Fix Rengar ulti LOL

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Bioraptr

Member

01-30-2013

Rengar is currently (Jan 2013) a very powerful champion if played correctly and selected with/against the right team(s). This is because his power comes not from his ult or his Q specifically, but from how everything about him is unified by his passive (Ferocity and brush leap). Once a player has mastered Rengar's passive and it's synergy with his other abilities, he/she can allow Rengar to do insane things that other champs simply can't, all because of the innate utility in his kit. Before the nerfs to his kit , which occurred after his bigfixes ( ult knockback timer, W heal nerf). Rengar was both overpowered and made no sense because he did too much damage and could escape anything with his instant-stealth 30 second CD ult. It was stupid, mostly because his ult was never meant to be used as an escape and it could also be used to scout out the map on instant demand every 30-45 seconds late game. Now, rengar is just about fine. Flat heal was a good idea, and the knockback timer on his stealth needed to stay. Also, he still does ridiculous damage if (again) his kit is used correctly.

TL;DR-- Rengar is fine now. He was overpowered, now he isn't, and he isn't UP either. His whole kit has way more value than buffs/nerfs to his Q/ult, and the changes to his ult were justified as hell, so stop complaining.


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cruzaider4

Junior Member

01-30-2013

Quote:
Originally Posted by Bioraptr View Post
Rengar is currently (Jan 2013) a very powerful champion if played correctly and selected with/against the right team(s).
Key words if played correctly and the right teams rengar is actually not all that powerful if he not on a good team and most of the time if he dont have enough health because armor is basicly useless he will die pretty fast.


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Bioraptr

Member

01-30-2013

Quote:
Originally Posted by cruzaider4 View Post
Key words if played correctly and the right teams rengar is actually not all that powerful if he not on a good team and most of the time if he dont have enough health because armor is basicly useless he will die pretty fast.

He's fine, and he no longer needs as much defense to survive. Now, he can be played as he was originally meant to be played -- semi-tanky bursty assassin. He can do this job very well because he's granted a lot of free stats and he is able to build even more AD on top of them. My point is that he's actually far from useless, lol. He's hardly a tanky bruiser anymore; his numbers are way too heavy for that. Also, I kinda meant to weigh "play him correctly" over "have the right team". He works very well with a skilled player.


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alfavhunter

Senior Member

01-30-2013

all rengar needs is his ult ot return to feeling ultimate, just make the delay decay with R's level, this prevents the early ganks get out of jail free card ult it once was which caused the nerf, but at higher levels, its just plain unfun because its only use is before you even fight, you cannot attack or your ult is gone

another possable solution is alow rengar to reactivate his ult to end the stealth (and delay if not stealthed yet) to gains these 2 buffs

1. full ferocity
2. his passive activates for 2 seconds or until used

this gives it an in fight use as well that is not just a delayed escape tool


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alfavhunter

Senior Member

01-30-2013

Quote:
Originally Posted by 49803 View Post

rengars ult currently has a very unfun aspect about it, the incombat use

this makes him feel like he does not have an ultimate at times, many many times, the best solution i can think of is give it a reactivated effect to give a momentary spike in usefulness, like what i stated above, making his ult give him his passive outside of brush with near no delay to the jump is a great in combat use, making it provide a burst increase to his capability by making it so it can be used for a quick ferocity bonus (maybe make it 2-3 as 5 mightb e mmuch, but it helps quickly recharge ferocity for when used with second activation, because the passive gain is removed)

the problem with rengar now is his ult has no real, after combat has started use, give it a reactivate that instantly gives some ferocity and lets him pounce would give it a reasonable in combat use, and the 1 second base delay makes you have time to use the reactivated effect


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