Soul Slayer Boots

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PigCheese

Recruiter

11-13-2012

this would be a snowball item with every kill it would increase the stats of the item permanently though very little

the differnce between this and other snowball items would be if you die it doesn't lose any stacks or you wouldnt lose stacks based on a percentage but by a set number mayby as you get more stacks the number you lose can increase or the longer you have them the number increases the reason for this is most snowball items can be good if you get a lot of kills but if you die once it pretty much turns the item to dead weight in turns to how good an investment it was

just make the increase small enough were it wouldn't be entirely overpowered and I won't post any stats here because you can decide them it could be an item that has some good jungling stats and the snowball effect would entirely depend on how well they gank or it could be an item that adds some spell vamp and other stats as you get more kills

or you could make it where it stat gain would go to where the enemy has a lot of so if an enemy has a lot of MR then if you kill him the boots would gain some MR or if a person has a lot of Lifesteal then if you kill him you will get some Lifesteal of course you don't have to do this it's just another option.

the purpose of he boots is to be not to great stats if you just get them without any kills but still wouldn't be to terrible and if you get a lot of kills it would be a slight advantage.

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so simple put the base stats compared to other boots would put you at a slight disadvantage though if you do pretty good would put you at a slight advantage and even if you did extremely well wouldn't get completely overpowered though the concept isn't limited to just this and can be changed to whatever Riot wants.
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and you can make it a risk if need be by making the boots pretty expensive or if balanced right it could be a standard thing to go to at a low cost or make it the same cost as every other boot

as said I won't put any stats or health or what stats would be increased or the cost of the boots the reason of this post is for the concept of the boots you could make this to be good for jungling or really about anything according to what they make the stats and cost.


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PigCheese

Recruiter

11-14-2012

Bump!


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Sonic Nova

Senior Member

11-14-2012

Riot is currently evaluating snowball items, as they are high-stake gambits, with the reward and punishment being quite extreme. If a person gets a snowball item and is doing well, they'll continue to do well, and once they max out the snowball item, then they have another passive they can use to their advantage. It encourages a more aggressive play-style, and when you lose stacks the item becomes a detriment to you. That's why snowball items lose stacks on death, so that there is a penalty for using a highly rewarding item, usually low-cost item. A snowball item that doesn't remove stacks on death is OP as even when the enemy team kills you, you still have the bonus from killing them, there is no equality in that sense. The only snowball item that doesn't lose stacks on death is Rengar's Bonetooth Necklace, and even then it's under very strict conditions. It's a single champ item, and the only way to achieve no loss of stacks on it is if Rengar kills a lvl 16 Kha'Zix while equipped with this item, and even then the likelihood of encountering an enemy Kha'Zix as a Rengar is 1 out of 106. An item like this would need to lose stacks, or else it would be unfair in multiple ways.


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67chrome

Senior Member

11-15-2012

Vague item idea is vague.

Quote:
Originally Posted by Sonic Nova View Post
and even then the likelihood of encountering an enemy Kha'Zix as a Rengar is 1 out of 106. An item like this would need to lose stacks, or else it would be unfair in multiple ways.
Weeeeell, currently no champion can be picked more than once on one team regardless of the mode, and due to running into 3-5 enemy players you have better than a 1/106 chance to run into a specific champion due to the nature of how probability works - you have closer to a ~3% chance to run into him in a 3v3, and pretty close to a ~5% chance to run into him in a 5v5. Of course, that would also assume he sees as close to an average level of play as possible, which is subject to fluctuation.

Still, changing ~1% to ~5% doesn't make that argument about snowballing items any less valid - the only circumstance were one doesn't incur death penalties is extremely rare.

Of course, Viegar, Nausus, and Sion all get limitless stacks of attributes for their kills - albeit against minions. Not sure I really like the minions give stacks idea though.