Item Preview – Tons of Mana, just one Tear

First Riot Post
Comment below rating threshold, click here to show it.

Bripster

Junior Member

11-08-2012

As an AP singed player, this is truly truly exciting. Seriously I cannot wait for this patch. You are the man Xyph.


Comment below rating threshold, click here to show it.

WATCHMAKERZILEAN

Senior Member

11-08-2012

blitz could have a field day with that item in the right situation.
this is going to be fun


Comment below rating threshold, click here to show it.

AntHill

This user has referred a friend to League of Legends, click for more information

Senior Member

11-08-2012

i really hope they do this type of thing with manamune as well being that they mentioned ashe and its one of her recommended if i remember correctly. but then my blitz will be super hard to take down as i run a mana focused build. manamune into triforce into frozen into banshees or something like that for 2k+ mana shields in team fights. so if manamune upgrades to the +1k mana that would be amazing


Comment below rating threshold, click here to show it.

Ozball

Senior Member

11-08-2012

Out of curiosity: does the Bonus Mana stat still carry over from Tears to AA?


Comment below rating threshold, click here to show it.

smileysmiley

Senior Member

11-08-2012

Will this effect trigger during a channel?
Sorry if it's been clarified :S

As in: Anivia throws down her ult for 6 seconds, will she gain 3 additional ticks of Tear or just 1?


Comment below rating threshold, click here to show it.

CloudedInSanity

Senior Member

11-08-2012

@_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@ @_@_@_@_@_@_@_@_@_@_@_@_@_@


Comment below rating threshold, click here to show it.

Shadou

Senior Member

11-08-2012

Quote:
Originally Posted by Xypherous View Post
Hey there Summoners. After my first post about the upcoming preseason itemization changes, which you can find [url2="http://na.leagueoflegends.com/board/showthread.php?p=31152189"]here[/url2], I’d like to talk about an item path that both demonstrates some of the updates we’re making to item tooltips and previews an upcoming item.

One of our primary goals in League of Legends is to facilitate “clarity of design,” ensuring that things work exactly how you expect them to work – and then some. With the preseason update, we’ve gone back and retuned a lot of our existing items to fit under this new paradigm and to basically re-tool some of our lesser used items into items that can fit into a wider variety of player builds. Let’s go into today’s preview item and its upgrades:

It’s pretty much the Tear of the Goddess you’ve all known and loved for quite some time. You cast spells, you gain maximum mana. It does give a bit less total mana than it did before, but it’s also cheaper at a new cost of 700 Gold.

The passive is mostly the same, with one key difference: Tear of the Goddess used to trigger on spellcasts; now it triggers when you spend Mana, including through the use of channeled effects. While these two effects are one and the same for most characters, any character that has a channeled effect that costs mana will now be able to use Tears to greater effect. Characters like Anivia and Karthus who were already excellent with Tear of the Goddess now have additional ways to trigger it, while some characters like Singed and Ashe will have a newfound ability to trigger Tear of the Goddess from their toggled abilities, opening up new item paths for those characters.

You may have noticed the new words ‘Mana Charge’ – this is part of our new item tooltip terminology. Unique Passives that are shared across items now have a unique name and indicator to call them out. Unique Passives with the same name don’t stack. This mechanic is something you’re already familiar with on existing items; we’ve merely called it out explicitly with new terminology in an effort to clarify our item tooltips.

Archangel’s staff has been similarly changed in line with the new wording and functionality, and has undergone similar cost / mana and trigger recalculations so it will fit better into our new item pricing paradigm.

Archangel’s staff also has the Mana Charge passive to indicate that this passive doesn’t stack if you build a new Tear of the Goddess. However, with the Staff you gain Five mana whenever you spend mana, rather than Four mana. Upgrading to Archangel’s staff will thus increase your rate of gain on the Mana Charge.

You may also have noticed that there’s one curious line at the end of the tooltip.

If you think about it there’s no real reason why gold has to be the only way to upgrade an item. In the case of Archangel’s Staff we wanted to create an upgrade that flowed naturally from the usage and theme of the item. But if you already have 1000 Mana and 10 Mana Regen per 5, what possible upgrade could you want from Archangel’s Staff? Just what are you going to do with all that mana anyway when you’ve charged this item for 25 minutes of the game?

-Xypherous
my anivia has something to look forward too this is awesome and can't wait to give it a try! Wow the items are so far very exciting and these new functions are beautiful ^^


Comment below rating threshold, click here to show it.

oiuytu

Member

11-08-2012

Manamune wants love now!


Comment below rating threshold, click here to show it.

Bad Luck Braum

Senior Member

11-08-2012

blitz op :/


Comment below rating threshold, click here to show it.

Planarian

Member

11-08-2012

@Xyph - is the Bonus mana counter on Archangel's tied to the item (or tear component)? There are items which grant bonus mana (i.e. manamune). If it's not tied to the item specifically for the 750 count=upgrade to Seraph's Embrace, things like innate bonus mana gain per level, Ryze's Desperate Power, or even Clarity would enable builds that would exponentially speed up the rate that the Staff goes to Embrace.

Intended? Not possible?