Lux Changes

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BerryB0mb

Senior Member

11-14-2012

Lux is PERFECTLY FINE. She doesn't need to have ALL offensive abilities, and her shield is badass. -1


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lightmagician60

Senior Member

11-14-2012

Quote:
Originally Posted by KodiakDug View Post
I still think giving her the ability you are recommending would be a terrible idea. Lux is perfectly fine the way she is now. She is counterable enough to not be OP, and does well enough that she is not UP. Yes, she pushes lanes, but that is part of what she does. She has pretty good zoning potential, and decent escapability from ganks, if she sees them coming. Catch her off guard though, and she goes down like a sack of bricks.

TL;DR: Lux is fine as she is. Leave her alone.
stay behind minion and all her can hit you with is her E which has a high mana cost, making her tap her mana...

"true balance is when there is no Trick to make something useless, nor a need to use it"


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KodiakDug

Senior Member

11-14-2012

Ok...lightmagician, Lux is a supportish mage. Early/Mid game, she has enough burst potential to rank up there with the rest of the mages. Come late game though, unless she is hyper-fed, her damage falls off a bit more than most mages. She goes from the one getting all the kills to helping to secure kills. Her AoE damage and multi-target double shield makes her a force to be reckoned with in team fights. Her team won't die, two of the enemies are locked down, the rest are slowed, and they have a hell of a time getting out of her range. She isn't designed to burst someone down from full. She is designed to whittle someone down, then eliminate them OR have a teammate jump on them to do most of the damage. She is perfectly fine as she is.


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Masque

Senior Member

11-14-2012

OP please stay the hell away from Lux, the change you suggest will do one thing and one thing only, it would cause Lux to be "OP". Then before you know it, Q dmg reduced E dmg reduced R dmg reduced and range lowered cool down increased. This ofcourse would happen over the course of 6 months then you will have a husk of a champion you once had, all because you wanted some outlandish buff to a perfectly functioning ability.


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Ornalth is Mine

Senior Member

11-14-2012

Quote:
Originally Posted by lightmagician60 View Post
stay behind minion and all her can hit you with is her E which has a high mana cost, making her tap her mana...

"true balance is when there is no Trick to make something useless, nor a need to use it"
I'm not exactly sure what your talking about with the true balance thing. If true balance is making it so you don't need any tricks and not even a need to use it....then wouldn't think game just be a game of auto attacks? Or maybe everyone can be ryze...idk so confused...but anyways...not all abilities on an AP caster has to be damage based. For instance, xerath W, karthus W, anivia's wall, orianna's sheild, akali's smokescreen, nidalee's heal, vlad's pool, gragas's W, fiddlestick's fear, morgana's sheild, and the list goes on and on


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BerryB0mb

Senior Member

11-14-2012

Quote:
Originally Posted by KodiakDug View Post
Ok...lightmagician, Lux is a supportish mage. Early/Mid game, she has enough burst potential to rank up there with the rest of the mages. Come late game though, unless she is hyper-fed, her damage falls off a bit more than most mages. She goes from the one getting all the kills to helping to secure kills. Her AoE damage and multi-target double shield makes her a force to be reckoned with in team fights. Her team won't die, two of the enemies are locked down, the rest are slowed, and they have a hell of a time getting out of her range. She isn't designed to burst someone down from full. She is designed to whittle someone down, then eliminate them OR have a teammate jump on them to do most of the damage. She is perfectly fine as she is.

I love people that understand things. +1


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POP0BAWA

Senior Member

11-14-2012

Interesting ideas, but I think lux is fine where she's at.


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MasterEvilAce

Senior Member

11-14-2012

Make Lux's Q give vision (and/or sound effect) when it hits a target in fog of war.

Would love for her shield to do more (or not stop her movement), but it's not really necessary at all.


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lightmagician60

Senior Member

11-14-2012

thats enough.. i guess i have to spell it out

her old Damage Combo: with 300 AP
Q > R > Passive > E > Passive
(260+210) 470 > (500+255) + 190 = 945 > 190 > 260 (180) = 440 > 190
Total 470 + 945 + 190 + 440 + 190 = 2235

New Lux with same AP
Q > Set E out > R > W > E active > W returns
(260+210) 470 > 0 > (400+255) + 190 = 845 > 266 > (215 + 150) = 365 > 266
Total: 470 + 845 + 266 + 365 + 266 = 2212

Quit saying it's more damage it's about the same..
the idea of this is make her able to deal with people hiding behind the minions...
yes you get hit by her bind it's going to hurt but thats the same with Morg who is not that bad to fight if your good, but lux as she is, is a joke stand behind minions and laugh all the way to late game, and if you dodge her Q she now has nothing a overcosted E and an ult thats not hard to dodge if you know it's coming. also the skillset needed 3 things to land & 2 Auto-attack, now she needs 4 skills to land

all this changes is
+ she is not counter'ed by hiding
+ she does not need to get as close
- she loses her shield
- she her burst combo is 4 skills instead of 3

if anything is wrought with this it's the damage... 2212 is still alot, to high for a now consistent champ

"True balance is were there is no trick to something, nor a need to use one"


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lightmagician60

Senior Member

11-14-2012

Quote:
Originally Posted by ChinesePride View Post
I'm not exactly sure what your talking about with the true balance thing. If true balance is making it so you don't need any tricks and not even a need to use it....then wouldn't think game just be a game of auto attacks? Or maybe everyone can be ryze...idk so confused...but anyways...not all abilities on an AP caster has to be damage based. For instance, xerath W, karthus W, anivia's wall, orianna's sheild, akali's smokescreen, nidalee's heal, vlad's pool, gragas's W, fiddlestick's fear, morgana's sheild, and the list goes on and on
if there is a trick to make a champ useless... thats a flaw... it's away to make then useless so they can't do anything, a weak point a.. flaw.. and if there is need to use that means you can't beat then with skill alone cause they are just that powerful... like darius


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