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Maxwell Oersted, the Magnomancer

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The5lacker

Senior Member

11-09-2012

Name: Maxwell Oersted
Offense: 3
Defense: 5
Ability: 7
Difficulty: 7
Attributes: Mage, Ranged

Base Stats
-Health: 445 (+78)
-Health Regen: 6 (+0.7)
-Mana: 220 (+55)
-Mana Regen: 5 (+0.9)
-Attack Damage: 48 (+3)
-Attack Speed: 0.656 (+2.2%)
-Attack Range: 550
-Armor: 15 (+3)
-Magic Resist: 30
-Movement Speed: 335

Abilities

(Note: Maxwell's Ult is available and ranked at level 1, doesn't rank up, and as such all of his other abilities rank up to 6.)

- Passive - Polarity
- Maxwell's autoattacks and abilities apply stacks of polarity based on his own polarity (Abilities apply a full 5 stacks). At 5 stacks, the target is considered "charged" and glows accordingly. Maxwell's damage to a target charged with the opposite polarity deal 5% increased damage, and Maxwell gains 5% damage reduction against targets of the same charge. Enemies remain charged for 10 seconds, though autoattacks of the same polarity reset the counter and enemies can only be one charge at a time. (Note: Maxwell's charge cannot be effected by another Maxwell.)

- Q - Charge Bolt -
- Active - Maxwell fires a bolt of magnetic energy in a line, dealing 40/80/120/160/200/240 (+0.8 per AP) magic damage to the first enemy it hits and charges them. Against targets with the same polarity as Maxwell, the blast knocks them back and stuns them for 0.5 seconds. The skillshot homes in on targets of the opposite polarity.
-Range: 800
-Cost: 45 mana
-Cooldown: 4 seconds

- W - Magnopulse
- Active - Maxwell generates a pulse of magnetic energy in an area, dealing 50/85/110/145/180/215 (+0.7 per AP) magic damage to everything within a radius of 300. Against targets of the same polarity, Magnopulse pushes enemies to the edge of the blast radius, stunning them for 1 second. Against targets of opposite polarity, Magnopulse drags them to the center of the area of effect, slowing them by 25/30/35/40/45/50% for 3 seconds.
-Range: 750
-Cost: 55/65/75/85/95/105 mana
-Cooldown: 14/13/12/11/10/9 seconds

- E - Force Lines
- Active - Maxwell generates a shield with a strength of 60/100/140/180/220/260 (+0.7 per AP) that lasts for 5 seconds. If Maxwell switches polarity while the shield persists, it explodes outwards, dealing magic damage equal to its remaining strength to each enemy within a radius of 300. Enemies with the same charge are dealt an extra 10% damage, and enemies of the opposite charge are stunned for 1 second and slowed by 30% for 3 seconds.
-Cost: 70/75/80/85/90/95 mana
-Cooldown: 20/18/16/14/12/10 seconds

- Ultimate - Polar Shift
- Active - Maxwell switches polarity between Positive and Negative (Blue and Red).
- Cooldown: 4 seconds

Lore

"If the force decreases exponentially based on the distance, but inversely based on the material, then the logarithic interpretations of the..." - Research Notes

Even for a resident of Piltover, Maxwell was eccentric. His manic nature, fascination with natural forces, and erratic experimentation lead to him being popular around the city-state, especially those at the Yordle Academy, who appreciated his somewhat unorthodox scientific method. His crowning achievement was his Mag-Regulator, a gauntlet that manipulates the magnetic fields around everything and can charge objects with magnetic energies.

Quotes
-On pick: Eh? Whazzat?
-On move: I'm goin'
-On move: Oh why didn't I invent levitation boots?
-On move: If the triangulation of the isometric variables...
-On attack: Electrifying!
-On attack: This should work.
-On attack: Strong Force!
-Joke: Hey baby, it's only natural I find you...attractive.
-Taunt: Your minds are like blocks of lead.


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The5lacker

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11-10-2012

Bumpin'


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The5lacker

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11-10-2012

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The5lacker

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11-11-2012

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The5lacker

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11-13-2012

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The5lacker

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11-15-2012

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The5lacker

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11-16-2012

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joe42

Senior Member

11-16-2012

Quote:
The5lacker:
i suck

thats what you said. TL;DR


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The5lacker

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11-18-2012

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The5lacker

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11-19-2012

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