Hexx and Curse - Master and Beast

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Yazkin

Senior Member

11-11-2012

This is just a quick idea on a champion that has two "controllable" units.

Hexx is the main champ, he is a ranged AP champ.

Curse is the second unit, a "pet." She deals AD melee and scales off 25% of Hexx's stats that will be explained later.

Passive: Symbiosis - Hexx loses 25% of stats gained by items excluding passives.

Curse gains 25% of stats gained by items excluding passives. All Ability Power is converted to Attack Damage and vice-versa.

Basically, if Hexx has 100AP, he actually will have 75AP and Curse will gain 25AD (from the vice-versa). If Hexx gets a +200 HP item, he actually gets +150HP and Curse gains 50 HP.


Q- Sick Em! - Curse junges at a target location dealing a scaling (+% of AD) amount of physical damage.
Hexx gains a flat amount of attack speed and movement speed that increases per-rank

W - Mended Wounds - Hexx heals Curse for a % of Curse's max health. If Curse is dead, it revives Curse with 10% of her max HP (does not change) and the cooldown is tripled.

E - Duo-Strike - Hexx and Curse attack a single target up-close, dealing a % of their current AP and AD as physical damage.

R (known at level 1) - Master's Will - Hexx commands Curse to attack a target. Once the target dies or if she becomes too far from Hexx, Curse returns to her master. Curse will attack the same target as Hexx unless told otherwise.

Basically, their R is kind of like Yorik's or Shaco's ulti. It commands her to attack (but not move and stay) at a target location and return once a range is reached or the target dies.

If Curse dies and Hexx does not revive her, she will respawn with Hexx at the summoner platform once Hexx dies.


Ideas, critique, comments, discussion?


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Yazkin

Senior Member

11-11-2012

bump


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Yazkin

Senior Member

11-18-2012

Buuuump


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Lücifel

Member

11-20-2012

bump