Puppeteer Champion Concept (check it out)!

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ExjK

Senior Member

01-04-2013

Quote:
Originally Posted by ExjK View Post
I like where you're going with this idea! Mainly the "puppeteer" aspect, also someone said debuffs. +1

When I think of potential champions I try to leave out his/her background or alignment until I can devise a sinister kit for said champion first. I feel like coming up with a solid kit as a baseline helps to formulate a history that is fluent to the kit. Not that it doesn't work the other way, but I feel like coming up with a story first limits the possible skills and mechanics that would make sense with the champion based on it's concept. Anyway I'm going to take a crack at making a kit...

Passive - Enemy champions within x range suffer -x armor, -x magic resist and -x health regen every x seconds, stacks up to 5 times (stacks are lost every x seconds when out of range).

Q - Induce target enemy with feelings of despair causing x magic damage and reducing their vision by x for x seconds (longer cd to compensate for its effectiveness).

W - Target allied champion or puppet (not minions) suddenly bursts with power increasing armor, magic resist and health regen by x for x seconds and dealing x magic damage to nearby enemies within x range (enemies further away take less damage) (allied champions and puppets within range of the burst also gain x % of the effect, reducing effectiveness when further away).

E - Spawns a puppet beside you that seeks out nearby enemies (prioritizes champions) and uses basic attacks until destroyed (obviously scales with levels, rewards gold when destroyed that increases per level) (Also is buffed when using W). This puppet will follow you if there are no enemies around or when you are x range from it (will stop attacking and run to your range). Can have up to 3 puppets out at a time.

R - Target enemy champion becomes your puppet that you can control (similar to controlling shaco clone/viktor ult etc) for x seconds dealing increasing magic damage over it's duration (1 tick per second?) or until cleaned/QSS/Olaf ult/etc (if dispelled early, the skills cd is reduced based on how fast it was dispelled). The target enemy can still be attacked and what not, your puppet spawns will still target them (was also thinking that the target enemy would only be able to basic attack during the effect similar to how taunt works?)

The kit concept clearly makes this champion out to be a puppet master, but I also kept the support role in mind. The passive might seem overwhelming at first but I honestly think when given the right numbers it can be a unique type of debuff addition to the game that enemies would have to learn to counter. Ways you can counter it for example would be to buy an aegis or learn the range and make sure you're not exposed for longer than is safe. I could see it being a dangerous/broken passive but that's why I didn't include any variables. Other than the passive though I think the kit is solid. You control little puppet minions and they benefit from your W as well as allied champions do. The ultimate is awesome imo, you would literally feel in control when you use it. I can see many amazing plays and well as counter plays with that kind of an ultimate. The Q was my favorite, I imagine it being similar to graves' smoke bomb. For a small time you choose when the enemy champion has reduced vision, it could be used very strategically.

This kind of character concept to me seems to lean more on the evil/villainous side. Mainly because this person is the ultimate puppeteer, he learned to manipulate people and his surroundings for his own benefit. No matter what side you think you're on, it's not his. It adds a cool flavor to the idea of support, yeah you benefit from him when he's around...but in reality he is benefiting from you and if it wasn't for that...he would have no problem making you his new puppet. I'm not sure where he would fit in lore-wise, but I have faith that if Riot wanted to they could come up with something.
Edit 1 (credit to Sprocketduck):

Changed the health reduction value from the passive to health regen.
Changed the "all base stats" value from the W to "armor, magic resist and health regen".
Added increasing magic damage for the duration of the ultimate, as well as a reduction in cooldown when dispelled (This reduction is based on how long the duration lasted).


Quote:
Originally Posted by ExjK View Post
This is another idea I came up with while considering different puppeteer styles. It doesn't utilize a "control" effect on enemy champions (bummer) but it does bring a little more life to the idea of controlling different puppets.

Passive - When an enemy is within x range, they become susceptible to the puppet master's control. After x seconds, champion gains 1 control stack (this "control" is acts a buff that stacks on the champion, maximum of 5 stacks) (1 stack is consumed when using it for Q or W and 5 is consumed for E).

Can only have 5 puppets out at a time..

Q - Passive: Allied champions, puppets and self within x range receive +x ap and +x mana regen for every "control" stack. Target Self: Spawns a ranged AP puppet beside you until destroyed. Puppet attacks nearby enemies (prioritizes champion) and will follow you when out of x range. Target Enemy: Reduces targets ap and mana regen for x seconds.

W - Passive: Allied champions, puppets and self within x range receive +x ad and +x health regen for every control stack. Target Self: Spawns a melee AD puppet beside you until destroyed. Puppet attacks nearby enemies (prioritizes champion) and will follow you when out of x range. Target Enemy: Reduces targets ad and health regen for x seconds.

E - Induce target enemy with feelings of despair causing x magic damage and reducing their vision by x for x seconds (must have 5 control stacks to cast).

R - Champion begins to channel immense power and has max control stacks for the duration. Champion's Q, W and E have shorter cooldowns and nearby puppets have increased movement speed.


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OlyGam Sprocket

Member

01-04-2013

Nice, but some tweaking. I think I have some options for you.

Passive - Enemy champions within x range suffer -x armor, -x magic resist and -x health every x seconds, stacks up to 5 times (stacks are lost every x seconds when out of range).: Instead of reducing their health, reduce their health REGEN, however, cause it is a passive that stacks, make the base stack small, and scale it.

Q - Induce target enemy with feelings of despair causing x magic damage and reducing their vision by x for x seconds (longer cd to compensate for its effectiveness).: This is like a AP Graves move, but Single Targeted. This could be improved by making more of a polymorph or a fear.


W - Target allied champion or puppet (not minions) suddenly bursts with power increasing all base stats by x for x seconds and dealing x magic damage to nearby enemies within x range (enemies further away take less damage) (allied champions and puppets within range of the burst also gain x % of the effect, reducing effectiveness when further away).: This move should also contain a move speed buff, but then either; 1. Reduce the scaling on it to compensate or 2. Reduce the base amount of buffing done.


E - Spawns a puppet beside you that seeks out nearby enemies (prioritizes champions) and uses basic attacks until destroyed (obviously scales with levels, rewards gold when destroyed that increases per level) (Also is buffed when using W). This puppet will follow you if there are no enemies around or when you are x range from it (will stop attacking and run to your range). Can have up to 3 puppets out at a time.
: This needs no changing, if you make the scaling right.

R - Target enemy champion becomes your puppet that you can control (similar to controlling shaco clone/viktor ult etc) for x seconds or until cleaned/QSS/Olaf ult/etc. The target enemy can still be attacked and what not, your puppet spawns will still target them (was also thinking that the target enemy would only be able to basic attack during the effect similar to how silence works?): Make sure this duration is short, but then compensate that for either the ult doing damage, or having allies doing increased damage to the target. Also, a neat feature would be to change the cooldown depending on how long the effect wears on them.

Good Champion Concept, just some tweaking is needed.


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ExjK

Senior Member

01-04-2013

Quote:
Originally Posted by Sprocketduck View Post
Passive - Instead of reducing their health, reduce their health REGEN, however, cause it is a passive that stacks, make the base stack small, and scale it.
I like the health regen idea, especially because i mentioned using Aegis as a counter to it. I'll edit the OP.

Quote:
Originally Posted by Sprocketduck View Post
Q - This is like a AP Graves move, but Single Targeted. This could be improved by making more of a polymorph or a fear.
We already have plenty of fear mechanics as well as a polymorph. I wanted this concept to be unique and I think it delivers on the idea that this person manipulates you by drawing you in and influencing you. It's easy to be scared, this "influence" is beyond that though and causes you to be overwhelmed by the experience which makes you lose sight of any hope (your team) around you.

Quote:
Originally Posted by Sprocketduck View Post
W - This move should also contain a move speed buff, but then either; 1. Reduce the scaling on it to compensate or 2. Reduce the base amount of buffing done.
I feel a movement speed buff would be too typical, it would make the play feel like sona or anyone with a Shurelya's. When I originally thought of it I imagined that this champion reduces base stats passively and can channel that into his team/puppets. The fact that it's a burst spell and does damage to enemies as well as shares the buff with allies kind of makes it solid on its own. Adding movement speed would be too much. (Think of this spell kind of being like karmas shield when used with her ult, except it's not a shield it's a stats buff).

Quote:
Originally Posted by Sprocketduck View Post
E - This needs no changing, if you make the scaling right.
I'm glad you understand the skill itself. It might seem OP but with the correct scaling and the fact that enemies can benefit from killing them (maybe worth more when buffed with W?), I think it would be fair and make for good play.

Quote:
Originally Posted by Sprocketduck View Post
R - Make sure this duration is short, but then compensate that for either the ult doing damage, or having allies doing increased damage to the target. Also, a neat feature would be to change the cooldown depending on how long the effect wears on them.
Yeah the duration would be short given the effectiveness of it (maybe similar to skarner ult?). Now that you mention it I would love if it did magic damage over it's duration. The cooldown thing is neat, if you don't mind I want to add it.

Quote:
Originally Posted by Sprocketduck View Post
Good Champion Concept, just some tweaking is needed.
Making revisions, thanks for your feedback! =)


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Jarzelia

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Senior Member

01-04-2013

BUMP, thoughts reserved for later.

I like the kit, it feels like it could work. Now all we need are numbers.


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ExjK

Senior Member

01-04-2013

Quote:
Originally Posted by Jarzelia View Post
BUMP, thoughts reserved for later.

I like the kit, it feels like it could work. Now all we need are numbers.
I wouldn't feel comfortable coming up with specific numbers without something to base it on, any thoughts?


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dEvErtdelfuEgo

Junior Member

01-04-2013

this ult would bring so much fun to the game rofl good conept i likey
BUMPS
BUMPS
BUMPS


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ExjK

Senior Member

01-04-2013

Quote:
Originally Posted by dEvErtdelfuEgo View Post
this ult would bring so much fun to the game rofl good conept i likey
I feel it would too, it would be as effective a fear but more unique in the sense that you control the positioning. This would make for interesting and clutch situations across the board, it would be hard to learn and the fact that enemies can also be strategic around it makes for a fun mechanic.


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Aceman Shiro

Member

01-04-2013

I know this is completely different but if anyone is familiar with Naruto imagine Chiyo (Grandma), Sasori, or Kankuro's puppet action put onto a champion.


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ExjK

Senior Member

01-04-2013

Quote:
Originally Posted by Aceman Shiro View Post
I know this is completely different but if anyone is familiar with Naruto imagine Chiyo (Grandma), Sasori, or Kankuro's puppet action put onto a champion.
Can you link a video?


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Aceman Shiro

Member

01-04-2013

Well this ones lengthy but it shows you the strongest moves both Grandma and Sasori have http://www.youtube.com/watch?v=CLT3EVQzd2E and heres Kankuro, more supportive http://www.youtube.com/watch?v=ymjjeuysktk


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