good champ?

yes 5 71.43%
no 0 0%
stop making champions you are making my eyes bleed 2 28.57%
Voters: 7. You may not vote on this poll

[Champion Concept] Domovoi: The Spatial Wanderer

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Ouroborous HD

Senior Member

01-29-2013

This concept was created by myself and Cryoshell17 and the lore has been provided by Moby the White.

Lore:

A flicker of light sparkles and burns in the darkened horizon of Runeterra, the sign of a dying world casting its' last glimpse of light upon Valoran. The countryside continues on undaunted carelessly enthralled by its' own concided threads of chaos. For a moment more the Star burns before finally falling from the sky, fading silently into a streak of darkness only to be rekindled upon entering Runeterra's atmosphere. Smoldering chunks of debris plummeted towards the ground leaving trails of smoke behind them. The meteorites burrowed deep into the terrain leaving craters across the land. Finally Runeterra noticed the dying star, but it was far too late for assistance.

The mask in his hands shining, a reflection of the fiery glare cast by the still burning meteorites. His eyes fierce and burning reflected the various shades of the ever changing moons. His hair blazing white cast a fierce ambience against his translucent skin. He walked unscathed from the wreckage of his homestar, his body seemingly unmarked except for several scars and tattoos covered by char, yet even these didn't appear to be caused from the catasrophe. Within him he felt the burning disease of his planet take hold over him, his curse to bear for all time. He replaced the mask back onto his face and set off into this new world, in search of a cure. Yet deep within him the same greed for power set a thirst upon him unrelenting and unquenchable. Within time this man who was no more than a spatial elemental would have to come to terms with the disease that corrupted his very ideals. Soon he would have to discover whether he was a man of justice or a man of crime. The answers lie in wait at the Institute of War, but the greatest answer he must discover is who is he, who is Domovoi.



Domovoi


Weapon: katars
Resource: energy


Stats
Health: 515 (+ 90 per level)
Attack Damage: 67 (+ 2 per level)
Attack Speed: .70 (.90 at level 18)
Movement Speed: 330
Armor: 14 (+ 3 per level)
Magic Resist: 25 (+ 2.5 per level)

NOTE: you CANNOT have two or more of his unique items equipped at the same time

Fangs of the Sacred Lion (armblades) combine cost: 300
Domovoi channels the power of fire through himself gaining bonus effects on his abilities and dealing burn damage on his basic attacks
Pickaxe, longsword, vamp scepter
50AD, 10% lifesteal, scaling lifesteal based on number of champions nearby
Burn Damage: 30/60/90 physical damage over 3 seconds

Claws of the Sea Emperor: combine cost 300
Domovoi channels the fluidity of the ocean through himself gaining bonus effects on his abilities and increasing his ability power every hit.
Blasting wand, amplifying tome, ruby crystal
65 AP, 325 health, extra ability power for each successive hit
Bonus Ability Power: 5/10/15
Max Bonus Stack: 3

Gauntlets of the Diamond Turtle: combine cost 300
Domovoi channels the strength of the earth through himself gaining bonus effects on his abilities
Nullmagic mantle, cloth armor, giants belt
550 health, 20 armor, 30 magic resist; unique active: taunts the two highest health targets (targets deal 10% less damage) and slows the two lowest health targets.



Passive: Spatial Awareness.
Domovoi becomes highly aware of his surroundings, attacking increasingly faster for every enemy champion near him.

Attack Speed Bonus: 5/10/15% per enemy champion

When equipped with Fangs of the Sacred Tiger: Domovoi applies the power of fire, increasing his movement speed for each nearby enemy champion.
Movement Speed Bonus: 5/10/15% per enemy champion

When equipped with Claws of the Sea Emperor: Domovoi harnesses the power of the oceans, granting him additional magic penetration.
Magic Penetration Bonus: 5/10/15% magic penetration

When equipped with Gauntlets of the Diamond Turtle: Domovoi harnesses the power of the earth increasing his health regeneration
Health Regeneration Bonus: 1/2/3% of Domovoi’s maximum health



Q: Spatial Destruction
Domovoi crushes the area around him dealing magic damage to all nearby enemies
Damage: 70/110/150/190/230 + (.4% of his bonus attack damage and .4% of his ability power
Range: 500
Cooldown: 15/14/13/12/11
Cost: 70/65/60/55/50

When equipped with Fangs of the Sacred Lion: Domovoi harnesses the power of fire, blasting four columns of fire away from himself, dealing damage to enemies and inflicting burn damage over 3 seconds.
Burn Damage: 35/75/115/155/195

When equipped with Claws of the Sea Emperor: Domovoi channels the fury of the ocean damaging and pushing away enemies.
Knockback Range: 450-800 units (enemies closer to Domovoi are sent further away)

When equipped with Gauntlets of the Diamond Turtle: Domovoi channels the earth to cause earthquakes damaging and slowing enemies around him.
Slow: 15/20/25/30/35%
Range: 550



W: Rend
Domovoi splits the space in front of him firing two spatial projectiles dealing physical damage to all enemies hit.
Damage: 85/120/155/190/235 + (.5% of his attack damage and .6% of his ability power)
Range: 850
Cooldown: 8/7/6/5/4
Cost: 45

When equipped with Fangs of the Sacred Tiger: Domovoi sends two projectiles of fire forward that bounce between other enemies nearby.
Number of bounces: 4
Side note: cannot strike the same target twice

When equipped with Claws of the Sea Emperor: Domovoi launches himself at an enemy cutting them as he goes. Afterwards, Domovoi can launch himself at another nearby target, ending up behind them

When equipped with Gauntlets of the Diamond Turtle: Domovoi splits the earth in front of him stunning the first enemy hit and knocking the rest aside
Stun duration: 1.25 seconds



E: Spatial Construct
Domovoi constructs a spatial guardian granting him increased armor and magic resist. Domovoi can send his guardian to a nearby ally, increasing their armor and movement speed.
Armor and magic resist buff: 10/15/20/25/30
Ally armor buff: 5/10/15/20/25
Ally movement buff: 10/13/16/19/22%
Range: 650
Cooldown: 17/16/15/14/13
Cost: 25/30/35/40/45

When equipped with Fangs of the Sacred Lion: Domovoi’s construct exudes an aura that lowers nearby enemies’ armor
Armor debuff: 30

When equipped with Claws of the Sea Emperor: Domovoi’s construct exudes an aura that lowers nearby enemies’ magic resist
Magic resist debuff: 25

When equipped with Gauntlets of the Diamond Turtle: Domovoi’s construct enhances its protection giving all nearby allies damage reduction
Damage reduction: 10%



R: Disharmony
Domovoi disrupts the space around one enemy champion, dealing massive damage and knocking them up.

Damage: 185/275/365 + (.7% of attack damage and .7% of his ability power)
Range: 550
Cooldown: 190/140/90 seconds
Knock up duration: .75 seconds
Cost: no cost


When equipped with Fangs of the Sacred Tiger: Domovoi ignites the air around his target damaging them and causing the area around them to be burned for 2 seconds.

Burn damage: 100 per second
Area of Effect: 400


When equipped with Claws of the Sea Emperor
Domovoi causes a typhoon to erupt around his target damaging them and knocking them up for a greater duration.

Knockup duration: 1.5 seconds


When equipped with Gauntlets of the Diamond Turtle:
Domvois causes a mountain to erupt under his target stunning them instead of knocking them up. This effect is halved on nearby enemies

Stun duration: 1 second
Area of effect: 300


-Darkzero1


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Moby the White

Senior Member

01-30-2013

lore update change markings to tattoos

His hair blazing white cast a fierce ambience against his translucent skin. He walked unscathed from the wreckage of his homestar, his body seemingly unmarked except for several scars and markings covered by char,

it makes it sound more clear and less confusing


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Yimir FrostGiant

Junior Member

02-01-2013

This is a FANTASTIC concept, I think you could have a lot of versatile gameplay based on the enemy's composition, making him really good for ranked matches and so on, plus, all the ways to play would keep him from getting boring. Mega props and kudos to you my good sir


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Hi I Like Cats

Member

02-06-2013

It's a huge cluster of abilities, which, while making your champion versatile, does not make him memorable due to the lack of unity.

The extra items should have a much higher combine cost and change your abilities more passively (ie The fire one makes them all do extra damage, the water one allows your abilities to slow, etc...). In addition, the active from the earth item is pretty powerful, 2 hard ccs and 2 soft ccs is too much.

All energy champions have an ability that restores their energy, yours, does not.

I don't have much else to say, while your values are relatively balanced, your champion simply offers too much.


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Hi I Like Cats

Member

02-06-2013

Oh, I forgot.

If you're willing, take a look at my champions and provide a critique.
Agend, the Mana Lord
Kahnifir, the Forsaken Dryad
Dankuro, the Soul of Chaos


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Mynx The Origin

Senior Member

02-12-2013

So what role does he play? Also, WOW look at those stats! He's definitely versatile, and I'd like to know if his unique items are like Viktor's.


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Ouroborous HD

Senior Member

02-13-2013

his roles are interchangable he can be melee ap caster, ad bruiser, or a tank if he so chooses and yes his unique items are like viktor's with the exception that you can sell them if you think that a different unique would be better for your team comp.


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Ouroborous HD

Senior Member

04-23-2013

bump