Riots Job Requirements are ridiculous

First Riot Post
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Kagedyu

Member

12-19-2012

If there is someone who willing to answer this it would be great.

I'm currently working in the navy as an IT in my first enlistment. I'm also in the process of completing my computer science degree. With that kind of back ground, and also with leadership training in a sense, are these things that would help influence my chances into getting a position in a company such as yourself? If not what else should I do in the mean time to help increase the likelihood of fulfilling my goals?


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Nasdrovia499

Senior Member

12-19-2012

Quote:
Originally Posted by Vodka and Kush View Post
3 downvotes rofl..how is 10+ yrs experiecne not a stretch..
What did you expect exactly ? That you just had to "like videogames" and "play LoL a lot" to be interesting in Riot's eyes ?
Skill and experience are still the main factors for hiring people, be it in gaming industry or elsewhere.


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Vax the Fennec

Senior Member

12-19-2012

Consider Blizzard Entertainment, which is far larger than Riot...Only requires 5 years of field experience for their finest, highest paid, most prestigious, master's degree requiring jobs?

Yeah...Riot is pushing it...10 years is WAY the hell over the top.


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Nasdrovia499

Senior Member

12-19-2012

Quote:
Originally Posted by Kagedyu View Post
If there is someone who willing to answer this it would be great.

I'm currently working in the navy as an IT in my first enlistment. I'm also in the process of completing my computer science degree. With that kind of back ground, and also with leadership training in a sense, are these things that would help influence my chances into getting a position in a company such as yourself? If not what else should I do in the mean time to help increase the likelihood of fulfilling my goals?
That's a fine background, don't worry too much. Like everyone, you have to start somewhere, so I'd say every bit of professional experience you can get (preferably in the sectors you want to work in ) is to be taken. After that there are many jobs open, you'll just have to grind the ladder for a few years. With 5+ years of serious experience you can call yourself an expert and be hired anywhere really. Just be confident


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myrjin

Junior Member

12-19-2012

Quote:
Originally Posted by Lyte View Post
Do some research

For example, Tribunal Reform Card data is easily aggregated.
Just browsing now, and I could see some fun playing with the data behind this - it is much less dry datamining than my day job

Is the json feed an acceptable way to access in bulk? ie:
http://na.leagueoflegends.com/tribun...ame/0031337/1/

edit: it looks like you may show some premade info in the data, but not in the tribunal UI, new features coming?


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JoshysGyfte

Senior Member

12-19-2012

So for instance Morello, I have a top rating of 2080 this pre-season, and probably around 5k games played total. But I have no experience, and I honestly don't have the desire to go to college. I had e-mailed Zileas awhile back, and he had mentioned while it was a fantastic credential, it wasn't up to par for most of the positions and I should look into the "gameplay analyst" positions under QA. The only jobs I've had so far are limited to food service, and while that has given me great people skills, it doesn't seem like something that would put me ahead of other applicants.


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Linden Ryuujin

Senior Member

12-19-2012

.


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xSubvert

Junior Member

12-19-2012

Quote:
Originally Posted by SnoWolf x View Post
Good read, even though im Australian, which.. we really dont have anything close to the sorts of the stuff mentioned in here lol.
^

Unfortunately the gaming industry in Australia isn't exactly the most publicised nor anywhere near as big as other countries and is mostly made up of subcontracting for larger companies rather than original works. I'm currently in my 2nd year of my 3 year degree in IT (majoring in programming) but getting a job in the gaming industry that would give a solid amount of quality experience would require me to change continent. Not saying that I wouldn't be able to get anything in the gaming industry that could help me or that nothing original has ever come out of the country but the lack of game development is something that limits the kind of experience I'd like to get.

However I will be able to use the advice given in this thread to help me gain experience and prepare for future jobs.


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Thereisnosaurus

Member

12-19-2012

@morello (or any other guys in the design leadership team), something I've been meaning to ask for a while is this idea of design/development. I'll just explain my situation briefly to show why I'm interested

I'm a game design student, recently beginning a PHD in game design by thesis. I'm what you might call a pure designer, a designer in the traditional sense of the term. A parallel might be drawn to architecture. Architects study an incredibly diverse set of disciplines from engineering to sociology to be capable of planning and executing the plan of a building. This doesn't mean they are going to be that good at actually building it, because the field recognizes the difference between 'design' and 'development'.

In VGD, design and development inevitably overlaps- in order to get a job as a designer, you must be a competent (realistically superlative) developer as well. This leaves me in a tough spot as I focused on being a specialist designer at the expense of learning enough programming or 3D assembly to get into an entry level development job. Now I'm looking at an industry that seems to require a minimum of 1 AAA shipped title and a top percentile level skill in a production discipline to get an entry level position, and the sort of requirments noted in the first post for anything that is actually what any other discipline would consider design. In architecture there are career entry points for a young architect. In games design, no such entry points exist.

Now this is frustrating as hell, because I know I leave most 'game designers' in the dust in terms of sheer breadth of knowledge in design practice, yet the only recourse I have to get into the industry is a PHD because nobody hires designers (without massive overqualification anyway). The game designer is a myth, a position only attainable either by luck or a vast number of shipped titles. There's simply no career entry for someone who isn't a production specialist. I don't *want* to be an academic, but it's the only option I have other than spending 3 years working in mcdonalds teaching myself to program to an exceptional standard to get in the door. I want to design games, or bits of games realistically. I am really, really good at it. I know I could make highly valuable contributions to a company like riot (or valve, or blizzard or any of the other top tier companies), and that's even before I get my hands on a prototyping toolkit I can safely invest the time to learn.

Wtf do I do at this point?


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Darkwahn

Member

12-19-2012

Quote:
Originally Posted by Berri Bunny View Post
Oh please Morello, a half-wit could do your job better than you.

You're not good enough at this game to be a champion designer.

Be plat.

Be part of game since release.

You're not good enough.


And riot's the group with ridiculous requirements.