Item Shop and Game HUD Updates

First Riot Post
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Cherubrad

Senior Member

11-15-2012

sure smells like DotA2 in here...

How about some leap frogging the UI rather than playing catch up.


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Frightened Toast

Senior Member

11-15-2012

Quote:
Originally Posted by Dackstrus View Post
I WANT TO SHRINK MY MINIMAP!

I cannot even begin to tell you how many times i've clicked the minimap instead of the ground, and gotten myself killed.

It needs it's own size slider to itself!
i thought it already does?


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Riot Reinboom

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Software Engineer

11-15-2012
42 of 54 Riot Posts

Quote:
Originally Posted by exe3 View Post
A while ago you guys would constantly say that things like a new hub and a new item store weren't feasible but all the old code in LoL prevented many things from being worked on without an overall to the base code. Does this mean you guys have been overhauling all the base code so you can now more easily make changes to different aspects of LoL like the hud?
The new item shop uses no code that was exclusive to the old item shop.

Quote:
Originally Posted by Idenn View Post
If i search "double swords" It better show me zeal...
I'll make a note of this, definitely.


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BelligerentGnu

Senior Member

11-15-2012

Quote:
Originally Posted by Brackhar View Post
Yeah, but you get into crazy questions like should stats only update after you leave the platform as well? If that's the case though, then how do you know effectively if you bought enough to pass a threshold, like for Akali's passive?
Simple. Use a different colour for 'provisional' stats.


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Draykin

Member

11-15-2012

You know what would be awesome, if there was some way that you could click on the stat an item gives and then the shop shows you all of the items that give that stat.


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ArkRaven000

Member

11-15-2012

pretty damn good looking, the new interface is sleek and all the info and indicators you need are clear and easy to find and understand, good job riot

-i would like to minimize the mini map, that has been and issue for me, and the flipping the top and bottom of the hud would be a nice option


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mrtrancis

Junior Member

11-15-2012

Please implement elastic camera lock


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Sophyx

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Junior Member

11-15-2012

Great update. Thanks!


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Mk5StrikerEureka

Senior Member

11-15-2012

Quote:
Originally Posted by Riot GTez View Post
[aws3]news/November_2012/2012_11_15_Item_Shop_and_HUD_Updates/item shop-hud_banner.jpg[/aws3]

In the upcoming patch we’ve added some new features to the HUD and item shop, all wrapped up in a slick new look for the League of Legends user interface. While it might take a little getting used to, we think you’ll find that these UI updates help you quickly absorb in-game information, and purchase even faster when you head back to buy. This is particularly helpful in light of all the new items we’re adding this preseason. Here’s a rundown of what you’ll see when the new items come out.

Item Shop Updates

In addition to a sleeker-looking interface, the shop now offers more options for quickly and efficiently locating items. This includes search functionality, better sorting options, multiple layouts and more.

Here are the major store updates coming this patch:

  1. Item categories are all now accessible with just one click. You can also select more than one filter to help locate those highly-specialized buys.
  2. Selecting an item will display its components, their costs, and every higher-tier item it can build into.
  3. There’s now a search function to help you quickly locate and buy a particular item. It even recognizes popular slang terms such as “BT” for The Bloodthirster and “triforce” for Trinity Force.
  4. There are options to view items in both grid and list layouts. You can now view items as icons so you can browse more items at the same time.
  5. There are new recommended items for every champion that incorporate all the preseason additions to the arsenal. Recommended items have also been expanded to offer additional, categorized suggestions (starting items, durability items, offensive items, etc.) to help you tailor your build to your current situation.


HUD Updates

Along with its new aesthetic, the game HUD also has a few upgrades to increase your field of view and make relevant information readily visible. Here’s what you can expect:

  1. The current level of each of your active abilities is now displayed below the icon, and the hotkey assigned to each is now displayed on the button.
  2. Item slots are now marked by a clear hotkey indicator for to easily see which items are usable and what key activates them.
  3. The scoreboard in the upper right has been streamlined and sharpened to maintain clarity.

Be sure to stop by and share your feedback on the forums. The devs are standing by to answer your questions!


[aws2=news/November_2012/2012_11_15_Item_Shop_and_HUD_Updates/Item_Shop_EN.jpg]news/November_2012/2012_11_15_Item_Shop_and_HUD_Updates/Item_Shop_EN_thumb.jpg[/aws2][aws2=news/November_2012/2012_11_15_Item_Shop_and_HUD_Updates/HUD_Screen.jpg]news/November_2012/2012_11_15_Item_Shop_and_HUD_Updates/HUD_Screen_thumb.jpg[/aws2]

Where is the ward counter? you guys forgot to add a way to keep track of wards... : /


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Thessalonike

Senior Member

11-15-2012

@riot,

the new hud looks great but i am curious... (not that it would be better, just curious)

in the season 1 trailer we see the spherical magic that the summoners are looking in, the magic flowing putting that blue hue on the stone. why didn't you opt to make the hud more like the cinematic representation to tie the whole game together?

and can we move the hud around the screen yet and lock it in where we want?