A Train's Guide to AP Nasus.

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HBAFreightTrain

Senior Member

01-28-2013

Answering some questions:

Why Infinite Edge first if you're going hybrid? --> If you're taking Infinite Edge, it means you capped out your ultimate with AP. This means during your ultimate, you get an AD bonus of 240. Infinite Edge itself gives +70 dmg and +25% Crit to go with it's critical damage bonus. So you are in a team fight and you just ultimated. Your base dmg at level 18 is 116. So your swings deal 426 dmg and if you get a critical, it jumps to 1065. Not bad for a character that only has one damage item. You still get LichBane procs of 300 damage and your mighty Q hits even harder.

Phantom Dancer is taken for it's synergy with Infinite Edge. It scales you really hard. If you have two in a very long game, your critical percentage is 85%. In that scenario, if you hit your maxxed ultimate, you will do 1603 DPS just with auto attacks. Not counting your ultimate ticking away their health, your E ticking away their health, and the Lich Bane procs (for 285 now since you sold Doran's ring). Not bad for a character that has half of his items as AP.


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HBAFreightTrain

Senior Member

01-29-2013

Bump


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Marauder64

Member

01-30-2013

So a typical end game build would be :

Phantom Dancer
Inf Edge
Lichbane
boots/phantom dancer
warmog
randuin/spirit visage?


What about a maxed CDR Nasus?


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HBAFreightTrain

Senior Member

01-31-2013

His endgame would be: Rod of Ages, Lichbane, Zhonya's Hourglass, IE, two PDs if you go hybrid and followed this guide.

AD Nasus loves CDR. He's all about getting to endgame with a large Q and the fastest way to farm up Q is with CDR. It also allows him to reuse his might Qs faster since it's the main source of his power.

AP Nasus farms with Spirit Fire in the laning phase taking Q farm mainly when it's safe to do so. As a result, he won't get as much Q farm. But he's not mainly dependent on Q in the endgame. He's ultimate dependent. AD Nasus only gets 90 AD when ultimating a 3k health character. AP Nasus gets 240 AD or a 150 AD difference. He also deals an extra 150 damage per second. Not to mention how much stronger his E will be. So while his Q will be missing 50 minions, all of his hits during his ultimate will hit for that extra 150 AD and not just his Q. Makes sense?

AP Nasus is all about the ultimate and maxxing it out. The higher the health of the targets, the easier it is to max out which is why, in this age of Warmog's, AP Nasus got a big boost in power. Needing only 300 AP or less to achieve maximum power is a nice boost. This means that instead of buying more AP items, you can buy the items that maximize the AD boost you get from your ultimate.

If you want to add CDR, the best items would be Frozen Gauntlet and Nashor's Tooth. So you would open Doran's ring, Rod of Ages, Frozen Gauntlet, Nashor's Tooth. You will be shorter on AP but heavier on AD in this setup. You then finish with Infinite Edge. Sell Doran's Ring for a PD. If game goes even longer, sell boots for PD. You won't get the armor from having the hourglass and you won't get the ability to initiate fights and use the hourglass to save yourself but you'll have a mightier Q. If you use this set-up, take the four points out of CDR in the offensive tree as you'll cap CDR without them and put them somewhere else.

So to summarize MAX CDR BUILD:

Take 0/9/21 instead (your CDR will max with just 6%) as your masteries.

Open Doran's Ring + Biscuit + Pot
Boots of Choice
Rod of Ages
Frozen Gauntlet
Nashor's Tooth
Infinite Edge
Sell Doran's Ring for Phantom Dancer
Sell Boots for Phantom Dancer

When you complete Nashor's Tooth, you have max CDR.


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vortical42

Senior Member

01-31-2013

Have you considered using a Philo Stone instead of the Dorans as your first core item? The extra gold would make it easier to afford some of those expsensive items like lichbane, epecially if you are denied farm. Also, rather than getting a Phantom Dancer for the hybrid build, what about a Yomus Ghostblade instead?


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HBAFreightTrain

Senior Member

01-31-2013

You'll run dry on mana faster with a Philo Stone vs a Doran's Ring and the extra AP matters. Not to mention the extra cost of philo stone vs Doran's. The whole reason that build works is because you get so much mana back with the ring. Otherwise you'd run dry on mana in your opening and you would be denied farm. You shouldn't be denied farm unless you've done something wrong. The whole point of AP Nasus opening is to harass the daylights out of your opponent with spirit fire and get farm at the same time. The ring makes that work because it gives you the ability to use Spirit Fire on cooldown without going OOM for several minutes. The only feasible way to deny farm would be a long ranged character who got early kills from your team and can blow you up if you take more than a couple steps from turret and if your opponent is that far ahead, all champions have that issue.

As for the Ghostblade, don't take it in the max CDR as it'll be wasted. You can take it instead of Phantom Dancer but your crit rate will suffer for it and high damage crits from Q are amazing. Part of the appeal of phantom dancer is avoiding creep block and the extra movement speed which allows you to sell boots without taking too big a hit on speed. I could see it working but I've never tested it.


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Cbwade15

Member

01-31-2013

I play Nasus and usually build tank life steal Nasus,but this is a pretty good guide for people who play AP.


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Pobbes

Senior Member

02-01-2013

So, how do you feel about the new seeker's armguard or whatever? It has a scaling ap and armor bonus and builds into zhonya's. Your build will already require it, but at what point do you think nasus should be purchasing this?


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HBAFreightTrain

Senior Member

02-03-2013

I would rush the rod, finish the boots, and then work on Zhonyas. While the armguard won't be as good while you have it, you won't have it that long.

Btw, to those who are unaware, Q does crit in it's entirety. This has been proven repeatably. Don't listen to those who say it doesn't. They are misinformed. You can easily test this and confirm it. It has been confirmed by several forum posters who tested it in-game.

The new changes make Nasus a little stronger. Being sure to Q all the wraiths now gives you fifteen damage on your Q instead of twelve and taking IE scales that damage that much more. I still recommend using AP during your laning phase and then building your heavy AD when it is over. It's safer and in the league of warmogs, maxxing out your ultimate is easier than ever.

I will warn you that global champions make Nasus weaker so if you're banning, Shen and TF should be strongly considered. Nothing like getting what you think is a successful gank on top only to get stunned by TF a half second from landing the Q that scores the kill. Then dying. Part of the strength of AP Nasus is the ability to quick clear with Spirit Fire so you can roam around either getting more cs from Wraiths or going top/bot and getting those ganks. Getting a game with both of those champions on the opposing side can make it very frustrating (especially when they port/gank you).


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BlackSparkz

Senior Member

02-03-2013

Quote:
Originally Posted by HBAFreightTrain View Post
Hello everyone and welcome to the AP Nasus training guide. After reading this guide and some practice, your opponent will call Nasus OP and your team will get a good laugh. Many of you will get farm that you thought only Karthus could manage. Sound good?

Mastery Page: 5/0/25 is your build. You want Mana regen, Mana, Lifesteal, Greedy ones, Biscuit, Health Regen, CDR, and Mobility. Take CDR as your offensive with a point in Summoner's Wrath.

Rune Page: Quints (AP), Marks (Mag. Pen), Seals (Armor), Glyphs (AP)

Ok, now that you got that covered. Let's show you how it works.

Passive: Life Steal. This will get you a lot of life back over the course of a game. The bigger your Q, the more life you get back when you pop them.

(Q) - If you need to last hit a minion with a melee attack and this is up, use it. Do not take damage trying to Q farm constantly. If it's available, use it. You will slowly build up it's damage over time. This is your sustain tool. The more damage you do with it, the more life you get back. You'll do more damage in team fights later if you Q farm smartly but remember, your first obligation is not to feed and be ahead in lane.

(W) - Wither is exhaust on a stick. Take a point in it and then it will be your last points. This is your escape and also your snare for kills.

(E) - This is your main spell. The one that you will use to AOE farm, area deny, and to bully your opponent into submission. It has a 0.6 AP ratio on the initial blast with decent starting damage. It's a fairly big AOE. Then it has a defile feature where it deals damage over time that also scales with AP. It's range is long enough that you can land it near a turret to harass a person who is farming under turret without taking a turret shot. Practice this because your opponent's will be hiding under turrets. A lot.

(R) - This is your kill. It scales with AP and it does insane damage with enough AP. It maxes out at 240 AoE dmg a second and 240 dmg added to melee attacks. 15 secs.

Summoner Spells: Ghost + Flash. You need escapes and Ghost can be used offensively if you need it too.

Skill Order for first 6: E->Q->E->W->E->R. Against some champions, you can alternate Q and E leveling as they allow better Q farming.

The first thing you have to get used to is that you are a mage with a wicked stick. His E is a cross between Brand's Blast and Morgana's W. The thing to remember is that Q farm is nice but it's not worth dying for. Bigger Qs get your more health. That is it's main role during the laning phase.

Opening Items: Doran's Ring. Health Pot. Biscuit.

Doran's Ring is a mana granting machine with the AOE farming you will do with E. When you hit level 2, add some Q farming. When the jungler offers Blue, you take it. With it, you won't run out of mana unless you overspam your abilities.

Mercury Boots is generally the boots you'll take. Tenacity is nice and the MR helps against the AP mids you will mostly be facing. If you need more damage and/or the other team lacks hard CCs, take Sorc Boots instead

Rod of Ages is your first major purchase. It gives you a big boost in health and sustain and is better if you build it early.

Lich Bane is your second major purchase. It gives you melee burst damage to get kills. It also makes you faster.

Zyonya's Hourglass is your third major purchase. It gives you raw AP and if you are focused, you can hit it to buy some time. It also gives Armor.

Your last item depends on team comp:
(They are squishy) - Void Staff if you're a AP heavy comp. Rabadon's Deathcap if you're an AD heavy comp and need damage.
(You need to be tanky) - Randuin's Omen if they are an AD heavy comp. Warmog's Armor if they are a balanced team. Abyssal Scepter against heavy AP.
(Hybrid) - Infinite Edge and Phantom Dancer. If the game goes long, sell boots for a second Dancer.

If the game goes super long, sell Doran's Ring and buy another item from the above list. See the 300 AP rule below.

Team Fights - Open with E. This will do AoE damage and reduce the armor of anyone hit. Then you ultimate. Your ultimate caps at 240 damage per second. This is AoE damage to everyone around you so you want to get in close to the enemy team. It will supply you with 240 bonus AD for the full duration of the ultimate which is 15 seconds. It also gives you health. Then use Ghost to quickly reach the ADC who you should wither. Give the ADC a good smack with Q and beat on him. He should melt fairly quickly even if he has Warmog's.

Why should I pick this over AD Nasus? AD Nasus has a horrible laning phase. In order to be effective late game, he must get a lot of Q farm. AD Nasus tends to be gold starved pretty heavily until he can score kills. The trick to AP Nasus is that he can AoE farm at range. This is much safer during the laning phase. Yes, this means he gets less Q farm. But it means he gets more gold and can actually win the lane. Farming quickly also opens options in your play to help your team.

MAX CDR BUILD. If you play Nasus because you love the mighty Q and want max CDR to farm it but want the safety of AP in the laning phase.
--Change Masteries to 0/9/21. The 6% CDR you get will put you over the cap by 1% at full build. At end game, your melee damage will be amazing.
Open Doran's Ring + Pot + Biscuit
Boots of Choice
Rod of Ages
Frozen Gauntlet
Nashor's Tooth
Infinite Edge
Sell Doran's Ring for Phantom Dancer
Sell Boots for Phantom Dancer

Tip Section
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The Wraith reset: The knock on E farming is that it pushes the lane. To take advantage of your pushed lane, farm the wraiths. Communicate with your jungler on the best time to begin farming the wraiths. Wraith farming will give you a noticeable advantage over a mid opponent who does not. It allows your lane to come back to you as well.

Roaming: If you push your lane too quickly, you can also roam top or bottom to attempt a gank. Open with E with the edge barely reaching your victim so if they run back, they take more damage. Then wither them and give them a good smack with Q. If your teammates are paying attention, this should be a kill. Coordinating with the jungler can make this safer on the bot lane as a 4 v 2 usually results in two kills. By pushing the lane quickly, you force the opposing mid to either follow you and lose CS to the tower or take the CS, call MIA, and hope for the best. Most mids will do the latter. On top lane, most top laners can kill an opposing top if you just land wither and give them a good smack. Even getting assists will help you win your lane and help your teammate win theirs.

Q Farming: If your opponent leaves lane, get as much Q farm as you can. Having a stronger Q later is a good thing. Getting the balance between getting more gold and getting more Q farm is one of the harder parts of learning AP Nasus.

The 300 AP Mark: If your opponents are grabbing Warmog's, your ultimate will max out on them at the 300 AP mark. This is what you will get from a Rod of Ages, a Lichbane, and the Zhonya's Hourglass + your runes. The idea of this build is to rush that mark. If your opponent's team is health stacking, 300 AP is the maximum amount of AP you want to build. After you get the basic build, you build tanky (Omen/Warmogs) or Hybrid (IE/PD). Don't mix these. Either full tank or full hybrid. If they are running squishy, continue to build AP as it will scale with your E, Ult, and Lichbane.

There you go. Take the mid laner by surprise and wreck them with your magic blasts of AOE goodness. Harass them under the turret with your E when they try to farm there. Communicate with your jungler if you are expecting a gank from the enemy jungler. Wither turns an attempted gank into a nice counter-gank from your jungler. If you harassed the mid laner enough, you might get a double kill if they try to help. Use Wards for goodness sakes. And most of all: dominate. Make them feel like they were hit by a Freight Train.

If you prefer the glass cannon version and want to see a guide on Youtube: http://www.youtube.com/watch?v=EnivLMFdZUo
BTW, they fixed the bug on LichBane that preventing your Q from building up so ignore that part.

Editted: 1/25. Added Lich Bane and changed last items to be team dependent.
Editted: 1/26. Matchup data for champions is on page 2
Editted: 1/28. Added 300 AP Rule. Adjusted Masteries for better performance. Added a video for glass cannon build.
Editted: 1/31. Added a max CDR build for those who want a hybrid heavier on AD
Can you put this on LoLking or SoloMid?


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