Matchmaking Changes [1-16-2013]

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Sakuri Ono

Senior Member

01-18-2013

Quote:
Originally Posted by Lyte View Post
We'll be taking a look at Dominion during these tests. If it turns out that the queue time increases are not worth the benefit, we can turn it off in Dominion.

Dominion would love it if you disabled this anyway. The whole Normal Wins = Matchmaking on Dom is damaging to an already fragile mode.

To explain: Dominion has a vastly different style of gameplay. From who you pick, to how you build, and the tactics you employ to win. Before when it was just hidden ELO you could slowly climb up the ladder and start guaranteeing youself that eventually you would play with people who knew what they were doing, in this mode.

However with the new system you can pretty much be top rung (not that I am; I have watched this happen to others in our community though) and get matched with people who've never played a game of Dominion in their life. The sad truth is SR Skill =/= Dom Skill. Our recent DD tournaments have proven this by exactly how much the SR teams, hoping on under the notion of 'Lawl, easy-free RP', were stomped by Dominion-specialists.

It discourages you from playing Dominion if you've worked your way up to a 'Hey we know how to play' tier only to suddenly have this new system shove people who perform the SR equivalents of running S2 Clairvoyance/Surge on an AD Karma in bottom lane. :-P

You can have Nome ask around on the Dom forums if you don't want to take my word for it; but I'm quite sure the general consensus, amongst those who had the 5+ minute 'High ELO' timers, is that the shorter matching times are not worth the headaches created by the massive skill imbalance.


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pandapples

Junior Member

01-18-2013

Yay! As a relatively fresh level 30 I was tired of getting matched with people with over 1000 wins... Now I might actually soloq again.


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Wick3dD3vil

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Senior Member

01-18-2013

Very smart. Kind of. Psuedo-30's will kill us all.


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Apollinarius

Senior Member

01-18-2013

Quote:
Originally Posted by RiotKiddington View Post
It really come down to if the system can find people within your elo range and also within your # of win range. if after a time limit the system can't find a perfect match, it will have no choice but to increase the search range. That's why you are still getting some people with hundreds of wins over you.

Lyte and I want to know is this, the longer the queue time the better "match result" you will get, but it comes with a cost (of time). Is the current 30 seconds increase in queue time worth the benefit of matchmaking with additional consideration of # of wins?
If this doesn't result in a reduction in the number of queue dodges, then it probably won't be worth it. The thing is, with an average of 2-3 queue dodges before each game goes to loading screen, this will probably increase waiting time by 3-5 minutes. Already wasting 8 minutes in champ selects is aggravating. To increase that time by 50% would be horrible.


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Lunar Lightning

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Senior Member

01-18-2013

Quote:
Originally Posted by RiotKiddington View Post
It really come down to if the system can find people within your elo range and also within your # of win range. if after a time limit the system can't find a perfect match, it will have no choice but to increase the search range. That's why you are still getting some people with hundreds of wins over you.

Lyte and I want to know is this, the longer the queue time the better "match result" you will get, but it comes with a cost (of time). Is the current 30 seconds increase in queue time worth the benefit of matchmaking with additional consideration of # of wins?
30 seconds is fine but do not increase it more than that please


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Ace Macbeth

Senior Member

01-18-2013

Hello Lyte. Incoming wall of text, but i want to be explicit with my feedback.

I just saw this post redirected from reddit.

I currently have 13xx normal queue summoners rift wins, and am approximately 275+. (I have 275 more wins than losses last I checked). I queued yesterday solo and was matched with players who all had in the 1300+ range and was rather pleased. (:

Now for some bad news.

However last night when I queued with my irl friend summoner name Andruue (not to call him out on the forums, i have his permission and he is curious too), at approximately 1:38 AM PST when we queued, we were matched against a lvl 29 and a 24. Andruue has the upper side of 13xx normal wins, but i'm not sure about his win/loss ratio. However, it is a common occurence that when I queue with him, we are usually placed against (and sometimes with) opponents that have a disparagingly large gap in terms of wins, skill, and common sense compared to us who have played many more games.

My other irl friend queued with Andruue between 8-9 PM PST. This friend has 22xx+ wins, and has approximately the same win loss ratio as me, about 280+ more wins than losses. He informed me after the game when I signed on that in the game they played, their 3 teammates had 200-300 wins, and there was a level 29 on the enemy team.

However, when my IRL friend with 22xx wins and I queue, we are placed in lobbies that have generally 1k+ wins and it is a friendly environment.

A response would be awesome! Should we send some sort of support ticket if we are concerned?

Thank you for your time


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Goth Skunk

Senior Member

01-18-2013

Quote:
Originally Posted by RiotKiddington View Post
It really come down to if the system can find people within your elo range and also within your # of win range. if after a time limit the system can't find a perfect match, it will have no choice but to increase the search range. That's why you are still getting some people with hundreds of wins over you.

Lyte and I want to know is this, the longer the queue time the better "match result" you will get, but it comes with a cost (of time). Is the current 30 seconds increase in queue time worth the benefit of matchmaking with additional consideration of # of wins?
To me, yes.


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Rxlic

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Senior Member

01-18-2013

too many "first" comments and **** to wade through, if I queue up for ranked is it searching ranked wins only, or is it total SR wins? Or is that irrelevant and it still just goes by elo?


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Carnagè

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Senior Member

01-18-2013

Is it worth it? There are many things to look at here. I will go over a few.

I consider myself an average player. Im not fantastic and I still do stupid things to get me and my team killed at times. With that said, If the system found 4 people to put on my team and 5 people to put me against that are truly at my same skill level then I would be greatly impressed. Would like to see numbers of how many games would be considered "even" match ups just because of this change vs the times that the system broadens the search and puts people in a less even match. This would allow me to slowly work my way up to higher skill level without getting completely crushed by people that are better then me.

The other thing to look at here is. At times I go on a lose streak. Sometimes this is my fault other times my teams fault. I'd like to think its not my fault much but it may be. With that said It is nice to get paired with fabulous players on my team now n then. For example a couple weeks back I was in a normal matchmaking game with Reginald and Scarra on my team. One of them ran adc and I ran support. The confidence boost I got from that match was amazing. With the new system games like this are less likely to happen. This also goes the other way. Im sure that the team we went against weren't to happy to get stomped by players that they probably shouldn't have been matched against.

Edit: If the system does succeed in making more even matchmaking games more consistently then the extra 30 second que time will be well worth it. In the scheme of things 30 seconds really is not that long.

TLDR: In short the idea looks good on paper. Especially if I am consistently matched with and against people at my own skill level. But how often is this truly going to happen?


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VenomVynes

Member

01-18-2013

I was on a winning consistently and now with the new matchmaking I have lost 70 ELO