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Compiled List of Next Patch changes and beyond

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Falaereon

Member

11-08-2012

List of announced changes (for both the next patch and on into S3):
NP: next patch
S3: farther on in Season 3
NOTE: This list will be updated every 3 hours or so.

Items
Tear of the Goddess S3
+250 Mana
+7 Mana Regen per 5 seconds
UNIQUE Passive – Mana Charge: Each time you spend Mana, your maximum Mana increases by 4 (3 second cooldown).
Bonus Mana: 0/750
Archangel's Staff
+250 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds
UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
UNIQUE Passive – Mana Charge: Each time you spend Mana, you gain 5 maximum Mana (3 second cooldown).
Bonus Mana: 0/750
Transforms into Seraph’s Embrace at 750 Bonus Mana
Seraph's Embrace
(Upgraded from Archangel’s Staff when fully charged)
+1000 Mana
+60 Ability Power
+10 Mana Regen per 5 seconds
UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
UNIQUE Active: Drains 25% of your current mana to shield yourself for an equal amount for 2.5 seconds - 120 second cooldown.
Eleisa’s Miracle (tentative) S3
10 hp5
15 mp5
UNIQUE Passive: 20% cdr on Heal, Clairvoyance, and Revive
If you level up 3 times with this in your inventory, it gives you these stats
(with the passive) permanently. Item disappearance and passive does not stack.
Cloak and Dagger/Moonflair Spellblade S3
Removed for now until rework
Force of Nature S3
Removed
Stats will be redistributed to other items
The Black Cleaver S3
+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration
Passive: Dealing physical damage to an enemy reduces their Armor by 5% for 6 seconds. This effect stacks up to 5 times on the same target.
NOTE: as of now, this is not a unique passive!
New Penetration S3
Penetration overall is going to be nerfed, but flat penetration is now factored
in after % penetration, making a balance of both substantially more powerful.
New Gold and Stat Balancing S3
Reevaluated stats and item prices to make items more worth the stats they
give
Hextech Sweeper NP
Total cost increased to 1485, now builds out of two Amplifying Tomes +
Kindlegem.
Ability Power increased to 50 from 25.
Unique passive changed to +10% movement speed from "spell damage
grants vision of your target(including stealthed targets)for 4 seconds."
Blackfire Torch NP
Total cost increased to 2950 from 2890, now builds out of a Haunting Guise
and a Kage's Lucky Pick instead of a Catalyst + Pick.
Ability power increased to 70 from 50
Health reduced to 250 from 300
Mana reduced to 0 from 350
Now grants 15% CDR and 20 Magic Penetration.
Passive changed to "Your spells burn for an additional 5% of the target
champion's maximum Health in magic damage over 3 seconds.Each second burned consumes a charge. One charge is generated each second." from "Your spells burn for an additional 5% of the target champion's current Health in magic damage over 3 seconds (effect halved for AoE)."
Wooglet's Witchcap NP
Changed to +100 ability power, +50 armor, UNIQUE Passive: Increases
Ability Power by 25%, Unique Passive: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown).
Now available in Dominion.
Lord Van Damm's Pillager NP
Health bonus reduced to 300 from 350
Armor Penetration lowered to 20 from 25.
Blade of the Ruined King and Wicked Hatchet S3
Transferred to Summoner's Rift!
Supposed to indirectly reduce viability of bruisers
Haunting Guise and Sorcerer's Shoes
Nerfed because of the way new penetration works, not supposed to affect damage much
Madred's Bloodrazor S3
Removed
Ionic Spark S3
Removed
Meki Pendant & Rejuvenation Bead S3
Removed
Items built from these have been modified to build from Regrowth Pendant/Faerie Charm
Heart of Gold S3
Removed
Elixir of Agility S3
Removed
Sightstone S3
Cost: 650 gold
+125 health
Unique Passive - Refresh (Ward): Starts with 4 charges and refills each time you stop by your shop.
Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.

Twisted Treeline
Altars S3
Nerfed to ‘cater less to bruisers’
4g/kill nerfed to 3
Unlock at 3 minutes

Summoner Spells
Heal S3
Changed to be ‘more of a support spell’ (probably heals allies for full value or
something)
Flash, Ignite, Exhaust S3
Higher cooldowns
Barrier S3
Added to Summoner’s Rift
Values/cooldown adjusted
Will be new “oh ****” spell since heal is now support-y

Summoner’s Rift
Jungle S3
New ‘jungle-specific’ items
More viable junglers
Gank flow changed so junglers do not define laning phase as much

Quote:

Reducing early game pressure
Season Two opened up more opportunities for junglers to create early game action through ganking lanes. Although this had an overall positive effect on the game, the current rate and effectiveness of early jungle ganking (particularly through brush camping) applies an overwhelming amount of pressure to the lanes. This significantly reduces the number of champions that can lane effectively by requiring them to either be able to farm from a very safe distance or have a reliable means of quick escape.

To alleviate some of this early pressure, we want to make early ganking from the jungle a more difficult, conscious choice that will require constant monitoring of the risks involved. To accomplish this, we are increasing the damage dealt by jungle monsters. This means that junglers who gank early will likely be at lower health and not equipped with Boots of Speed unless they’re specialized or have made tradeoffs in other areas.

To combat this spike in jungle difficulty, we’re introducing several jungle-specific items to the game. For example, Hunter’s Machete is a great starting item which can be purchased at the beginning of the game to help you efficiently clear jungle. It also eventually upgrades into multiple build paths that include several of your favorite mid game jungle items such as Madred’s Razor and Wriggle’s Lantern.

Increasing Jungle diversity
In Season Two, strong junglers were typically characterized by high area-of-effect damage, utility skills, and early ganking presence. During the preseason, we want to increase the diversity of viable junglers by ensuring that champions with other strengths can also shine.

Firstly, we are going to reduce the emphasis on area-of-effect damage dealers by re-balancing more of the health and damage into the large monster in each of the camps. This allows single-target damage dealers such as Gangplank to have more competitive clear times.

Next, we’re also going to significantly increase the rewards (gold and XP) and scaling difficulty (health and damage that the monsters gain over time) of the jungle as a game progresses. This way junglers who shift their focus toward farming the jungle efficiently can acquire gold and experience faster. This opens up the jungle to many of the more damage-focused and gold-reliant champions like Master Yi who need to scale into the later parts of the game.

Lastly, as we mentioned earlier, we’re going to increase the damage dealt by monsters in the jungle. This should allow high-sustain junglers such as Warwick or Fiddlesticks to break back into rotation by giving them an edge over the competition.

The new items will also be a factor here by opening up build paths for champions who previously had poor jungle itemization such as mages and attack damage casters.

Quality of Life and Meta Adjustments
Jungle monsters now attack the nearest target rather than attempting to chase their original attacker to make their behavior more consistent
Wraith camp gold rewards have been reduced and golem and wolf camp gold rewards have been increased to better match their respective difficulty and convenience
The wraiths have reduced attack range and the large wraith has been repositioned within the camp to force mid laners to commit more when farming them for extra gold
The golem camps monsters have increased movement speed to make them less vulnerable to kiting, especially early on by the blue side bottom lane


Masteries
Utility Tree S3
Buffs to maxing out in this tree
Defense Tree S3
Nerfs to early Armor/Magic Resist
More “cool” masteries S3

Champions
Elise NP
Cocoon now reveals the target in addition to stunning them.
Neurotoxin's AP Ratio increased to .03 AP from .02 AP.
Spider Form's bonus damage ratio increased to .3 AP from .2 AP
Kassadin NP
Netherblade's active AP ratio increased to .3 from .15.
Katarina NP
Bouncing Blade's damage reduced to 60/90/120/150/180 from
60/95/130/165/200.
Sinister Steel's damage reduced to 40/75/110/145/180 from
40/80/120/160/200.
LeBlanc NP
Distortion's Mana cost reduced to 80/85/90/95/100 from
80/90/100/110/120.
Soraka NP
Infuse's on enemy cast damage ratio lowered to .6 AP from .75 AP.
This is supposedly a tooltip change to reflect what it’s always been
Twisted Fate NP
Tooltip update on W, it is not a nerf/buff.
Veigar NP
Passive mana regen increased to 1% from .75% per 1% mana missing.


Feel free to tell me more things to add, just make sure you give me the source!

EDIT: Zed isn't in here because there is extensive info on him elsewhere. Same for the new skins.

EDIT 2: Denoted whether it's for next patch or farther into S3 with NP/S3 markings. I'll reorganize it fully when I have time.

EDIT 3: I will be updating this once the patch comes out to have the notes for the next patch and more stuff for the rest of S3 as it is announced! I'll try to be as on-the-ball as possible with these updates.

EDIT 4: Added the new mana items!

EDIT 5: More item announcements!


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Voidgolem

Senior Member

11-08-2012

most of these aren't next patch, though.

Maybe patch after next.


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Postal Miku

Senior Member

11-08-2012

Heh

Soraka nerfs

But why I must ask


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Best Fizz EU

Senior Member

11-08-2012

Thanks, nice to have one compiled list of everything.


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Rachel

Member

11-08-2012

black cleaver stack + mf ult gg.


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Ankokukai

Senior Member

11-08-2012

The new items and such are NOT on this patch (Zed's)


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IS16ac70fce0d8ebbea8e0b

Member

11-08-2012

Blackfire Torch's gonna be so op on champions like teemo, singed, amumu, etc.


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TheWaveWizard

Senior Member

11-08-2012

Elisia's isn't aimed for next patch.


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Fubby3

Senior Member

11-08-2012

Yay!


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Zerglinator

Senior Member

11-08-2012

You should organize it by dividing it into "Next Patch" and "S3 Changes".


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