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Itemization Guide

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imhuge

Senior Member

10-19-2010

hey I'm in a guide writing groove right now and was wondering if anyone would be interested in an itemization guide

basically it would be a collection of guidelines for every stat and item so that when a champion gets changed or a new one is released you can use it to figure out some good items yourself
if there's interest, I'll edit this post and add in more

here's a sample, Haunting Guise
most of them will be in this short format, depending on complexity

Stats: just the stats
Use: reason why you buy this item, when to buy this item
Counters: what this item counters
Combos: items this item works well with (I hate to use the word synergy but it's that)
Alternatives: items with similar stats and have similar effectiveness in the same time period
Upgrades: items that have similar Use but are often stronger overall; usually this is for slot efficiency late game
Other: just side notes


Haunting Guise (1485 Gold)

Stats:
180 Health, 20 AP, Unique: 20 Magic Penetration
Use:
Mid game power increase; you'll have your ultimate and high skill levels while most players have low magic resist
Counters:
None
Combos:
Sorceror's Boots, Abyssal Scepter, Deathfire Grasp
Alternatives:
Abyssal Scepter (expensive, higher AP and helps allies)
Upgrades:
Void Staff (lose Health but more damage)
Rod of Ages (more Health and AP, Mana)
Other:
If you have Sorceror's Boots and replace Haunting Guise with Void Staff, consider replacing Sorceror's with Mercury's Treads


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