction only affects summoner spells.


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Doctor Awesome

Senior Member

08-03-2009

Hate to break it to you, chief, but you're misreading the cooldown buffs on Utility tree. There's one that decreases your champ's ability cooldowns by 6%, but Presence of the Master reduces only the cooldown of your Summoner spells by 15%; granted, that's excellent, but it's not the same cooldown.

EDIT: Ninja'd.


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Frozt

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The Council

08-03-2009

Quote:
Originally Posted by Logo View Post
You has a mistake in the utility tree. The last point for cooldown reduction only affects summoner spells.
Thanks for pointing that out, fixed.


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Xagur

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Senior Member

08-03-2009

you are missing the improved abilities

else, good post


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Rusherf4g

Member

08-03-2009

+1


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Frozt

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The Council

08-03-2009

I would add the improved abilities but players can view them in the client. New players can't see the masteries that have multiple levels to them at their max level, so I showed them the stats when everything is maxed.

But.. I'll add them in I suppose.


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Yipperpants

Member

08-03-2009

Really: +20% magic damage, +5 second duration

Rally*Good work! The masteries trees are seriously acting up for me, so it's a nasty hassle to figure them out. This is a absolute blessing to me and it's a wonderful reference. Thank you!


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Frozt

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The Council

08-12-2009

Updated with a few tips on what to avoid and how you can get the respec in before the game starts. Thanks for the feedback on corrections, everyone.


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Bookston

Junior Member

09-08-2009

I don't get understand why greed is a useless choice. I've read other guides where they suggest that a greater quintessence of avarice is really useful and it has the same effect as greed - and you can only have 3 quintessences as opposed to 30 skill points. I'm basically new to this game, can someone enlighten me?

Edit: In the same vain, I also read one of your guides that suggested some points in greed and offensive mastery, I'm confused.


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