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Shop Interface

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Senior Member


Inspired by TwistWrist's post I felt like throwing my input on the Shop Interface as well. Similar to his points of interest the shop does indeed feel like a chore to go through slowing down game play and breaking the pace. So I have attached two pictures one showing how the shop originally looks compared to the second one which displays the changes I felt the shop could use to create a more streamlined feel.

At the top of the shop you will see that the filter system was moved there eliminating the need to hit the Attack/Defense/Magic/Movement/Consumable/Back buttons. You will also noticed that the stats that used to fall under those categories are now color coated Red for Defense, Yellow for Attack, and Blue for Magic like to keep it simple with primary colors. Now as for the Movement and Consumable because the amount of items they had are few in numbers and universally used by all Champions it only made sense to combine the two and put it on the Home Page. In the current system that page would be the now useless Attack/Defense/Magic/Movement/Consumable filter page. Looking down towards the bottom you can see a Hold Slot next to the Inventory and the purpose of this slot is so that the player may put an item there to quickly find and buy. Finally at the top left there is a Guide Tab what I hope to achieve with this tab is give new players the information they need to understand what they should buy. This guide should tell new players the various mechanics to stats such as cooldown, movement, attack speed, tenacity, penetration, and all diminishing returns. For my final suggestion it would be on the organization of items for example when searching under the Health filter the items would be Fortitude Elixir, Ruby Crystal, All 3 Dorans, Heart of Gold, then Giant's Belt. I would much rather it be Fortitude Elixir, Ruby Crystal, All 3 Dorans, Giant's Belt, then Heart of Gold. The difference is that instead of organizing it only by gold it is ordered by Tier: Basic, Advance, Legendary and then by gold. The point of this would be to show what the major items are as you can see how each item compares to similar items in their Tier which can be further emphasized by having different bordering base on their Tier.

For TwistWrist's original post that inspired me to do this here is the quote.

While the item shop isn't the worst one out, there is still room for improvement.

I made a video of ideas that I think will make it better. (http://na.leagueoflegends.com/board/redirect.php?do=verify&redirect_url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8PBd7bzkQJE)
http://www.youtube.com/watch?v=8PBd7bzkQJE (http://na.leagueoflegends.com/board/redirect.php?do=verify&redirect_url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8PBd7bzkQJE)

The summary of the important points if you don't want to watch the video.
  1. 1. Filter items by basic items and what they build into, not by the stats.
  2. 2. Search bar for finding items by name.
  3. 3. Consumables should always be shown in the store. As in, shouldn't have to pick through the interface to find them so they should be able to bought from any part of the store.
  4. 4. Should have a way to change recommended items from the store (and also in client but I forgot to put that in my video).

Also, have a Gif to highlight the key features.

Any thoughts or opinions?

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Senior Member


Edited my picture for changes