Item Preview – Dust Sweeping

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BadgerDrool

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Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
Indeed - I thought about this pretty hard - and came out the other side with - what is the alternative? What is the set item that you must get every game?

A stack of wards that continuously consume gold every minute of the game.

You see the problem of pigeonholing supports is an odd one - mostly because supports are pigeonholed into getting zero items at the moment - due to the high price of consumables.
I feel like this is giving up on the whole "Make it so supports are not pigeonholed" problem. Granted I also think it's a clever solution that is going to really help make support itemization more interesting and go a long way...cough

I've been wondering about a way to give incentive and reward a team for ward buying being a team effort. I think a visible, arguable, and rewarding reason could really shift things for the lower ELOs. (Pro's do typically buy wards across team already. So I think the average solo que normal game environment is the one to target)

Well I've come up with an idea to do that. I'll keep it short by just laying out the full results of my thoughts. I will be trying to get the numbers close.

New Summoner Rift Map Buff. "Ward Rule 338". Provides a stack of "Cheaper Ward" every 3 minutes.
Cheaper Wards - The next Ward you buy has it's cost reduced by 30 gold. Stacks up to three times.

Going to need to adjust Wards. Yet I see some potential issues that need addressing. Blackout gameplay just invalidates things as the 1 ward per 3 minutes people get just get popped. So new ward to modify blackout gameplay and higher cost vision ward. So how I'd set up the new wards with attention to tooltip clarity.

Sight Ward
Gold Cost: 100 gold. (70 gold with discount)
Places an invisible ward that grants sight in an area. Lasts 3 minutes.
Sight Radius: 1100 range

Vision Ward
Gold Cost: 170 gold. (140 with discount)
Places an invisible ward that grants sight and reveals invisible units in an area. Lasts 3 minutes.
Sight Radius: 1100 range
Reveal Radius: 1100 range

Blackout Ward
Gold Cost: 125 gold.( 95 with discount)
Places an invisible ward that turns off the sight radius of all enemy wards in an area. Lasts 1 minute 30 seconds.
Suppression Radius: 700 range

The Blackout Ward is intended to replicate the Vision Wards reveals blackout power but not the sight gains. It allows a team to target an area to blackout without actually killing the enemy ward. Thus it does not break lane balance vs stealth champs by being a cheaper Vision Ward and does not force an opponent to have to replace the ward.

Oracle Elixir - Straight removal. Replace with the dust items from TT and Dom. Possibly adjust cooldown/duration to be more SR appropriate and add build paths so they don't die.

Keep Sightstone a thing that's happening. Maybe adjust to 1 ward out and 2 stacks. It just places green wards which are okay IMO.

I may have set base gold costs a little high out of fear. This adds lots of fun knobs though. Play with the knobs! It should also dramatically raise vision in SR in a strategic way while raising tactical visions power.

Anyway, this is my hair brained idea. Really hoping you see it Xyph and can tell me what you think! I really like it conceptually The player psychology implications of "Hey what's this x2?" and "Hey Top you have 3 stacks buy some wards" make me grin. So I might be missing a huge flaw and would love to know what it is.


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cocacolalips

Senior Member

11-10-2012

What about AD Janna?

What have you done?!

Not only you give her passive to every ranged champion making her even less tempting to pick up over them than before, but she doesn't get anything but nerfs out of the new phantom dancer?

What a disaster.

Buff her shield back so she does not lose her bonus attack damage when it's pops off btw. Please.


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Str0wnsppl

Junior Member

11-10-2012

nerfing pd


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The Mechy

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
Not really, no.


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radajin

Member

11-10-2012

So i was wondering if for somthing like ionic spark if it just had a much weaker effect that proced on ever strike (which would look like a lightning storm and cool.) or if you could latch the 4 hit proc on an existing item like malady or wit's. it is just such a cool effect to get rid of imo. But i understand the balance for this.
As for mbr, i always used it on kog to extend his w dmg.... but that is so nitchy, i'd rather see BotRK instead, as i love this item on TT

(i realize this is a repost) I just really wanna hear xyph's thoughts on it lol.


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Critmaster Garen

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Senior Member

11-10-2012

well, at least you said youre buffing the other gp5s so garen will still have avarice blade. he seems to be the lucky one of the manaless champs. which isnt a bad thing...

Quote:
On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.
can you remove the attack speed completely please and make the item a pure crit + ms option?


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starrk144

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Senior Member

11-10-2012

so about the new archangels that turns into seraph, would that not be insanely op on singed
example build
merc treads
seraph
rod of ages
frozen heart
death cap
locket of the iron solari

that build would give him 3250 mana which in turn gives him 812 bonus health on top of 930 hp from other items given his base health would put him at 3500 roughly with about 400ap and TWO active shields.

in closing WHY riot would i consider getting locket on singed? explain my examples existence


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Super Explosion

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
You say Graves / Caitlyn / Ezreal. I say Master Yi / Tryndamere / Fiora.

Tomato. TOMATO
Neither. NEITHER
Let's call the whole thing off!
I sincerely hope these champions will be competitively playable in season three.

As of now, range is a game-stopping advantage for AD Carries-- if you don't have range, you're not playing the AD Carry role, basically.

Due to laning ability and teamfight CC range.

While I am quite happy that Phantom Dancer is being made less critical, I'm uncertain if that will mitigate the advantage of Range sufficiently to bring in other Carry options.

A Ranged AD with IE is so much more vastly useful to the team than a Melee AD at the moment, it may take more than a movespeed reduction.

Especially in laning.


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Publius101

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
If we wanted to make Math Wars, we'd make Math Wars. It would be epic. INTEGRATE THIS CALCULATION TO DEAL MASSIVE DAMAGE.
Riot plz. A champ that is op as **** but requires differential geometry, and possibly general relativity, to wield effectively. To make him guide-proof, randomize his numbers so that you have to actually solve the equations (I'm talking about Einstein's field equations, obviously) every time.


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Noboty

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post




Force of Nature - Removed

Force of Nature has been the go-to high MR item for tanks who want to counter magic damage. The item, however, is kind of confusing. Is it a movement speed option for fighters and tanks? Or is it meant to be a regeneration item in sieges? Force of Nature’s odd stat combination made it particularly difficult to make it feel like a quality purchase. One of its attributes was probably redundant or unnecessary on your character.




Heart of Gold – Removed

Heart of Gold is a deeply conflicted item. Gold over Time items are designed to be a tradeoff of early game power versus reliable scaling further on in the game. However, Heart of Gold is a Health item, a statistic that is primarily dominant early game rather than late game. It helps create a lot to passivity, but worst of all it contributes to passive snowballing. While the intent of the item was to help out gold-starved characters that were traditionally weak, there are much better ways to solve this than an item that also makes their direct competitors stronger.


]
NOOOOOOOOOOOOOOOOOOOOOOOO! I loved building FoN on Irelia and Leona. I was able to make use of all of it's stats. I also loved the extra HP HoG gave. Damn