Turtling is worse than before.

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Miffy Kitties

Junior Member

11-16-2012

I've played multiple games now where ranged champs sit, un-targetable, on their platform while 2 beefier characters sit right under their last tower and defend. Most of the time, we end up surrendering because its so *@()&#@( impossible to attack the positions. It turns whats supposed to be 20 to 30 mins into an hour of what feels like banging your head against a wall. If an enemy team focuses on defense, there is almost no way to win the map.


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Rumination

Senior Member

11-16-2012

Quote:
Originally Posted by Miffy Kitties View Post
I've played multiple games now where ranged champs sit, un-targetable, on their platform while 2 beefier characters sit right under their last tower and defend. Most of the time, we end up surrendering because its so *@()&#@( impossible to attack the positions. It turns whats supposed to be 20 to 30 mins into an hour of what feels like banging your head against a wall. If an enemy team focuses on defense, there is almost no way to win the map.
Step 1: Farm the Jungle creeps + Vilemaw while the other team turtles. If they turtle, you get more gold, if they come out, then the turtling problem is solved.

Step 2: With your newfound gold, BUY SOME ****ING ARMOUR.

Step 3: proceed to push the lane and dog-pile the final tower, while ignoring whatever poke the enemy has, providing of course you have both lanes pushing with super minions.

Step 4: Win the damned game.


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Miffy Kitties

Junior Member

11-17-2012

Quote:
Originally Posted by Rumination View Post
Step 1: Farm the Jungle creeps + Vilemaw while the other team turtles. If they turtle, you get more gold, if they come out, then the turtling problem is solved.

Step 2: With your newfound gold, BUY SOME ****ING ARMOUR.

Step 3: proceed to push the lane and dog-pile the final tower, while ignoring whatever poke the enemy has, providing of course you have both lanes pushing with super minions.

Step 4: Win the damned game.
Wow, what a brilliant flame! To bad it was a ***t strategy then and still is now. We "****ING" did just that.

1. They never left the base. That is why the problem is called "turtling".

2-3. It doesn't work unless you bring someone that can dish dmg without building dmging items. The tower last tower regens far to quickly and was nearly full when we got back to it. Super minions were clumped together, so 1 or 2 AoE champs were able to keep the light weight supers suppressed. And I don't think a legit strategy to approach a map should be "Bring Rammus to counter turtle!"!
My point is that the current map setup heavily FAVORS defending and that is exactly what Riot claimed to be trying to avoid.


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Realyst

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Senior Member

11-17-2012

There's a consumable to give you +15% turret damage. The lanes are extremely long, preventing any immediate base retaliation if you die while taking their Nexus turret.

Stop being terrible and win the game already.