Zileas' List of Game Design Anti-Patterns

First Riot Post
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Ragnaros

Senior Member

10-15-2010

Quote:
Originally Posted by Shurelia View Post
I'm not sure if this has been said already, but one problem with Bloodseeker's Rupture ability is...

As a new player, when you see yourself bursting in blood, and you see a melee dpser running at you... the first reaction would be to RUN! However thats counter-productive since if you run you take massive damage, and bloodseeker runs faster at you.

Poor new players... = (
How is this a problem? It's kind of the purpose...it's like someone else pointed out, this is the same as seeing Tryn and attempting to run away only to realize you just screwed yourself because now he can slow you.


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SonicTheHedgedawg

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Senior Member

10-15-2010

good read Zilean. keep up the good work


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BACKSTABUUU

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Senior Member

10-15-2010

Quote:
Originally Posted by Zileas View Post
quite likely. which is why i have a meeting about it at 4pm pst.
I think flash serves to negate some of the anti-fun factor from stuns and exhausts really.


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2xHero

Senior Member

10-15-2010

Quote:
Originally Posted by rambo View Post
Isn't flash an example of when anti-fun exceeds fun?

If I flash away, it's cool but I knew I had flash up my sleeve that whole time. However, my enemy that was trying to kill me is really pissed and ends up using expletives under his breath (and some unintended alliteration).
I got you covered, bro.

Quote:
Originally Posted by Zileas View Post
Quote:
Originally Posted by L0CUST View Post
Does wanting to kill a player, and setting up a nice gank.. only to have that player constantly flash/ ghost away fit in one of these categories?
Yes, which is why we are likely going to nerf these soon.
EDIT:NVM, Zileas ninja'd me.


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Requitalz

Senior Member

10-15-2010

Quote:
Originally Posted by Lord GiantR View Post
If i remember correctly how the game mechanic worked Rupture dealt damage based on distance traveled, and there was a cap so that people wont get insta killed when Tp-ing. But it should deal damage or at least some damage. Might be wrong though
Yea you're wrong


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Requitalz

Senior Member

10-15-2010

Quote:
Originally Posted by zileas View Post
quite likely. Which is why i have a meeting about it at 4pm pst.
thank god


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Zileas

VP of Game Design

10-15-2010
27 of 282 Riot Posts

Quote:
Originally Posted by die4769 View Post
I think flash serves to negate some of the anti-fun factor from stuns and exhausts really.
also true, but there is cleanse and ghost as well.

flash blocks in all cases

thsoe only block on borderline cases


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Nagus

Senior Member

10-15-2010

/r/ as a sticky


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Lord GiantR

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Senior Member

10-15-2010

Quote:
Originally Posted by Requitalz View Post
Yea you're wrong
How was it then exactly. I know it dealt damage based on distance traveled no matter the means but maybe TP scrolls made you immune to the damage?


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BACKSTABUUU

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Senior Member

10-15-2010

Quote:
Originally Posted by Zileas View Post
also true, but there is cleanse and ghost as well.

flash blocks in all cases

thsoe only block on borderline cases
I personally see no problem with flash other than negating projectiles, that's kind of unfair.

It also strikes me as odd that Ezreal and Kassadin's flashes don't do that

Either way, I'm sure you guys will come up with a way to keep it useful and entertaining.