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Release Notes 06/12

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Director of Player Experience

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Release Notes



  • Karthus, the Deathsinger: A Nuking caster who focuses on spaming time delayed AoE mines
    • Lay Waste: 1 second c/d spell which leaves a time delayed mine (deals double damage if it only hits a single target)
    • Wall of Pain: Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage
    • Defile: While toggled on, Defile condinually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit
    • Fallen One (Ultimate): Channeling spell, upon successful cast Karthus damages all enemy champions in the game
    • Death Defied (Passive): When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base
  • Soraka:
    • Stats:
      • Reduced Health per level from 78 to 70

    • Astral Blessing:
      • Changed to tick every second instead of every other second
      • Reduced ability power ratio from .2 to .085 (but it occurs twice as often)
      • Consecration change: Reduced duration increase from 0/2/4/6 seconds to 0/1/2/3

    • Infuse:
      • Reduced cooldown from 16 to 15
      • Consecration change: Reduced cooldown reduction bonus from 0/2/4/6 to 0/1/2/3
  • Annie:
    • Stats:
      • Increased Base damage from 40 to 49
  • Judicator:
    • Divine Blessing:
      • Decreased duration from 30 to 20
  • Master Yi:
    • Wuju Style:
      • Increased mana cost from 25 to 40
      • Activating Wuju style now yields double damage instead of triple
      • Increased base damage from 10/15/20/25/30 to 15/20/25/30/35
      • Reduced cooldown from 40 seconds to 30
  • Teemo:
    • Trailblazer:
      • Increased movement speed yielded slightly
  • Tristana:
    • Detonating Shot:
      • Increased Ability Power ratio from .5 to .8
    • Buster Shot:
      • Increased Ability Power ratio from 0 to 2
  • Fiddlesticks:
    • Drain:
      • No longer ignores magic resist
      • Increased damage (again) from 30/55/80/105/130 to 40/70/100/130/160
  • Evelynn:
    • Hate Spike:
      • Reduced ability power ratio from .33 to .28
      • Increased damage from 25/50/75/100/125 to 30/55/80/105/130
    • Shadow Walk:
      • Stealth can only be delayed by a maximum of 5 seconds
    • Ravage:
      • Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30
  • Jax:
    • Counter Strike:
      • Increased ability power ratio from .5 to 1
    • Relentless Assault:
      • Now properly shows that it has an ability power ratio of 1
  • Yeti:
    • Visionary:
      • Changed the way it works from a % chance, to every 10 hits
      • Now can work with Absolute Zero
    • Absolute Zero:
      • Recoded to make the ability power increase with the duration of the channel
  • Twitch:
    • Ambush
      • Stealth can only be delayed by a maximum of 5 seconds
    • Full Automatic:
      • Now deals 100% to the first target it hits (and 70% to all others)
  • Warwick
    • REMAKE: Blood Scent:
      • Passively gives you sight of enemies in range under 60% life, Activate to gain the movement speed boost
      • Increased range from 1200/1800/2400/3000/3600 to 1500/2300/3100/3900/4800

  • NEW ITEM: Force of Nature: Top tier Health / Magic Resist / HP Regen Item with +1.5% Health regeneration when under 50% life and a 10% movement speed boost
  • Innervating Locket: Reduced mana restored from 25 to 20
  • Madred's Razors: No longer Unique
  • Mercury's Treads: Reduced Recipe cost from 850 to 700
  • Starks Fervor: Gave it an additional 20% attack speed
  • Warden's Mail: Increased Move Speed / Attack Speed slow from 50% to 60%
  • Oracle's Elixir: Increased Magical Sight vision radius from 500 to 600
  • Doran's Ring: Increased Mana Regen per 5 from 3 to 5, Increased Ability power from 10 to 14
  • Archangel's Staff: The bonus ability power based on mana is no longer UNIQUE

  • Revive:
    • Increased cooldown from 8 minutes to 9
  • REWORK: Clairvoyance:
    • Decreased cooldown from 180 to 150
    • Clairvoyance can no longer be cast inside of terrain or see over terrain
    • Clairvoyance can now be destroyed by casting on top of opposing Clairvoyances
  • REWORK: Flash:
    • Reduced range from 900 to 800
    • Changed functionality: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer)
    • Flash will automatically flash to the furthest valid range in the direction it is cast at
    • Flash no longer has a cast time (so .5 to 0)
  • Rally:
    • Made Rally Banner targetable (has 200 Health +25 x Level)
    • Increased range from 700 to 850
  • Heal:
    • Now scales with level, Heal now = 150 + 25 x Level, and heals surrounding allies for 66% (so it heals less early, and more late)
  • REWORK: Promote:
    • No longer has cleaving attacks
    • Now has a non stacking +30 Armor / 15 Damage aura

Bug Fixes:
  • “don’t auto target enemies” under “more options” should now function correctly and not auto-target on attack moves.
  • Fixed a Bug with Consume, Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
  • Fixed a bug with paritcle scaling on bigger units.
  • Fixed attack-move so that it always continues to move to the end of the attack move after enemies have been engaged, until a new order is given.Updated Master Yi bot to match new design
  • Fixed a Bug where attack commands would get lost
  • Fixed a Bug where the game would not properly exit when user used Alt+F4
  • Made misc fixes that will help targeting minions (especially those in between other minions)

  • Optimization and Performance Improvements on most PCs
  • Removed Brackets from champion passive information
  • Fixed a few tooltips such as Bantam Trap, Blinding dart, Unbreakable Will, etc
  • Units such as Bantam trap and Rally Banner should die faster
  • Increased max cooldown reduction from 35% to 40%
  • Fixed misc spelling errors
  • Increased Neutral Monster respawn time from 90 seconds to 120
  • Increased Inhibitor Respawn times from 6 minutes to 7
  • Baron Nashor: No longer resizes when you engage him
  • Stealth:
    • Can only be delayed for a maximum of 5 seconds
    • No longer breaks upon using consumables
    • Summoner Spells no longer break stealth
  • Increased the minimum amount of gold you obtain for slaying a champion from 40% to 50%
  • Decreased the maximum amount of gold you obtain for slaying a champion by 12.5%
  • Reduced all Champion base Health Regeneration by 10%
  • Monsters: Gave all non Epic monsters with 500+ HP -20 Magic Resist (Spells now deal approximately 25% bonus damage)
  • Red and Blue Cannons now have turret shield (receives 50% reduced damage from turrets)
  • Red and Blue Cannons now deal 100% bonus damage to turrets

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Senior Member


Karthus passive used to be so gooood

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Azghyn Nite



WTF?! Flash nerf?! Really?!

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Man In Black20

Senior Member


lol Karthus passive OP :P

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Senior Member


Wtf insta revive karthus

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Senior Member


the good old days of karthus being awesome...now just a pushover

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Senior Member


wow dat pasive of karth is awesome to bad it got nerfed

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Senior Member