Defensive Masteries: Unyielding

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Tofubots

Senior Member

12-05-2012

How does this work? Unyielding says it reducing incoming damage from champions by 2 (at 2 ranks)

Does this literally mean you take 2 less damage? I don't think that's what it means but can someone provide the answer/math?


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Stayer

Senior Member

12-05-2012

What do you think it means?


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ViashinoWizard

Senior Member

12-05-2012

It means whenever you would take damage from an enemy champion, you take that much damage -2 instead.


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BunniFace

Senior Member

12-05-2012

Yeah it sounds kinda awful on paper.


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Tofubots

Senior Member

12-05-2012

Quote:
Originally Posted by ViashinoWizard View Post
It means whenever you would take damage from an enemy champion, you take that much damage -2 instead.
Doesn't seem like 2 damage really matters to be honest. I don't think they would have such a useless mastery.


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Zeno666

Senior Member

12-05-2012

Dat early game harass reductions.

That 70 AD Ez ain't **** SON!


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Stayer

Senior Member

12-05-2012

Compare it the the hp masteries. If you are hit enough or playing against dot's or spammers, it'll do quite a bit more in lane. It's not as good as when it blocked minion hits too, but hey.


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ViashinoWizard

Senior Member

12-05-2012

Quote:
Originally Posted by crispymelonbread View Post
Doesn't seem like 2 damage really matters to be honest. I don't think they would have such a useless mastery.
Taking 5 less damage from your opponent's autoattacks can make a surprising difference in early trades.


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Tofubots

Senior Member

12-05-2012

If this is the case, then this is as useless as having a skin with sunglasses against leona passive.


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Nasdrovia499

Senior Member

12-05-2012

It's actually really good, as opposed to some crappy end masteries in the def tree with very low percentages.
Consider that you take -2 damage on every single source of damage from a champion. This includes auto-attacks (makes a clear difference when you trade blows in lane), every ability, and each tick from dots (Teemo's shrooms, Swain's / Kata's ult, etc), activable items...
I'm fairly sure it also applies to all kinds of summons - voidlings, tibbers AoE procs and autos, Shaco's clone, etc.

Take the very last mastery from defensive tree for a comparison : Reduce all damage taken by 3 percent. Let's assume you have 4k effective hp (aka you built tanky as ****, you get healed and possibly shielded during a fight). This mastery means it'll require about 4200 damage instead of 4k to kill you (once we've taken armor and mres into account). Likewise, defender and legendary armor give you a grand total of...17 armor and mres IF you're surrounded by the whole team and have 200 Armor and Mres built. Unless you're Rammus or some sh*t, this is highly overrated for 4 points in tier 5 mastery.


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