Learning Xin Zhao: 100 Games Straight

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Purellow

Senior Member

11-20-2012

First 100 games as xin. In a row.

Normals

Wins: 7

Loses: 8

Ranked

Wins:

Loses:

Memorable Games

36-5-6: Full AD build two shot everything.

7-0-0/6-0-1/13-0-9: First three games, no deaths all wins.

Total: 15

Breaking this ONLY to play with rioters in ARAM :P Wallywalrussss

Yes this is alot of game, but xin is fun, and I will continue to play xin and hope to get better :3

Cant carry..

Also i dont like singed.


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Exentrick

Senior Member

11-20-2012

Have you tried AP/AS XZ, it's legit.


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Purellow

Senior Member

11-20-2012

Quote:
Originally Posted by GodAwfulPlayer View Post
Have you tried AP/AS XZ, it's legit.
Yes i have, thank you Siv HD


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Retro Shock

Senior Member

11-20-2012

Quote:
Originally Posted by godawfulplayer View Post
have you tried ap/as xz, it's legit.
The word. Is. Legitimate.


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Purellow

Senior Member

11-20-2012

Quote:
Originally Posted by Waldo226 View Post
The word. Is. Legitimate.
Bold. Is. Fun.


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Purellow

Senior Member

11-20-2012

Why is it their team that always has the 10-0 graves?


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IAteTheCookies

Senior Member

11-20-2012

Have you tried hitting all the button at the same time?


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Purellow

Senior Member

11-20-2012

Quote:
Originally Posted by IAteTheCookies View Post
Have you tried hitting all the button at the same time?
Sometimes i play blind folded, spam some buttons... "PENTA KILL"


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Rushinq

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Member

11-20-2012

Quote:
Originally Posted by purellow1016 View Post
bold. Is. Fun.
Wow. It. Is. Fun!!!!!!!!!!!!!!!!!


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Cheap0

Senior Member

11-20-2012

The problem with Average kills, deaths, and assists is that as you get better, so will your opponents, so the numbers won't change as easily unless you play other champions to balance it out (basically, lose with other champions then win with Xin because you're better with him).

You might want to try keeping track of something like CS (especially if you're laning him), since that's a metric that's much less dependent on your opponent's skill than average kills/deaths/assists.

Even that has problems though. End game CS isn't really useful. Rather, CS at specific time intervals would be better.

Anyway, just some ideas, because that's kind of what I'm doing right now.