Riots Job Requirements are ridiculous

First Riot Post
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exKonvict

Senior Member

12-21-2012

I graduated from Computer engineering three years ago and have been working in the design of FPGA's and SOC FPGA's. (Logic + VHDL coding + C).
We design whole PCB systems for the railway industry.

I play video games with passion and competitively(for the most part).
World of warcraft(Played with and beat the best players in North America PVP(arena was Gladiator almost 1st)

League of legends
Rogue spear
Age of empires 1
Starcraft 2
Command and Conquers
Age of empires 2
Age of empires 3


All games I play with passion. I am a leader and work great in team environment. I make everyone around me better.

Are there any jobs at Riot for Computer engineers who don't specialize in C/C++, but have the passion to do great things?


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Light LaserTower

Senior Member

12-21-2012

Quote:
Originally Posted by WhattayaBrian View Post
I would actually agree with you. Now, everyone is partial to the way they learned, and I learned C first, then C++, then other languages.

C is a terrible language, but it's the school of hard knocks, and it will teach you what you need to know. It will teach you not to take things for granted, and it will teach you how to shoot anything you want, especially your foot. Most importantly, it lets you move onto any other language and be able to make a damn good prediction as to what's happening under the hood of any function call.

And that is just so, so important.
HEY! C is great for micro controls, You take that back!


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Dannamoth

QA Analyst

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12-21-2012
41 of 45 Riot Posts

Quote:
Originally Posted by Cerys View Post
They only have two(maybe one now) creative writers as far as I know. That team was never really big to begin with(I believe there were 4 back in the days of the JoJ). I don't think they're in that big of a hurry to hire more, either, and I can kind of understand why.

The JoJ grew kind of stagnant, and the short stories in regards to champions joining the league were a bit dull since it was literally the same thing over and over again most times(not why they joined, but they had like... them going into the Institute and having Summoner's delve into their minds, etc.).

You don't need a lot of writers to write some lore for a champion every week, and I assume they do other technical writing on the side now and probably help flesh out lore concepts for characters(like how Nami's ult is a huge tidal wave instead of something else, etc.).

Just to clarify, we have a team of writers here, not just "one or two".

Quote:
Are there any jobs at Riot for Computer engineers who don't specialize in C/C++, but have the passion to do great things?
Short answer, yes. We have a wide spread of technology that utilizes many different languages. ruby/java/C++/python just off the top of my head and I know there are more.


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YMDMelander

Member

12-21-2012

I hear Jesse Perring joined Riot after they had 10 years of experience


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A Jolly Kabuto

Senior Member

12-21-2012

Quote:
Originally Posted by The 0regon Trail View Post
Prove it.
would watch


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YouHearThat

Senior Member

12-21-2012

Quote:
Originally Posted by Dannamoth View Post
Just to clarify, we have a team of writers here, not just "one or two".
Seems like the team has been doing nothing


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EspeonageTieler

Senior Member

12-21-2012

Quote:
Originally Posted by Morello View Post
Good question, let me try to do it justice.

Some of it is raw ability in your field (such as design, art, etc), but leadership and senior contributor are different paths, with different requirements. Let me talk a bit about that;

Imagine someone that is an amazing game designer, but doesn't like leading people and coaching them. This would lead them onto the path of Principle Designer. This path has them doing more and more difficult designs, but without being the core leader (though all design requires some leadership at Riot). Someone like Xypherous is a great example.

Alternatively, someone who is a great designer who also can coach, mentor, set direction and lead goes into leadership - jobs like Lead Champion/Lead Live Designer, Lead Designer, Design Director, or VP of Game Design. You do less game design in these roles, day-to-day, but handle strategic issues and spend more time with people than with scripts. I fall squarely into this category these days, as does Zileas.

Both roles require a mastery of craft, but they focus on different strengths and have different workdays. I spend a LOT of time in meetings or working with individual designers on game theory or helping them when they're in the weeds. A Principle designer (we have none yet since we have a pretty inexperienced team overall - many of our designers are first-time designers, including all the ones you guys know!) would be devising new systems or even entire game pitches, unraveling the toughest design challenges and other difficult problems, and implementing it themselves.

For Leadership, though, you have to have the ability to work strategically, collaborate like a mother****er, and look at the big picture. Additionally, I think it's a requirement to be able to motivate and inspire people, resolve conflict effectively and keep things objective and goal-oriented.
wish i ccoulda found this 2 days ago x.x


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LarcyBrown

Senior Member

12-21-2012

this C++ thing as a software engineer seems to come back a lot,
hey im just curious, can you self learn how C++ works pretty well without a teacher?

Edit:Forget i said anything, kinda readed through first few pages of the C++ tutorial website,
altough kinda an interesting read my brain is about to explode from too much info.


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Crusty Tha Clown

Senior Member

12-21-2012

@Morello
Does riot have any need to someone with a degree in Occupational Safety and Health? I'm fairly certain you wouldn't need one on staff but just checking.


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Kayzar

Senior Member

12-21-2012

Quote:
Originally Posted by YouHearThat View Post
Seems like the team has been doing nothing
On that note, but less dickish... I really wish you guys weren't in CA (where living expenses and traffic are astronomically annoying). I've always been a fan of lore of everything I play and have always wanted to work in the gaming community, so why not combine the two (especially since I think myself to be a semi-decent writer). I'd apply for the first entry-level writing position you guys had just to get my foot in the door but for anything less than $25 an hour... moving to CA would not be something I could reasonably do. EA has an office here, but they primarily work on their Flash/App games and The Sims... Not much story writing for any of those.