X Hero Siege - Game mode concept

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Triple X Rated

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Member

11-23-2012

Max Players: 6
Difficulty coefficient; Easy/Normal/Hard

Easy- 75% HP, Damage, 125% Experience rates(Champion, not summoner), and Armor- IP Reduction; 75%
Normal- 100% HP, Damage,100% Experience rate(Champion, not summoner), and Armor- Static 100% IP
Hard- 200% HP, Damage,75% Experience rate(Champion, not summoner), and Armor- 200% IP

Characters max level is increased to 25 along with skills being altered to a higher rank
AKA level 18 = 3 ultimate levels 15 skill levels at 5 levels per skill
Characters now can do 7 Skills and 4 Ultimates (Last one being unlocked at level 25)
Special Characters Like Karma will have 8 in each rank and upon reaching 25 her passive is doubled.

Players start level 1 with 1250 Gold
They must protect a base tower or end the game by another means to win/lose.

There are 4 Lanes with 2 mini-lanes combining to make 1 full lane

There is also side-camps in the four corners of the map that consists of mighty monsters

Mighty Monsters grant team-wide gold and experience- granting small gold to the team, large amounts of gold to the killer- small amounts of experience to the team, and a large amount of experience to the killer.

There are a total of 12 Mighty Monsters on the map and they will respawn every 2 minutes.

Each lane spawns creep waves slowly scaling every minute

These mobs follow the following spawn order;

Wave A: 2 Melee Units, 1 Ranged
Wave B: 3 Melee Units, 2 Ranged
Wave C: 2 Advanced Melee Units, 2 Ranged, 1 Healer

Waves follow this pattern;
ABC
ABC
ABC
|- 5 Seconds Pause
ABC
ABC
ABC
|- 5 Seconds Pause
ABC
ABC
ABC
Event

There are 10 Waves of this order

Events include- Boss Spawns, Siege Machines, and Bonus Waves.

Boss spawns only spawn in 1 lane, and the lane is chosen randomly
Bosses include shadows of champions and advanced troops
Bosses are unaffected by % Damages, but will take a maximum of 100 Damage

Siege Machines spawn from all points at a rate of 1 per 10 seconds, or 2 per 10 seconds for each lane and will not attack players
Siege Machines will only attack defensive structures
Bonus waves are obtained by killing waves extremely fast or completing PVM Challenges


PVM Challenges;
Across the map is a relic that can be obtained
This relic has a shield and must be crushed before taken.
Shield reflects physical damage back at the attackers and has a 30% Reduced damage from spells.
Shield has 3,000 HP and heals 1000 if every wave is not cleared on the map prior to the next wave spawning.
Shield gains 200 HP A minute capping at 10,000
** Relics can only be damaged by upto 100 from true damage- No vayne, you can't solo it.


Before reaching towards the relic you must kill 2 Champion monsters at a equivalent of Vilemaw and Summoner Rift's Dragon Monster
These monsters do not heal, but do have twice the HP as normal and gain health every minute, along with armor and magic resistance.


Completing the relic will unlock 1 of 3 Bonus waves

1. If this relic is returned prior to the 10 minute mark, the entire party of players will receive 200% IP, a large gold bonus, and a wave of gold carts- which will spawn for 1 minute and give %Gold increase(Not flat) of 1% per cart destroy at the end of the round to all players.
Maximum of 100% can be obtained(Doubling your gold).
Items cannot be sold during this time period.

2. If relic is returned before the 20 minute mark, the party will receive a small gold bonus, a wave of gold carts, and 150% IP

3. if relic is completed after 20:01, the party will receive a wave of gold carts.

After 4 waves of events are complete- the 5th wave will have no spawns and teleport the players to another arena

This arena is a maze that slowly damages them over-time- Reaching the end will benefit the players with experience and a 20% Damage increase buff for 2 minutes.
If the maze is NOT complete, all monster spawns excluding bosses will be given a 20% increase of damage
This maze deals 3% HP per second as magical damage- giving a non-healing class, a maximum of 33 seconds without magic resist.
This effect can only do a minimum damage of 1.5% Health per second after magic resistance.
Healing is reduced by 5% every 4 seconds.

After wave 5 maze- Wave 6 will spawn a new Relic with different properties than the last
Relic 2 will be at the same place as the first relic, except this relic does not trigger any bonus effects and must be killed to progress.
This relic is a transformation Relic, and will Activate upon reaching wave 9.
Upon reaching wave 9 this relic will turn into a monster with difficulty depending on it's remaining health
** Relics can only be damaged by upto 100 from true damage- No vayne, you can't solo it.

Full HP base stats will be the following
1000 Attack Damage
25,000 HP
300 Armor
300 Magic Resistance
1.8 attack speed
Base Movement Speed 600

Every 1% Missing from his health will reduce all prime stats by 1%
90% -> 900 AD, 22,500, 270 Armor, 270 MR, 1.62 Attack Speed, 540 MS
70% -> 700 AD, 17,500, 210 Armor, 210 MR, 1.26 Attack Speed, 420 MS
50% -> 500 AD, 12,500, 150 Armor, 150 MR, 0.9 Attack Speed, 300


This second relic has base stats starting at 25,000 HP, 300 Armor and 300 MR
The relic still returns damage and takes less from magical damage.

Defeating this boss will end the game and result in a Victory.
This boss will heal for 2% each player he kills and reduce incoming damage by 2% for 20 seconds, stacking until 10- Upon reaching 10 he will enrage dealing 10,000% increased damage for 8 seconds and fire slow moving projectiles at nearby champions current location



The Gear;

Sanguine Blade is available in this game mode

Sanguine Blade additional properties
Upon slaying 50 Enemies this blade will also grant 5% Attack speed per stack and 4 Additional damage per stack.



Aegis of Legion is available in this game mode
Aegis of Legion additional properties
Aegis of Legion Aura is now map-wide and will increase all of it's stats by 2 every minute and give additonal aura stats by 1 every minute capping at 30 minutes
Aegis of the Legion
+270(Upto 308) Health +18 Armor(Upto 46) +24 Magic Resist(Upto 50) UNIQUE Aura: Nearby allied champions gain 12(Upto 40) Armor, 15(Upto 43) Magic Resist, and 8(Upto 36) Attack Damage.



Atma's Impaler is available in this game mode
Atma's Impaler additional properties
+45 Armor +18% Critical Strike Chance UNIQUE Passive: Gain Attack Damage equal to 1.5% of your maximum Health.
If you do not own any items that give additional Health you will benefit four times as much from the Attack Damage to HP Ratio.
Upon reaching 4000 HP you will gain 7% Additional critical strike chance and 15 additional armor.




Cloak and Dagger is available in this game mode
Cloak and Dagger additional properties
+20% Attack Speed +20% Critical Strike Chance UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)

Unique passive has been removed and replaced
Cloak and Dagger now deals additional damage to it's target after every consecutive strike by 4%, stacking upto 10 times.



Eleisa's Miracle is available in this game mode
Eleisa's Miracle additional properties

+25 Health Regen per 5 seconds +20 Mana Regen per 5 seconds UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)

Eleisa's Miracle has been revamped
+25 Health per 5 seconds +20 Mana Regen per 5 seconds Unique Passive: While standing out of combat you will heal for an additional 100 Health per 5 seconds and 100 Mana regene per 5 seconds
Unique Passive: Radius(%inf) All nearby allies receive 5% Additional healing from any effects, and 10% Additional healing from healing effects that only benefit themselves(Maxing at 15%).



Executioner's Calling is available in this game mode
Executioner's Calling additional properties
+18% Life Steal +15% Critical Strike Chance UNIQUE Passive: Your basic attacks apply a mark to the target that deals 4 bonus magic damage each second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown).

Unique Passive has been removed and remade
Unique Passive: You ignore armor and magic resistance against targets with lower than 24% Health.



Philosopher's Stone is available in this game mode
Philosopher's Stone additional properties

+15 Health Regen per 5 seconds +8 Mana Regen per 5 seconds UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Unique Passive has been removed and remade
Unique Passive: Every killing blow an allied champion makes against a minion, monster, or boss grants you 4% of their earnings.



Sunfire Cape is available in this game mode
Sunfire Cape additional properties

+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.

Unique Passive increased from 40 Magic Damage to 1.5% of your maximum HP at a interval of every 0.5 seconds.



Locket of the Iron Solari is available for this game mode
Locket of the Iron Solari additional properties

+300 Health +35 Armor UNIQUE Aura: Nearby allied Champions gain 15 Health Regen per 5 seconds. UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown).

Aura has been changed from 15 Health per 5 seconds to 1.25% Maximum Health per 5 seconds
Unique Active has been removed and replaced
Unique Active: Shields all nearby allies for 2 seconds, healing them for 10% of their maximum HP and reducing incoming damage by 50% for 2 seconds (30 second Cooldown)
Unique Active Passive: Target cannot benefit from this shielding type for 28 seconds. (Not visible)



Heart of Gold is available in this game mode
Heart of Gold

+200 Health UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Heart of Gold Revamp
+400 Health
Unique Passive Removed and replaced
Unique Active: Releases your gold storage! For every charge, all allies are granted 10 Gold! (60 second cooldown)
Unique Passive: For every gold 100 gold you acquire from killing monsters or minions Heart of Gold stores a charge!



Frozen Mallet is available in this game mode
Frozen Mallet

+700 Health +20 Attack Damage UNIQUE Passive: Your basic attacks slow your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).

Frozen Mallet unique passive has been removed and replaced
Unique Passive: You freeze your target, causing every third attack to freeze your target in place and causing 2% maximum HP in true damage.



Frozen Heart is available in this game mode
Frozen Heart

+99 Armor +500 Mana UNIQUE Passive: +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.

Unique Aura changed from nearby enemies, to all monsters and minions- this does not affect elite and advanced monsters.



Summoner Skills

Exhaust can now target Bosses, Mighty Monsters, and Champions.
Barrier is available in this game mode
Flash cooldown reduced from 265 seconds to 65 seconds in this game mode
Rally has been re-added and available in this game mode

Rally revamped from
Summons a beacon with 200 + (lvl x 25) Health for 15 seconds which increases allied Attack Damage by 10-35.
to
Summons a beacon for 10 seconds which increases allied Attack Damage by 10-35, Attack Speed by 10-35%, and Ability power by 10-35%
This effect does not stack with other Beacons

QOL Changes
All auras with unique passives will no-longer grant 2 auras to players with the same item. Instead they will merge and not grant the second additional bonus.

Champions with moves only able to be used on other champions will now be able to be used on champions, mighty monsters, and bosses


Restrictions
Urgot is disabled from this game mode
Galio is disabled from this game mode
Hecarim is disabled from this game mode
Karthus is disabled from this game mode
Mordekaiser is disabled from this game mode

Balance issues.
would need micro-tuning to reintroduce them.



Concept map made~

Please feel free to comment!


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Colru the Golem

Member

11-23-2012

No thanks.


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DuckyFriend

Senior Member

11-23-2012

yes please


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Triple X Rated

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Member

11-23-2012

Quote:
Originally Posted by Colru the Golem View Post
No thanks.
Juniors....

Colru The Junior.


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ModestBanana

Senior Member

11-23-2012

X hero siege

Ima go play one of those on WC3 right now, hell ya!