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Selim, The Desert Prince
Selim hails from the desert kingdom of Alzehar, a realm composed of outlying desert communities and a vast trading city built around "The Great Oasis"(a sea at the center of the desert). Alzehar's domain is large but sparsely populated and while many of its inhabits are humble farmers raising whatever crops and animals will grow in this dry place, the true power and wealth in the kingdom lies in Oasis City. The vast desert creates a boundary between nations on either side and Oasis is the one port in the endless sand. As such it has become a vital trading center as well as the capital of Alzehar. Alzehar has not been to war in ages and at the time of the creation of the league of legends the sultan saw no need for their nation to participate. However, due to recent trade disputes the sultan has reconsidered, seeing it as a simple way to settle matters.
Selim, Second son of Sultan Mezurak is a practiced warmage. As the second born he was not destined for the seat of the throne and has never desired it. Selim's primary fascination has always been magic and as prince he has had nearly endless resources to pursue this vein of education. With the best tutors and the best tools, Selim has created numerous enchantments to improve life in the empire and is regarded as one of the most powerful wizards in their land. Powerful enough to make his older brother uneasy.
Selim's older brother, Paser, is a politician at heart and even at a young age has solidified his place by, and one day on, the throne by appealing to the right people and putting the right advice in the right ears. Paser's spies keep him apprised as to the whims of the aristocrats as well as the murmuring of the populace. It is no secret that his brothers popularity and strength make him a threat to Paser's position, so when he learns of his fathers plans to enter Alzehar in the league he sees it as a way to deal with a growing problem of his own. With his silver tongue Paser convinces his father the best one to perform for Alzehar in the league is Selim. Selim, unaware of his brother's involvement or spite is happy to aide his father and the kingdom in the league and departs immediatley. It is not till Selims first victory in the league, and the populace cheers their champion that Paser realizes his mistake. If Selim is successful in the league he will become a hero and an even greater political threat. Paser vows to make sure his brother does not leave the league alive.
What do you have when your opponent is buried up to his neck in sand? Not enough sand.
No my sand doesnt have any worms in it.
In my day we had to walk 10 miles barefoot through 5 foot deep hot sand to get to school! Those were the good ol days.
On move quote:
I think Ive got sand in my shoes.
My life for Alzehar
They'll be digging sand out of their crevices for days.
I hope they like the taste of dirt.
Im the prince of all say er. sands!
Damage 52.3 (+3.175 / per level)
Health 400 (+87 / per level)
Mana 235 (+43 / per level)
Move Speed 310
Armor 14 (+3.7 / per level)
Spell Block 30 (+1 / per level)
Health Regen 5.45 (+0.55 / per level)
Mana Regen 6.6 (+0.57 / per level)
Attack Range : 325
Passive: Reserved Power - Selim's attack range is increased by a percentage = to the percentage of his remaining mana.
Q: Desert Djinn - Selim summons a sand djinn that deals 22/25/29/33/37 (+30% AD) damage per a second to all nearby enemies. If targeted on the ground sand djinn will move to that spot once cast. If targeted on an enemy sand djinn will chase that enemy. It last 3/3.5/4/4.5/5 seconds and has a movement speed of 425. Sand djinn cannot be damaged or killed.
Cost: 40 Mana
CD: 10/9/8/7/6 seconds
Image: Something like http://fc00.deviantart.net/fs71/i/20...lf-d3g39ws.jpg or http://fc09.deviantart.net/fs71/f/20...ip-d5lf2d9.jpg. .... okay so i guess the second ones unrealistic but i can dream.
W: Dune Quake - Selim casts a rolling dune before him, dealing 30/35/40/45/50 (+50% AD) damage to all enemies it hits and knocking them into the air. The range of the quake is equal to Selims attack range.
Cost: 60 Mana
CD: 17 seconds
Image: Looks kinda like this http://upload.wikimedia.org/wikipedi...une_en.svg.png
E: Sand Steed - Selim will rise into the air on a flying cloud of sand, gaining 100/125/150/175/200 (+50% AD) shield and +25% movement speed for 3/3.5/4/4.5/5 seconds. At the end of the duration(can be triggered early by casting again after 1 second) The Selim and his cloud will crash to the ground dealing damage = to whatever is left on the shield to all nearby enemy along with knockback. If the shield is destroyed before Selim lands, he falls to the ground and loses bonus movement speed as well.
Cost: 60 Mana
CD: 15 seconds
Image: http://file014.bebo.com/1/large/2006...563245268l.jpg come on, u knew he was gonna be brought into this the second i said sand.
R: Sandstorm - Selim unleashes a sandstorm in an aoe size = to his attack range, that follows him as he moves. All enemies within sandstorm have their vision range reduced to 10 and are dealt 25/50/75 (+70% AD) damage per a second for 5/7/9 seconds.
Cost: 120 Mana
CD: 120 seconds
Image: there are so many cool pictures of sandstorms i cant choose. http://images.search.yahoo.com/searc...p-img&y=Search
Note: Although a mage i made selim's spells do physical damage as they are mostly hitting with sand and rock. not sure if this is too powerful as the player doesnt have to choose between caster and ad(which due to his potential long range, Selim can play easily). Should some or all of his abilities be ap? any other CnC welcome too.