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As a quick introduction, my name is Yetti and I am a Challenger 3’s player. I have more than 1500 games on the new map (over 500 are ranked), and have played all 3 roles extensively.
Champions listed farther to the left in a tier are rated higher than those on the right. Champions can be listed twice, as a champions worth in the jungle can differ greatly from how good they are in lane. Thanks for reading, and your feedback is appreciated.
More Twisted Treeline resources:
My Facebook Page - For more information about me, and my current thoughts on the map.
My LoL Pro Guide - An all-inclusive Twisted Treeline Guide.
My AD Fizz Guide - Am I trolling? Read the guide to find out!
My Kayle Guide - Focuses on Jungling AP Kayle, but the information applies to Lane Kayle too.
3v3 Tier list - Updated 11/4/13 - I feel the tier list is in a really good place right now. Probably the most accurate it has ever been.
AD Lane - Renekton, Darius
AP Lane - Cassiopeia, Karma
Jungle - Shyvana, Riven
AD Lane - Riven, Shyvana, Aatrox, Tryndamere, Trundle, Kha’Zix, Lee Sin, Jayce, Jax, Wukong, Gangplank
AP Lane - Zyra, Kayle, Annie, Malphite, Lissandra, Diana, Elise, Lulu, Evelynn, Kassadin, Gragas, Fizz, Singed
Jungle - Jarvan, Xin Zhao, Aatrox, Nocturne, Udyr, Lee Sin, Jayce, Trundle, Elise, Nunu, Tryndamere
AD Lane - Udyr, Pantheon, Garen, Xin Zhao, Jarvan, Yorick, Vayne, Fizz, Twitch, Zed, Nocturne, Rengar
AP Lane - Rumble, Morgana, Syndra, Orianna, Ahri, Corki, Nidalee, Ryze, Cho’Gath, Kennen, Teemo, Brand
Jungle - Vi, Volibear, Evelynn, Kha’Zix, Amumu, Maokai, Zac, Fiddlesticks, Diana, Cho’Gath
AD Lane - Ezreal, Corki, Quinn, Volibear, Vi, Irelia, Caitlyn, Olaf, Master Yi, Jinx, Warwick, Nasus, Graves, Fiora
AP Lane - Katarina, Zac, Mordekaiser, Xerath, Karthus, Galio, Udyr, Soraka, Anivia, Janna, Nunu, Heimerdinger, Vladimir, Swain
Jungle - Sejuani, Wukong, Dr. Mundo, Nasus, Master Yi, Skarner, Olaf, Hecarim
AD Lane - Sivir, Talon, Shen, Thresh, Kayle, Poppy, Urgot, Tristana, Nidalee, Sion, Draven, Miss Fortune
AP Lane - Akali, Viktor, Sejuani, Ziggs, LeBlanc, Malzahar, Nami, Lux
Jungle - Shaco, Warwick, Leona, Rammus, Nautilus
AD Lane - Blitzcrank, Taric, Varus, Kog’Maw, Ashe
AP Lane - Veigar, Twisted Fate, Sona, Zilean
Jungle - Alistar
Ban Priority - Listed in order from highest to lowest
Cassiopeia - In lower ranks, she might not be as much of an issue. At higher level of play, her win rate is ridiculous (around 65-70%).
Renekton - So strong, and relatively easy to play. Best to remove him from the equation.
Aatrox - Too strong, too versatile, scales too well, too hard to kill with his passive.
Jarvan - Early Jarvan ganks are really hard to avoid without flashing.
Tryndamere - Too scary if he gets rolling early. So frustrating dealing with his ultimate.
Annie - Dealing with that stun and burst damage is scary.
Karma - Amazing laning phase, amazing team fight utility, good damage and kiting.
Riven - So mobile, snowballs WAY too hard. Scales incredibly well into late game.
Kayle - Late game queen.
Renekton - Renekton is a huge lane bully. He can push a wave really hard when need be, and his E allows him to escape ganks or chase champions down. Renekton is really good at diving into the middle of the enemy team, shredding armor, soaking damage, and stunning a priority target, all while doing decent AoE damage with his E, Q, and ult. Add a Sunfire cape to the equation for even more tankyness and AoE passive damage. His ult does a ton of free DoT, and can be used to bait enemy champions into overextending or turret diving.
Aatrox - Aatrox is so boring to play, but damn is he strong. His laning phase is great, he has an escape, good sustain, and decent wave clear. He is a great duelist, and even when built damage heavy, can still feel free to initiate if his passive is up. His ult is on a pretty low cooldown, so feel free to use it to burst down a tower or Vilemaw.
Darius - Darius works best against other melee champions. He has strong harass in lane with his Q, and can push hard when needed. Even when built almost full tank, still does a lot of damage. A true damage, refreshing ult is something that can truly be considered OP. Although he is countered in lane by ranged champs, this can be dealt with by bush control and lots of pots, or by pushing the lane extremely hard and exerting pressure on the rest of the map. Overall the hardest counter to Darius is Kayle. Her ult completely negates his, and she dominates him in lane.
Cassiopeia - I'm pretty sure Cass has the highest amount of sustained magic damage in the game, if you can hit your skill shots. Since they changed her E to fully proc Rylai's, that item is a MUST build on her. She turns into a kiting machine. A well timed ult can easily win a team fight. Her early game is really strong, as a well played Cass can bully an opposing laner right out of lane. She can stall an altar cap with her W and Q forever (until she gets zoned anyways). Her W gives vision, and can be used to check bushes.
Karma - She just has so much built into her kit. The ability to empower her abilities for different effects give her a lot of playmaking ability. The amount of utility she provides in addition to her strong damage make her a really great pick. Her short cooldown Q lets her push her lane hard and put pressure on the map, and her W and E make it really hard to gank her.
Shyvana - She is a farming machine. She has really good clear time, and is great at counter jungling and dueling early-mid game. Her biggest issue is a lack of CC, which usually is really important for the jungler to bring to the table. Pair her with someone who can make up for that downside of hers (Lissandra for example), and she brings good tankyness and damage to team fights. Top lane, she is best in a super aggressive push comp, since she can't help but push the lane with her W.
Riven - She snowballs insanely hard. The main risk with her is if you get behind, you usually stay behind. But when Riven gets ahead, she dominates. She is extremely mobile and can chase people down to secure kills. She is a strong duelist. Most of her abilities are AoE, so she is also great in team fights. Her shield in late game scenarios is what makes her so good. She can come in and out of the fight, negating a crazy amount of damage with her E. Her jungle clear speed is good, her ganks are strong, and she has a strong invade.
Tryndamere - Tryndamere's laning phase is quite strong when played right. Force trades when you have creep advantage and a full fury bar. 1 or 2 crits, and you automatically win the trade, and can possibly even all in if you have the right summoners up. He will get pushed around early by some of the stronger laners such as Renekton or Pantheon, but if you're playing against one of those champs, just make it a farm lane. His spin keeps him relatively safe from ganks. Of course, once he get a few items, Tryn turns into an unstoppable killing machine that will smash anybody in his way. Jungle Tryn is really strong as well. Once he gets a full fury bar, his crits give him a really fast clear time. His ganks are scary if you can hit your slow properly, and 1 or 2 crits spell disaster for the enemy. And his spin gives him a great escape mechanism if he gets invaded, or wants to invade the enemy.
Trundle - His clear time is pretty good, his ganks are slightly above average, and his dueling potential is really good. In lane, he beats almost any other melee champion due to his AD drain and great sustain. His kit works amazingly well with a BotRK and a Spirit Visage. His W works with BotRK's passive as well (80% attack speed). Basically go BotRK into pure tank, and you will beast people down. Hydra can also be a good item on him.
Lee Sin - A longtime favorite on Twisted Treeline. He can be built so many different ways, and be effective in nearly any role he is trying to fill. He is a pain to deal with in lane. When he gets ahead, he can snowball that advantage like crazy. He is also extremely hard to gank. His clear time is fast, his dueling, ganking, and counter jungling are great. The biggest complaint about Lee Sin is he falls off late game. This doesn't really happen as a laner when you build him almost full AD/Lifesteal with a Hydra. His burst damage is nuts, and he can assassinate a somewhat squishy target instantly.
Jayce - His laning phase is outstanding. He win's trades easily with his EQ Cannon Form to QE Hammer Form combo, as after her knocks the enemy back, it's nearly impossible for them to retaliate. He has his gate to help escape ganks. He has one of the best pokes in the game. He's great at catching people with his hammer slam and knockback (flash knockback if required). Jayce farms incredibly well, and as such can push a lane and exert a lot of map pressure. Also it’s very nice having a ranged champ on your team when sieging towers. When his W is maxed, he hits towers like a truck. His only downside is that he doesn’t really get a power spike at level 6, since he has no true ultimate. That and he is really mana hungry, even with the mana buff aura. The nerf to his E brought him down from the Top Tier, but he is still a strong pick with the right team comp.
Kha’Zix - Using his passive properly and being hyper aggressive in lane almost always nets him early kills. When a target is isolated, his Q is officially broken. He is really mobile with his E, and has ranged poke with his W. His ult gives him great disengage and reengage if he is being focused. As a jungler, he doesn't do any one thing amazingly well, but overall he's a really strong champion, and scales very well throughout the game.
Jax - The newly buffed triforce is awesome on him. So is BotRK. His early game isn't by any means bad, but it leaves a bit to be desired. His Q provides good mobility and helps him escape ganks. His E is possibly one of the best non-ultimate abilities in the game. Once he hits level 6, he becomes a huge lane bully. If he gets slightly ahead, he will snowball that advantage hard. He does ridiculous amounts of single target damage, and his ult makes him tanky. Jax is pretty much the best end game 1v1 duelist there is. Both blue and red pots benefit him significantly. Jax is hard countered by attack speed slows, such as Malphite’s E, Nunu’s E, Lee Sin’s E, Frozen Heart, and Randuin's Omen.
Wukong - His big upside is obviously his ultimate, which is incredible for team fights. His laning phase is really strong if played right, as trading is relatively easy when you use all your abilities properly. Oh, and stop juking is just too much fun. He is hard countered by exhaust, as it really hurts the damage of his ultimate. Once his ult is down, he isn’t nearly as big of a threat. He is one of the few bruisers that has really good AoE damage, as both his ult and his E are AoE.
Gangplank - With the meta shifting further and further to hyper aggressive lvl 1 engages in lane, Gangplank can shine bright like a diamond. He doesn't scale very well, but makes up for it with how strong his early laning is. His global ult is really underrated as well. When you play GP, get out your cheese shredder and hit your enemies with a barrage of lvl 1 sharp cheddar.
Zyra - Zyra needs a team of front-liners with strong initiation. She has a good laning phase, and great team fight presence. The only problem is, she hates being initiated on (unlike in 5's, where her main purpose is to drop ult for disengage), because she is so squishy, and it's hard to get her combo off with people in her face. Zyra is best when paired with a team that can cause all sorts of ruckus, and she can come in and drop a bunch of plants on everyone while they are brawling. Her seeds are good for checking bushes, as well as providing vision against possible ganks. Her plants are great at defending altars. A strong pick with a high skill cap, and relatively dependent on your team doing their job so you don't get insta-gibed.
Annie - Annie has decent waveclear with her W, great all in burst damage, and her 1.75 second AoE stun can instantly turn the tides of a team fight. Her biggest problem is her lack of mobility. This means she is very position dependent, and requires good map awareness and coordination with her jungler to keep her safe in lane if she ever pushes her lane.
Kayle - The new Nashor's tooth is really strong on her. She has good waveclear, strong burst and sustained damage, a good laning phase, and her ultimate is amazing. Great in lane, and in team fights. Combine her ult with the Wooglet's active, and you get 5.5 seconds of invulnerability.
Lulu - Lulu has a little bit of everything. A ranged AoE poke that also slows, a silence of sorts (not sure wtf Polymorph is considered), a 5 second speed buff, a shield, a single target nuke that gives vision, an HP steroid, and an AoE knockup and slow. It's nearly impossible for a champion with this much utility to not be good. This is all balanced out by her AP scaling being rather sub-par. Still a great pick though. Strong laning phase and great utility in team fights.
Lissandra - An extremely strong laner, tons of CC, and good mobility. She is nearly impossibly to gank with if her E is up, and has great initiation with her E+W+R. R can also be used defensively combined with Wooglet's for 5 seconds of trollvulnerability. In my opinion, she falls off a bit late-game, but still is a great pick with the right team comp.
Diana - Once an unstoppable tanky, bursty, damage dealing machine, Diana is actually pretty well balanced now. She still does good damage, and has really good mobility. Pre 6 she has little to no kill potential in lane, but is still able to push pretty well while dealing with any harass with her shield. Diana gets scary once she hit's 6. She has tremendous team fight presence, and can also duel just about anybody. She can also be run as a jungler, just know that she lacks early game aggression.
Elise - Her laning phase is great, as she has a ton of free poke. If an enemy sticks around at anything less than 50% life, they will most likely end up dying, as Elise has pretty good burst, gap close, and an execute move. I think the proper use of Repel is what makes the truly good Elise player shine. It can stall a fight, it can be used to close a gap, to escape over a wall to a jungle camp, to tower dive and then drop aggro, to stay alive while being tower dove, and I’m sure it has other uses that I don’t even know about. Her stun is great for catching people in the jungle, as it usually results in a ton of free burst damage. Her biggest weakness is the majority of her damage is single target burst, so she isn't the greatest in team fights. But this doesn't matter if she deletes or instagibbs somebody before a team fight even starts. Her W is also great for poking when doing the altar dance.
Malphite - Malphite's laning phase is sub-par, but once he gets a few levels and defensive items, he turns into a beast. While he is strong against most teams, he does especially well against double AD teams, or if they rely on attack speed. Rush a Sunfire Cape, max E first, and push your lane as hard as you can to put a ton of pressure on the map. After you get a few tanky items, you should be able to escape most ganks pretty easily. Once he hits 6, Malphite has possibly the best initiation ability in the game.
Fizz - While AD Fizz is good, AP Fizz has the awesome burst potential and late-game scaling that AD Fizz lacks. That's why I run hybrid Fizz at the start of the game for crazy early kill potential, into full AP. It works amazing, and I'm sad that Fizz will be getting nerfed relatively soon. He is really fun to play, and counters squishy casters really hard... At least until they finish Wooglet's.
Evelynn - The nerfs hit Eve hard. She is still viable, just not an absolute beast anymore. Her ult is best used as an initiation now, but the range was decreased, meaning you have to get close to the enemy. Her Q does really good sustained damage, her W lets her get out of bad situations, and her E still hits pretty hard. If you go for a DFG/Lich combo, you can catch and burst pretty much anybody. Make sure to use her passive to your advantage... sneak behind laners for easy ganks and kills. Her jungle clear time is really good, and her ganks are really scary because of her sustained damage and chase.
Kassadin - Kassadin's mobility is what makes him great. His Riftwalk can literally go over every wall on the map. His laning phase is pretty sucky, and if he gets pushed to tower it can be tough to last hit early on. But once he hits 6, he can start flying all over the place. He is an absolute nightmare for squishy casters, as his ranged, 2.5 second silence offers almost no retaliation options. Wooglet's is also amazing on him. If you get caught out of position just after using Riftwalk, you can Wooglet's to buy time for your team to respond, and Riftwalk will be close to off cooldown by the time you come out of stasis.
Gragas - Not sure why I ever brought him out of tier 2. Good damage and mobility, and gets free tank stats from his W. Takes a good amount of skill to play well, and his ult can make or break team fights. Pushes and farms really well with his barrels. Lots of room to outplay the enemy with Gragas.
Singed - I hate playing against Singed. Thankfully I don't have to deal with him all that often after the map specific nerfs. Against the right champions, he can still do really well though. If he can't be bullied out of the lane early, he is going to dominate you in lane by pushing really hard with his poison. Once he gets some items, he becomes really hard to kill, and does a bunch of damage for free while you chase him around trying to kill him. Annoying.
Jarvan - He is the most popular champion on the map right now. His ganks are strong, his peel is great, and his ultimate can be team fight changing. He puts early pressure on the map, and snowballs his laners hard.
Xin Zhao - Xin's early game damage ganks are really scary. He has a gap closing slow, and a knockup, which makes him really hard to escape. His clear speed is average, and he has a really strong invade. His ult is what lets him be a really strong initiator when it comes to team fighting. It does surprisingly good damage when the enemy is at full HP, and temporarily makes him even more tanky. Xin snowballs really well if he gets ahead early, and if he falls behind he can just be built with tanky CDR items. This will allow him to damage soak, peel, and still do a decent amount of damage. He is a one of the strongest junglers on the map right now. Lane Xin is pretty easy. Hit level 2 before the enemy, EQ them, and POOF! Watch their health bar disappear! He has no escapes though, so make sure you're aware of your map, in case a potential gank is coming.
Udyr - In the jungle he is best built with Tanky AP and CDR items. His early game clear is pretty good, and after he gets a few items he becomes really really hard to kill. His W gives him so much extra survivability, his R does a lot of passive AoE damage, and his E gives him great CC so he can peel for a carry if need be. His main weakness is he is quite susceptible to kiting, and this is why I always run ghost on him.
Nunu - I hate Nunu. It was so nice for a while since he wasn't being played. Now he got buffed again, and we have to deal with him quite often. He is so annoying. Decent early clear, great ganks, an amazing teammate buff and enemy debuff, and crazy sustain. He is great at invading as well, because of the slow on his stupid Ice Blast. If things start going wrong for him, he just Ice Blasts you, Blood Boils himself, and runs away. The only fun part about Nunu is sitting in a bush and surprise butt-secksing people with his ult. Lolz.
Thanks for all the comments, feedback, and upvotes!
Aatrox lane moved down to tier 2.
Riven lane moved up in tier 2.
Shyvana lane moved up in tier 2.
Kha'Zix lane moved up in tier 2.
Nocturne jungle moved up to tier 2.
Evelynn jungle moved down to tier 3.
Lulu moved down in tier 2.
Kayle moved up in tier 2.
Malphite moved up in tier 2.
Fizz moved down in tier 2.
Xin Zhao moved up in tier 2.
Heimerdinger moved up to tier 4.
Sivir moved up to tier 5.
Annie moved down to tier 2.
Xin Zhao jungle moved up in tier 2.
Riven Jungle moved up to top tier. (so much mobility and damage early)
Jarvan Jungle moved down to tier 2.
Tryndamere lane moved down to tier 2.
Darius moved up to top tier. (amazing in the current fast push meta)
Rumble moved down to tier 3.
Zac lane moved down to tier 4.
Katarina moved down to tier 4.
Jayce jungle added to tier 2.
Shyvana lane moved up in tier 2.
Gangplank moved up to tier 2.
Pantheon moved up in tier 3.
Morgana moved up in tier 3.
Trundle lane moved down in tier 2.
Darius moved up in tier 2.
Aatrox jungle moved down to tier 2.
Shyvana moved up to top tier.
Trundle jungle moved down in tier 2.
Cho'Gath lane moved up to tier 3.
Brand lane moved up to tier 3.
Mordekaiser lane moved down to tier 4.
Renekton moved up in top tier.
Karma moved up to top tier.
Aatrox jungle moved down in top tier.
Elise jungle moved down in tier 2.
Trundle lane moved up in tier 2.
Udyr AD lane moved up in tier 3.
Garen moved up in tier 3.
Volibear jungle moved up in tier 3.
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