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Does this champion belong in the league?

Yes! I would buy it. 2 100%
Yes, as is. 0 0%
Yes, with some tweaking 0 0%
No. OP. 0 0%
No. Doesn't sound like fun. 0 0%
No. Other reasons. 0 0%
Voters 2 .

[November MCCC] Charade, the Master Thief (updated w/ poll)

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Senior Member


Charade, the Master Thief
Damage- 50 (+3.1 / per level, 102 at level 18)
Health- 440 (+85 / per level, 1885)
Mana- 0 (+0 / level, 0 at level 18)
Move Speed- 325
Armor- 17 (+3.5 / per level, 76.5 at level 18)
Spell Block- 30 (+1.25 / per level, 51.25 at level 18)
Health Regen- 7.25 (+0.75 / per level, 20 at level 18)

Passive: Preparation
Auto attacks reduce the cooldowns on abilities by 1 second. This cannot occur more than twice every 3 seconds.

Q: Hookshot
Cooldown: 19/18/17/16/15 seconds
Charade throws his grappling hook at the target and pulls it to him. If used on an enemy, it also does 50/105/160/215/270(+0.7/ad) physical damage. Pulling an enemy across a Clap Trap will release it and cause it to be stunned for 0.5/1/1.5/2/2.5 seconds in addition to the other effects.
Range- 900

Actual mechanics: This ability has two casting targets, and the indicator appears as a line nuke. If cast directly on an ally, it will ignore enemy minions and champions and pull the ally to him. If cast on the ground, the hook will launch in a straight line and grab the first enemy minion or champion it makes contact with.

W: Gas Bomb
Cooldown: 17/16/15/14/13 seconds
Throws a bomb at the target location that remains for 3 seconds. Enemies who remain within the area of effect will take 25/35/45/55/65 (+0.3/ap) magic damage per second while standing in the gas, and enemies near the center are blinded. Clap Traps inside the area of effect are invisible and deal an additional 50/70/90/110/130 magic damage.
Range- 850
Center AoE- 250
Edge Aoe- 500

E: Clap Trap
Cooldown: 15/14/13/12/11 seconds
Places a visible trap at the target location. When an enemy steps on the trap, it will and deal 40/80/120/160/200 (+1.0/ad) physical damage, slow by 10/15/20/25/30%, and reveal the target for 4 seconds. Maximum of 2 traps active.
Range- 800
AoE- 135

R: Tricks of the Trade
Cooldown: 135 seconds
Passive: Kills (minions included) and assists grant an additional 2/3/4 gold, and his movement speed is increased by 5/7/10% for each nearby enemy champion, to a cap of 15/21/30%.
Active: Charade becomes immune to stuns, slows, and roots for 4/5/6 seconds. While Tricks of the Trade is active, recast to dash a short distance (1 second cooldown). The passive is unavailable while on cooldown.
Range- 550

Melee, Assassin, Jungler, Support

Relative dimensions- Passive on ultimate.
Inside bigger than the outside- Gas Bomb, relationship between traps and other abilities
Time and space: Hookshot, Tricks of the Trade active.

Originally part of a wealthy family from Noxus, Charade was kidnapped by burglars before he could even walk. When his parents refused to pay the ransom, the thieves kept the boy and made him a servant when he was old enough to work. Charade worked long and hard for the thieves. Eventually, he became one of them. He trained for many hours every day to become the best thief in the den. One day, he was invited on a job. It was a simple heist. They were to steal some gems from a home in Noxus. Excited, Charade prepared his equipment and they were off. When they arrived, however, he was disappointed. He was made to be the lookout, making sure that none of the Noxian police showed up. Everything went as planned, but Charade felt snubbed. He decided that he would pull a heist on his own, and so he set out in the middle of the night.

It seemed that he was born to be a thief. He easily broke into a wealthy Noxian home, stole some valuable piece, and made off with his prizes. Upon returning to the den, his leader was waiting for him with an amused look on his face. Charade had made the man proud by taking initiative and proving himself as an asset to the den. However, as his skills grew, so did his thirst for a challenge. Noxus was too easy. He needed something more, and he got his chance when a he heard about an expert sleuth in Piltover. It was said that she always gets her man, and Charade set out to change that. He went to Demacia, and began stealing from the wealthiest, most well guarded homes and museums in the city-state. He always left a card with an ornate “C” as a calling card, making sure to draw the attention of the police. Eventually, they called for Caitlyn of Piltover to assist with these crimes. The game was on, but she found that she could never catch him, and set out for the Fields of Justice. Unsatisfied with this outcome, Charade followed her, ready for the greatest test of his skills: the League of Legends.

"He wants a challenge? Oh, I'll give him a challenge!" -Caitlyn, after learning of his motives.

When playing as Charade:
-Make sure to save your Tricks of the Trade for when it's really important. It has a long cooldown, and getting caught without it can spell death for you.
-Tricks of the Trade does not break crowd control effects already affecting you, nor does it protect from displacement effects.
-Charade is about timing. Sometimes, it's a good idea to save your Hookshot for when an ally is in danger of being killed.

When playing against Charade:
-Make sure to focus Charade down as a team. If you kill him quickly enough, he can't escape.
-Be careful when entering a bush. Charade's traps make it easy for him to find and kill enemies.
-If you have low health, make sure to stay behind your team. Charade is able to dive in and then dash away using Tricks of the Trade.

Suggested Items:
Cloth Armor
Boots of Lucidity
Wriggle's Lantern
Trinity Force

Prospector's Blade
Boots of Lucidity
Sanguine Blade
The Lightbringer
Trinity Force

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Senior Member


Self bump. Please vote.

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Senior Member


Another bump for votes.