Hey guys! Gonna be on a bit of a hiatus!
College is leaving me little free time as it is, but I'm currently downloading SC2 and am going to waste no time in figuring out how to, in layman's terms, "mod the sh*t out of it"! I'll be learning the ropes and experimenting with it for the next month or so, and once I've got my bearings, I'm going to see if I can prototype a few (or all) of my redesigns and OC.
I'll leave the thread in Peri's hands for now--there's work to be done!
Going to edit this post later on today! <reserved>
EDIT: Here it is Morello (and Xelnath,) - I'm having all of my hopes up. I realize it's a wall of text, it just carries a lot of emotional load and is very important to me, I hope that is enough for you to start reading and hopefully respond. (Please note the post is far from entirely subjective, I'm also just trying to reason with you through analysis and conclusions)
Morello, originally I would have inserted a post here where I'd specifically mention that I'd just like all of our ideas and say how good I think they are.
It included a lot of quotes of people that agreed but I got rid of the post completely - not only can you look those posts up yourself, you'd probably also feel attacked by it as my post was me rubbing in your face how I feel most of the content can be way better without me really saying or proving anything.
I intended to make a constructive post but without me even realizing it had an undertone of arrogance and negativity. I hope I'll do better with this post, I hope you'll have no regrets of reading this and most importantly; I hope you'll reply and have no mixed feelings of whether you should've replied or not.
You say that champions such as Vladimir and Yorick would be entirely different if you had the opportunity to do them over. I hope it's safe to say you feel those champions could be better - I find this very important and interesting.
I hope that you realize that as long as you don't actually rework them - they'll never be as good as they could be. I hope it's safe to say that if you don't rework these champions, League of Legends as a game will never be as good as it could be.
That said - MOBA's are a relatively new genre and I feel there will eventually be companies that are younger and hungrier than you guys - companies that embrace thematic champion design more completely and focus more effort into that aspect while not sacrificing mechanics, readability and counterplay along the road. If that happens, then I feel them overtaking in the market is just about inevitable - that's how capitalism tends to work.
ItemsGuy doesn't want you guys to be overtaken and has his reasoning and solutions of how to prevent that as much as he can - he doesn't want League's lifespan to be cut short because we feel you've chosen for quick-fixes and short-term gains more than investing in longevity and creating room for as much positive growth as possible.
Allow me to include this one quote - please note I do not intend to sound hostile - the person copied this from a different OP:
This is why I fear people make threads such as the 'I want to be excited for Quinn but I know, once her kit is released I'll be disappointed' thread. I feel the content Riot releases gets old, fast.
What happens is that players get so hungry for new content they don't care what lands on their plate, the playerbase will eat it up regardless and Riot will still think they did a good job.
It's something that feeds into itself, players are always excited about content because they are more or less bored and therefore are always happy for new champions, meaning Riot really has no incentive to step up their game.
I've done quite a bunch of research from what you've given me (and a couple of other observations), and I'd like to thank you for that. I'm not going to mention numbers like I tried to before, it'll only come out in my favor (due to unavailability of testing) and isn't constructive enough to say that a redesign is heavily flawed (although in some cases it can be, but not in a game like this).
For designers, there is a key element that you have to consider every time you make a new skill: visual representation of the effects.This is something that I actually had a problem with but never mentioned due to thinking it was minor, but some of them are quite noticeable.
To name some:
Spelleater from Lulu's kit: Even though this can show a status effect for it, how will you really determine that it'll block an ability? Not to mention that this is an effect that has never been installed to the game. It looks to be one of those that is purely a burden of knowledge.
Mantra effect off of Karma's Q: Same deal. I mean it's fairly easy to determine that there is a seal on a character, but to make it distinct after the Mantra bonus is another thing. It also introduces an unavailable game mechanic, though I'm not sure if it'll be possible (or balanced) in the future.
Then there goes the misc. problem of how effective should some skills be. If I find more through paging the redesigns, I'll put them down, but for now:
Nocturne's Duskbringer: Is this meant to work against people who use Flash, Kha'Zix's leap, Renekton's dash, etc.? Or is it just meant to be a wall-pass mechanic from assaulting across a gap? It's a pretty strong mechanic, so that leads to another question: will it also work on areas where Flash cannot work (due to the slightly higher range)?
Relaunching this thread - was trying to get an answer on the post above, but from the looks of it it seems that isn't going to happen after ~2 months of trying to get someone at it.
Also - with the entire Trundle Rework thing going on and people more and more realizing the importance of theming and readability, I guess this'll be good opportunity to perhaps 'enlighten' more people in terms of League's current flaws.
Don't really have the time right now to be updating our Redesign section on the first page of this thread, I'll do that later that later - the next following days.
Have to add the following Redesigns: Quinn, Jarvan, Darius, Jax, Zilean, Talon, Orianna, Rengar, Nautilus, Karma, Soraka, ZAC, Xin, Shaco, Lissandra.
Have to add the following placeholders: Nha'Hazzex (urgot playstyle placeholder), Urgot (ugliness and urgot's name placeholder), Luka, the Void Tamer (Orianna playstyle placeholder(, Judge Marcus (Leona playstyle placeholder), Faye (current Evelynn playstyle placeholder), Evelynn (name and appearance placeholder of Evelynn), Hakolin, the Bonecrafter (Mordekaiser passive placeholder) and probably some more I've forgotten.
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