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Item Preview – Tons of Mana, just one Tear

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ScottyRawr

Senior Member

11-08-2012

I have re-read your first post at least 3 times, I'm just really lost on some parts xD. This is the part where me being here for about 4-ish months is showing LOL. Either way, I think I understand the basics. Will ADCs get some kind of item change/new item like this? I really think Sivir needs something like this :S.


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CupcakeTrap

Recruiter

11-08-2012

**** it, I'm going to play a blind normal Veigar game tonight and buy Tear.

Haters gonna hate.


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MandyMemory

Senior Member

11-08-2012

Quote:
ElementzPRO:
That active is WAY too strong

10% would be more fair

holy **** 25% of mana

I can't even imagine this on Ryze...
He better be getting some nerfs to balance this

He is, each of the items is losing 350 mana.


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Raz al Ghul

Member

11-08-2012

Does manamune have a similar upgrade at 750 mana with a shield active?


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NVDax

Senior Member

11-08-2012

Quote:
Xypherous:
Hey there Summoners. After my first post about the upcoming preseason itemization changes, which you can find here, I’d like to talk about an item path that both demonstrates some of the updates we’re making to item tooltips and previews an upcoming item.

One of our primary goals in League of Legends is to facilitate “clarity of design,” ensuring that things work exactly how you expect them to work – and then some. With the preseason update, we’ve gone back and retuned a lot of our existing items to fit under this new paradigm and to basically re-tool some of our lesser used items into items that can fit into a wider variety of player builds. Let’s go into today’s preview item and its upgrades:

It’s pretty much the Tear of the Goddess you’ve all known and loved for quite some time. You cast spells, you gain maximum mana. It does give a bit less total mana than it did before, but it’s also cheaper at a new cost of 700 Gold.

The passive is mostly the same, with one key difference: Tear of the Goddess used to trigger on spellcasts; now it triggers when you spend Mana, including through the use of channeled effects. While these two effects are one and the same for most characters, any character that has a channeled effect that costs mana will now be able to use Tears to greater effect. Characters like Anivia and Karthus who were already excellent with Tear of the Goddess now have additional ways to trigger it, while some characters like Singed and Ashe will have a newfound ability to trigger Tear of the Goddess from their toggled abilities, opening up new item paths for those characters.

You may have noticed the new words ‘Mana Charge’ – this is part of our new item tooltip terminology. Unique Passives that are shared across items now have a unique name and indicator to call them out. Unique Passives with the same name don’t stack. This mechanic is something you’re already familiar with on existing items; we’ve merely called it out explicitly with new terminology in an effort to clarify our item tooltips.

Archangel’s staff has been similarly changed in line with the new wording and functionality, and has undergone similar cost / mana and trigger recalculations so it will fit better into our new item pricing paradigm.

Archangel’s staff also has the Mana Charge passive to indicate that this passive doesn’t stack if you build a new Tear of the Goddess. However, with the Staff you gain Five mana whenever you spend mana, rather than Four mana. Upgrading to Archangel’s staff will thus increase your rate of gain on the Mana Charge.

You may also have noticed that there’s one curious line at the end of the tooltip.

If you think about it there’s no real reason why gold has to be the only way to upgrade an item. In the case of Archangel’s Staff we wanted to create an upgrade that flowed naturally from the usage and theme of the item. But if you already have 1000 Mana and 10 Mana Regen per 5, what possible upgrade could you want from Archangel’s Staff? Just what are you going to do with all that mana anyway when you’ve charged this item for 25 minutes of the game?

-Xypherous


Ryze is op now. Sweet.


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Lucina for SMASH

Senior Member

11-08-2012

So... Spawn/AFK Karthus with his E activated is now viable?...


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ElementzPRO

Senior Member

11-08-2012

Quote:
MandyMemory:
He is, each of the items is losing 350 mana.


Ryze loses 400 mana overall and gains a 1000 damage shield

ONE THOUSAND DAMAGE


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BestScytherNA

Senior Member

11-08-2012

Singed shall now do whatever he wants.


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cocacolalips

Senior Member

11-08-2012

I haven't lurked at all your answers yet, but does this mean champions like Nidalee, or Elise can't use the tear anymore?
If so, what's the reasonment behind this? While it has always been a situational item, I feel like it's unfair.


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Stevev45

Senior Member

11-08-2012

Quote:
Weirding ways:
It occurs to me that unlike current AA, the bonus mana on seraphs isn't unique.
So ryze can stack 5 of these for a 5000 mana bonus (you'd probably want a void staff too though).
Ending up with 6240 mana, and 487 ap (300 from item, 187 from the 3% of your mana = ap passive).
Also a shield protecting up to 1560 damage.
Daaaaaayum


You have to charge them one at a time though.