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Release Notes 05/29

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Director of Player Experience

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  • Normal Games with Matchmaking are now available
  • New loading screen – Now shows each player’s champions and summoner selections with their loading bars.


  • REMAKE: Master Yi
    • REMAKE: Alpha Strike
      • (Non-Ultimate) Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly.
    • Meditate
      • Reduced cooldown from 60 to 45
      • Reduced Mana Cost from 100/120/140/160/180 to 80/100/120/140/160
      • Reduced Heal from 150/350/600/900/1250 to 150/300/500/750/1100
    • REMAKE: Wuju Style
      • Passively increases Master Yi's Physical damage. Master Yi can activate this ability to triple it's effectiveness, at the cost of the passive bonus it yields for a period of time.
    • REMAKE: Highlander
      • (Ultimate) Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
  • Chemical Man
    • Poison Trail
      • Increased the area of effect from 150 to 180
  • Morgana Le
    • Dark Binding
      • Increased projectile speed from 1000 to 1200
  • Twitch
    • Spray and Pray
      • Increased projectile speed from 1200 to 1400
  • Evelynn
    • Hate Spike
      • Increased ability power ratio from .25 to .33
  • Cardmaster
    • Destiny
      • Reduced duration from 6/8/10 to 5/7/9
      • Increased the slow percent from 40% to 45%
    • Gate
      • Instant Gate now teleports the user after 1.5 seconds instead of near instantly
  • Fiddlesticks
    • Terrify
      • Increased cooldown from 12 to 15
  • Soraka
    • Starcall
      • Increased cooldown from 3 to 4
  • Tristana
    • Detonating Shot
      • Increased Damage from 40/80/120/160/200 to 50/100/150/200/250
  • Tryndamere
    • Slash
      • Reduced Cast range from 1150 to 1000
    • Battle Fury (Passive)
      • Reduced max Crit Damage Bonus from 70% to 50%
    • Mocking Shout
      • Increased cooldown from 12 to 14
  • Yeti
    • Absolute Zero
      • NOW detonates for a fraction of the damage based on how long yeti is channeling
      • You are now able to cancel absolute zero
      • Reduced Damage from 500/800/1200 to 500/750/1000
  • Warwick
    • REMAKE: Hungering Strike
      • Changed functionality to deal the greater between 75/125/175/225/275 or 15% of the target's Health
      • Can no longer hit Monsters and Minions
    • Eternal Thirst
      • Reduced Max Stacks from 8 to 5
      • Increased Lifesteal per stack from 4/6/8/10 to 6/9/12/15
  • Minotaur
  • REMAKE: Unbreakable Will
  • Alistar gains 60 Damage, and takes x% reduced Physical and Magical Damage for the duration

  • Innervating Locket
    • Changed functionality to leave a buff to increase Health/Mana over the course of 2 seconds (to lower the strength of multiple units with lockets)
  • Mejai's Soulstealer
    • Reduced Max Ability Power gained from 120 to 80
  • Lich Bane's effect now no longer stacks with Sheen's effect
    • Renewal Tunic: Removed this item
  • Regrowth Pendant
    • Reduced Health Regeneration from 18 per 5 to 16 per 5
  • Warden's Mail
    • Increased the proc's movement / attack speed slow from 40% to 50%
  • Oracles Elixir
    • Increased Magical Sight range from 450 to 500
  • Vision Ward
    • After two seconds, the vision ward becomes invisible to opponents

  • Experience Table: Fixed a bug that caused your summoner to require too much experience
  • Revive
    • Increased Cooldown from 5 minutes to 7
  • Perseverance Talent
    • Reduced Health / Mana Regeneration from 5/10/15% to 4/8/12%
  • Promote
    • Increased Promoted Minion Damage from 50 to 75 (still has an 80% cleave)

  • New Art and some changes to the general layout
  • Can now disable the automatic hud popup of enemy champions during combat by going to options screen->more options->interface->auto-target enemies.
  • Massive framerate improvement for scoreboard
  • New features added to Hud: death timer, level, items with tooltips, indicator when enemies are in fog of war.
  • Scoreboard can be activated by holding down tab..

  • Baron Nashor: Reduced his knockback ability from 750 range to 600 range
  • Tooltip Fixes: Zilean, Time Bomb, Righteous Fury, Boost, Outer Turrets
  • Outer Turrets: Health reduced from 2800 to 2600
  • Reduced each Champion's Natural Health Regeneration by 10%
  • Inhibitor Bonuses
  • Bonus Melee minion Damage increased from 8 to 10
  • Bonus Ranged minion Damage increased from 15 to 18
  • Bonus Cannon minion Damage increased from 20 to 25
  • Inhibitor Respawn Time: Increased from 5 minutes to 6
  • Added a new passive to Mech Minions: Turret Shield: Reduces damage taken by Turrets by 50%
  • Basic Attack System has been redone
  • Fixed a Bug with animations not transitioning correctly. Example: Tryndamere’s slash animation would continue after the slash was completed having him spin around.
  • You will no longer auto attack Monsters in the Woods even if your Champion is in range until after you initiate an initial attack.
  • Fixed a Bug where you would occasionally get double gold and xp from a kill when an item proc occurred on the last hit.
  • Fixed some of the bugs involved with mouse click inputs being lost
  • Fixed a Bug where Monsters in the woods did not fully leash properly but would meander before going back to their camp.

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Senior Member


Hah. I wish I could play Evelynn when Lich Bane stacked with Sheen. Awesome!

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darkmoon hunter

Senior Member


ahh the good ol' days

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Senior Member


this must have been long before the upvote

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Junior Member


wow things change

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Chemical man op