League system queue dodge penalties

First Riot Post
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CieloPrimo

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Member

02-01-2013

8 pages in 12 minutes...just saying. The community obviously does not agree. Why can we not vote on such things or at least be questioned on our opinions. I know you guys are skilled programmers and game developers, so why don't you follow the rule on such matters of this of requirement analysis and communicating with the end users.

Edit: downvote me for saying to take our input, which you're all trying to do right now....ok. Sorry for caring.


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roninsm

Senior Member

02-01-2013

Best change ever. Only 2 queue dodges before a game, down from the 4-5 I was seeing.


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Sayath

Senior Member

02-01-2013

Reducing dodge rates is a valid first step. However, you do not attack the root of the problem: "Coordination in the lobby is hard"
We are supposed to come up with a team composition in a short timeframe with total strangers. Some people like me are specialists (I'd like to only play one champion at all times - Akali mid / top), others are of more generalist type (play what the team requires).

Everyone has one thing in common:
a) We want to win. (It's ranked afterall)
b) We want to enjoy ourselves and contribute to the team in a meaningful way.

The interface has to support this: Allow to quickly convey the message.

The things I therefore expect from the ranked lobby:
a) Quick declaration of the roles I want to play. Maybe allow me to show off a champion pool I feel confident in playing.
b) Matchmaking: Give me a team that just works. You cannot throw 5 specialists of the same type together and expect it to work out. In the worst case that leaves 4 people playing off-roles they enjoy less. This breeds toxicity. The best case, the most enjoyable I always find to be when five people end up just naturally filling in the required roles - no coordination with others required. It's effortless and everyone is happy because we didn't have to banter for a role.

TL;DR: Give me a solution to the role coordination problem. Best case: I get matched with people who fill in the other roles I do not want to play. Then pre-lobby toxicity will drop significantly.

PS: I know coming up with a good solution won't be easy - but something like this is required.


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Judgeshowtunes

Senior Member

02-01-2013

Quote:
Originally Posted by Yegg View Post
* Dodging during a Promotion or Division series will cancel the series, so you'll have to get back to 100 LP to start another series (likely just one game away, unless you had already lost a couple series games).
Really don't like this. Makes it far too easy for someone that is willing to lose a game to screw you over to do it.


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Simplesim45

Senior Member

02-01-2013

This is bad, really bad.
Look, most people dodge because they want to win. They want to put the odds in their favor.

Now let's say you are support, the enemy team have Ezreal and Taric: Solid, common and safe choice. Now your ADC choose to pick Urgot because he's cool and unique. You quick check him on Lolking or whateva site you usually use and you find out he's 15% win rate, 50 games played, with a negative KDA ratio and low CS.

Do you take the chance ?

Hell, if i knew the Urgot IRL that would make my choice easier, MAYBE all his games were chain event of bad luck. MAYBE ...!

But I don't know him, and against the most used bot lane combo ever i'd say the odds are against me. Yes we might lose the lane but win the game, but i think nobody loves the feeling of being useless while getting carried.


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Soulyre

Senior Member

02-01-2013

WTB Red response on vote/kick in pregame lobby once and for all. Sure some trolls just want to win like everyone else, but ffs there are people out there that will troll just because they have nothing better to do. STAHP AND LISTEN ROIT


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Prime Turkey

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Member

02-01-2013

Quote:
Originally Posted by Sayath View Post
Reducing dodge rates is a valid first step. However, you do not attack the root of the problem: "Coordination in the lobby is hard"
We are supposed to come up with a team composition in a short timeframe with total strangers. Some people like me are specialists (I'd like to only play one champion at all times - Akali mid / top), others are of more generalist type (play what the team requires).

Everyone has one thing in common:
a) We want to win. (It's ranked afterall)
b) We want to enjoy ourselves and contribute to the team in a meaningful way.

The interface has to support this: Allow to quickly convey the message.

The things I therefore expect from the ranked lobby:
a) Quick declaration of the roles I want to play. Maybe allow me to show off a champion pool I feel confident in playing.
b) Matchmaking: Give me a team that just works. You cannot throw 5 specialists of the same type together and expect it to work out. In the worst case that leaves 4 people playing off-roles they enjoy less. This breeds toxicity. The best case, the most enjoyable I always find to be when five people end up just naturally filling in the required roles - no coordination with others required. It's effortless and everyone is happy because we didn't have to banter for a role.

TL;DR: Give me a solution to the role coordination problem. Best case: I get matched with people who fill in the other roles I do not want to play. Then pre-lobby toxicity will drop significantly.

PS: I know coming up with a good solution won't be easy - but something like this is required.
Exactly this. My idea is to implement the system they use in Starcraft 2. Nobody wants to play in a map both players don't like, so why should you? I say you get to choose what maps you get to play. But in this case, you can choose 3+ roles you are able to play, and the system matches you up with other people you can work with.


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PeruvianCheese

Senior Member

02-01-2013

Quote:
Originally Posted by Fisherman Fizz View Post
Still need a way to report the troll before the game starts. No matter what the dodge penalty is the person getting the penalty is more than likely going to be an innocent person and not the actual troll until we can report the person.

Changing the dodge penalty will not EVER solve the problem if the person receiving it isn't the one that's actually doing the trolling in the first place

@ Yagg
isn't there a system already in place where if you ignore a person after a match you'll be less likely to play with them later on. I've heard someone speaking about this but not sure if its true.
Maybe if you were also able to do this sometime before the game started it would help with these trolls who force others out.
EDIT also without actually silencing them in the match if you dont dodge


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Emma

Member

02-01-2013

Hi Yegg, what about placement matches? What's the deal there with dodging?


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Mrwhomp

Junior Member

02-01-2013

I honestly don't think this will work. You need a way to Identify who is trolling but without severely punishing those who aren't.

Example, I queue up someone trolls and one of my team members dodge. Everyone on that team should receive a point against there dodging, after 5 points you start to receive penalties. Add a decay to these points but every time there is a dodge that decay resets. That way someone abusing the dodge system will start to acquire a lot more points then those who aren't. This also promotes the team as a whole makes an effort to work together, even in champ select and it also gives you a chance to properly identify who is trolling.

Anyway, we'll see what happens.