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@Morello, was 'Seth' shelved?

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Tortferngatr

Senior Member

04-07-2013

Hmm. Would a sand pool that produces a cosmetic mana/energy/fury burn, with a mirage effect and blue damage within the pool, everyone else getting a slightly larger health drain be justified? It seems like a mechanic that would be exclusively justified on a desert mage, drying away the enemy before the kill.


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SeikyuHaste

Senior Member

04-07-2013

Quote:
Metronomotopoeia:
Any champions in your memory that were postponed for a while and managed to make it to reality?


Seems like Quinn is the revisit to Eagle Rider. I want them to revisit the elemental hydra...maybe no longer elemental, but keep it a hydra.


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Zerglinator

Senior Member

04-07-2013

Quote:
Meddler:
We impose time limits on ourselves so that, if an idea isn't coming together, we don't get stuck in a rut with it and spend a lot of time going nowhere. Sometimes the best solution to a design problem's to give it a bit of time and then reassess or let someone else take a crack at the issue. In cases like this, where we feel the basic idea's sound, that's very much 'Let's try this again later' rather than 'This isn't actually good idea, let's scarp this concept'.

Scarp!


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Tarinis

Senior Member

04-07-2013

Quote:
Meddler:
We impose time limits on ourselves so that, if an idea isn't coming together, we don't get stuck in a rut with it and spend a lot of time going nowhere. Sometimes the best solution to a design problem's to give it a bit of time and then reassess or let someone else take a crack at the issue. In cases like this, where we feel the basic idea's sound, that's very much 'Let's try this again later' rather than 'This isn't actually good idea, let's scarp this concept'.


That sounds like a really good way of doing things. I assume thats what happened with the Heimer remake?


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FalkorsRaiders

Senior Member

04-07-2013

Quote:
Meddler:
We impose time limits on ourselves so that, if an idea isn't coming together, we don't get stuck in a rut with it and spend a lot of time going nowhere. Sometimes the best solution to a design problem's to give it a bit of time and then reassess or let someone else take a crack at the issue. In cases like this, where we feel the basic idea's sound, that's very much 'Let's try this again later' rather than 'This isn't actually good idea, let's scarp this concept'.


I understand that their is a lot of feelings about the new VU Trundle is getting, and you may not want to comment, but after reading this I've got some questions.

Is Trundle the only champ that has been released that is being looked at with the thought of "This isn't actually good idea, let's scarp this concept" (wanted to keep the original quote cause its too perfect), or are other champs that are live that are being looked at as such?

Does Riot see the change of Trundle to what he is in the VU as "This isn't actually good idea, let's scarp this concept" or do they see the VU as more of an enhancing of character and not an actual scrapping of the concept?

When Trundle was released, was Riot happy with the release at the time, or were they just releasing a product they weren't happy with to meet a deadline? If Riot was happy, what changes within Riot lead to the unhappiness with the current Trundle?

Are there any Rioters who are greatly unhappy with the changes to Trundle in the VU? Or is everyone really glad that he is being changed? (I'm not asking for names, I'm just curious to find out if there are any Rioters who would prefer old Trundle to New Trundle, or if there are any that are going to miss the Old Trundle, or if Riot as a whole thinks there is nothing to miss with the VU, cause to them it still is Trundle.)

Concerning older champions, are there any champs who Riot thinks were done so right or so perfectly that doing a VU or rework would only hurt the original design? Or does Riot think that all champs are in need of some tweaking?

Was the changes in Trundle's VU original in the sense that they were ideas only thought up for Trundle, or were the ideas from other champ concepts and were thought to be a good idea to merge with Trundle? If they were from other concepts, why did those concepts feel a better fit for Trundle then a new champ?

Edit:

If a champ is put up for a VU or rework, is there a time limit for the changes before you have to discard the idea and start again? Or is there no time restraint? If there is a time restraint, if you don't meet the idea deadline do you start again for the champ or is there a wait period to work on other champs before they can go back to the champ?


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Tortferngatr

Senior Member

04-07-2013

Quote:
SeikyuHaste:
Seems like Quinn is the revisit to Eagle Rider. I want them to revisit the elemental hydra...maybe no longer elemental, but keep it a hydra.



Noxian counterpart to Shyvana (Noxian half-dragon, fully supported by his society) and Ahri (wants to become a full dragon and shed his weak human form permanently) with physical inspirations from the Japanese 8-headed serpent Orochi, whose ult turns him into a dragon-serpent with 7-auxiliary heads?

A melee carry who focuses on trying to drag the foe into his lair, (melee range) cracking serpenthide whips to poke and get CS, then when the enemy has been dragged in, ravaging and devouring their life bar? Ult could breathe life into the whips, converting them into seven extra heads for a Shyvana-like steroid.

(Psssst, Cassiopeia shippers, this is your chance!)


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Iifa

Senior Member

04-07-2013

Quote:
Meddler:
We impose time limits on ourselves so that, if an idea isn't coming together, we don't get stuck in a rut with it and spend a lot of time going nowhere. Sometimes the best solution to a design problem's to give it a bit of time and then reassess or let someone else take a crack at the issue. In cases like this, where we feel the basic idea's sound, that's very much 'Let's try this again later' rather than 'This isn't actually good idea, let's scarp this concept'.

Then why don't you take more ideas from the community? There are actually some great champion concepts hanging around and it seems like Riot takes a "Yeah, that's cool.. But we want to do our own stuff" kind of stance.


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Tarinis

Senior Member

04-07-2013

Quote:
Tarinis:
That sounds like a really good way of doing things. I assume thats what happened with the Heimer remake?
.


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Meddler

Lead Champion Designer

04-07-2013

Quote:
Metronomotopoeia:
Any champions in your memory that were postponed for a while and managed to make it to reality?


Happens quite a lot. Vi for example originally had a different background and art (female mechanic basically) that wasn't working for everyone, so we tried a different approach which came together really well. Gameplay wise Zed also started out with a completely different kit that had a lot of cool abilities that didn't gel with each other so well. As a result we delayed him a bit and then took a different direction with his gameplay (though we'll probably reuse some of the abilities on different kits in the future).


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Arance

Senior Member

04-07-2013

Quote:
Metronomotopoeia:
Any champions in your memory that were postponed for a while and managed to make it to reality?


Lee Sin and Elise. Lee Sin (http://leagueoflegends.wikia.com/wiki/Lee_Sin/Background#cite_ref-3)was one of the first concepts they had, but ended up throwing it away before coming back to it much later. 'Spider Queen' (http://leagueoflegends.wikia.com/wiki/Priscilla_the_Spider_Queen)was also another idea they tossed around for a long time.

They've also done it with skills. An Omnislash-type ult being one that spent a long time trying to apply to a champion. Talon had it for a while in development, before the skill eventually found a home on Fiora and became Blade Waltz.