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**Echo7**:

Yes because that "math" is completely accurate to actual gameplay? (By the way, it isn't. It ignores basic gameplay elements of build, range, and what the items are modifying or lacking to modify.)

Yes....that math is completely accurate to actual gameplay. Because damage is calculated on specific formulas, and item costs and stats are concrete.

No, it doesn't ignore anything important really. Sunfire is better damage and adds more survivability than an infinity edge, for 2/3rds of the cost. Infinity edge is the best possible damage item for Garen. It's a simple fact.

But go ahead, post your ideal build, and I will compare its cost effectiveness for you, and show you how ineffective all damage items are on garen.

By the way, you clearly know

**nothing** about Garen, seeing as you mention that 50% crit is a good number to reach. 50% crit only affects the damage portion of judgement from Garen's stats, and not the base damage. Garen needs 271 AD for the damage portion to

**equal** the flat damage of judgement. And at that point? That 50% becomes a 25% damage increase.

But clearly, building for 2500hp, 150 armor/magic resist, 250 damage, and 40% crit is a realistic build for you, in your hour long low elo games. I'm not even sure those stats are possible with six item slots, but you're probably right, seeing as you saw a guy do it this one time at band camp.