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Hi i am making this thread for making rules right. I am a fan of hide and seek and i am trying to improve the game for both sides. so feel free to give advices, but i shall say that i know what im doing
**special rule : hiders gets 25 lifes for the team, nobody is ever out. (or u go 5 lifes for each hiders if u want)
Seeking rules :
1-vision items availlable at 15 min. (both team actually)
2-recall below 300 health
3-leave base at 2:00 min.
4-only 1 twin shadows for the team
5-Rylai OR frozen Mallet ( trinity force or entropy dosnt count)
6- No CV summoner spell
7- Canot camp ennemie base
8- Must give 30 sec Grace for hider after a death.
9- Can use as many oracles as they want (after 15 min)
10- IF he kills a hider while below 300 health, the kill does not count.
Hiders rules :
1- use movement spells, escape or cc spells only**
2- can not back to base
3- Must hide but.... can help mate to escape with cc spells on seekers
4- Only 2 hiders in the same hiding spot or bush.
5- Cannot build dammage
6- can get storm shield